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I'm guessing it's just a random drop like the others.... How do you even get Rayman's trophy in Smash Bros Wii U?
Basically that but with much clearer plastic. Also probably with the head connected to the body instead of the base.
What requires him to be front on from all angles? He isn't in the actual game (you can tilt the camera and see his edges like you'd see parts of models of other characters in the third dimension).What really interests me is Game and Watch since, to match his in game character, he would have to be 2D, yet front on from all angles.
Is that the case now? I haven't thoroughly inspected him since Melee but, back then atleast, he was a full 3D model that was simply rendered into 2D such that he'd appear flat and parallel to the camera irrespective of what you did. The same was true of his Kirby hat.What requires him to be front on from all angles? He isn't in the actual game (you can tilt the camera and see his edges like you'd see parts of models of other characters in the third dimension).
He's rendered 2d, but as far as I know he's adjacent to the plane and that's it. If he isn't, my bad, but for the most part he's just seen as a 2D sprite. He does have a full 3D model and has some animations that hint as fluid animations still, of course.Is that the case now? I haven't thoroughly inspected him since Melee but, back then atleast, he was a full 3D model that was simply rendered into 2D such that he'd appear flat and parallel to the camera irrespective of what you did. The same was true of his Kirby hat.
Even in Melee, G&W did not rotate to face the camera. You could see him from different angles.Is that the case now? I haven't thoroughly inspected him since Melee but, back then atleast, he was a full 3D model that was simply rendered into 2D such that he'd appear flat and parallel to the camera irrespective of what you did. The same was true of his Kirby hat.
7.8/10Surprised nobody put this up yet.
Spoiler'd due to size.