Taking out l canceling is also a step more similar to making it like other fighting games. They have 0 - almost no landing lag on their normal aerials
Also, why do games have to be technical? It's psychologically better to work for things that have higher rewards per work. Subjects care about it more like that
Wavedashes can have variable lengths. Giving it 1 set distance would limit options in the game. Always going the farthest distance can cause you to wavedash passed a character, like Fox waveshining Peach. Also, z is used for aerials, zairs, and grabs
Automatic edge guard teching would require the opponent to even hit the stage while being edge guarded
Wait a minute, is this a fallacy? I think I've responded to a slippery slope fallacy
I agree hitting L or R to l-cancel is kind of pointless. It's just hard to be hard. Things should be hard if you're wanting to cancel a move into another move. like Kabal's Nomad dashes. It has utility whether you cancel it or not. So it becomes technical because of options.
I prefer that.
I don't agree with edge teching automatically, that is definitely a skill check that is manipulated by the attacker. If you sweet spot? good job you made it easier to edge tech if they hit you because they MUST hit you at a specified time. If you're even slightly off they can hit you later or early, thus making you hit your edge tech as a mix up.
But recovering is a spacing check. check your ability to judge distance consistently. while edge teching checks your ability to read attack timings while before forced to ride a wall at a specific angle to do so.
l -cancel is not comparable to edge teching IMO. Plenty of times I've been tricked in teams for thinking I should edge tech something and air-dodge to my death because a stray laser hit me or something. That's my fault for not paying attention to everything. Also a minor awareness check in place.
hitting L-cancel depends ENTIRELY on yourself. Maybe a small bit of shield size could mess up timings, if you're on auto-pilot. But for the most part that's only your own fault.