Newuser12345215
Smash Journeyman
- Joined
- Jan 21, 2008
- Messages
- 253
Final Smashes are generally unbalanced, especially during 1v1. For examples of FS imbalances, see below.
If we let FS balls in, it should be Dragoon, since Dragoon is like a Final Smash but it's EQUALLY balanced for everyone(because it does the same thing for every character), not to mention you have to collect 3 Dragoon parts which itself makes it a little more balanced than Final Smash Balls.
Final Smashes - Unbalanced, some characters benefit a lot more from their Final Smash than others.
Dragoon - Balanced for most characters(because it does the same thing for every character). You also have to collect three parts of Dragoon, which usually drop far enough apart to make it not too "luck" based.
Edit: First of all, I edited a few of the things in my topic. The reason I made this topic in the first place was mainly in response to the Final Smash balls topic. Now I did say "Dragoons are one of the most balanced items" but I should have said "Dragoons are more balanced than FS" because that's basically the reason I made this topic in the first place.
I'd like to mention that I'm not saying we should put Dragoon in competitive play. I am just saying(in response to the FS topic) that if we want something like Final Smash balls in Competitive play, we should pick Dragoon instead because it is more balanced.
Final Smash balls aren't very balanced between characters, examples(NOTE: I am basing the balance mainly on 1v1):
1. Meta Knight's FS can only KO at mainly 50%+(that is before he used his FS). Ike's FS can KO at 0-20% depending on the stage. They both have pretty much the exact same range. In general Ike's FS is a lot more powerful than Meta Knight's.
2. Samus' FS - First of all, it isn't "fair" that her FS makes her transfer to a different character.
While ZSS can use her FS because she can transform from Samus to ZSS using the "Up" "Down" taunt combos. Regular Samus cannot transfomr from ZSS to Samus.
So basically, unless the player knows how to play both Samus and ZSS fairly well, it's unfair for Samus players that they can't really use their FS because it transform them to another character.
Also, ZSS's Final Smash is also very weak, in fact one of the very weak FS in the games.
So either way, Samus and ZSS FS is one of the worst compared to other characters because Samus's FS changes her to a different character, so unless a player knows how to play both very well, it's not a good of a FS. ZSS FS does very weak damage and knockback.
3. Lucario's FS - Very dodge able. Most characters can easily evade his beam attack by jumping over Lucario and moving the opposite direction;.
Not to mention his FS isn't a KO until 30%(30% before he used his FS I mean)+ while other characters can KO at a lower percentage.
4. Olimar's FS - Does not KO until at a higher percent either (30%-40%+). The final hit of his FS can be dodged also by either jumping high into the air or just by perform a dodge roll at the right time.
5. Landmaster, Warioman, Super Dragon, Rocketbarrel Barrage, Giga Bowser, etc - These FS all have one thing in common, it enhances their characters significantly and allows them to move while in their FS.
In general, these FS are very very hard to escape and are very effective and most can KO at 0%.
These are a lot more powerful than most FS because it's difficult to escape these FS and at the same time easy for the person who uses the FS to KO with.
Also Falco's Landmaster is probably the most dangerous in 1v1s. Reason? Well, he can KO people multiple times in one FS, he can KO 2-3 times in a single FS(against most characters that is)
Falco's Landmaster lasts long enough to KO multiple times, he can KO while someone is still in their invincibility (after about 2-3 seconds) after they respawned.
Kill them normally with your FS(aka, by moving them off the screen). When they respawn, wait until you can pick them up, then immediately lift them off up to the screen. Repeat until your FS wears off. You can do this while they're still invincible, which is why Falco's FS is easily one of the most strongest FS in the game.
You can test it out by going into training mode and using Falco's FS to KO up to 3 times. It might take a few tries though.
6. Octopus, Volt Tackle, Super Sonic, Diffusion Beam - Similar to the above FS EXCEPT these FS are generally a lot weaker, are not very easy to control(or easier to dodge), and cannot KO as easily as the above.
These are notable differences in balance between the above FS(Land Master, Super Dragon, Giga Bowser) and these FS.
Now, these are just an examples of the huge differences in power of each character's FS.
Remember that I am not saying we should put Dragoon in competitive play, I am just merely saying that if we put items(like FS, in response to the FS in tournaments topic) in competitive play, Dragoon is better choice than FS IMO because it's a lot more(though not perfectly) balanced than Final Smash Balls.
If we let FS balls in, it should be Dragoon, since Dragoon is like a Final Smash but it's EQUALLY balanced for everyone(because it does the same thing for every character), not to mention you have to collect 3 Dragoon parts which itself makes it a little more balanced than Final Smash Balls.
Final Smashes - Unbalanced, some characters benefit a lot more from their Final Smash than others.
Dragoon - Balanced for most characters(because it does the same thing for every character). You also have to collect three parts of Dragoon, which usually drop far enough apart to make it not too "luck" based.
Edit: First of all, I edited a few of the things in my topic. The reason I made this topic in the first place was mainly in response to the Final Smash balls topic. Now I did say "Dragoons are one of the most balanced items" but I should have said "Dragoons are more balanced than FS" because that's basically the reason I made this topic in the first place.
I'd like to mention that I'm not saying we should put Dragoon in competitive play. I am just saying(in response to the FS topic) that if we want something like Final Smash balls in Competitive play, we should pick Dragoon instead because it is more balanced.
Final Smash balls aren't very balanced between characters, examples(NOTE: I am basing the balance mainly on 1v1):
1. Meta Knight's FS can only KO at mainly 50%+(that is before he used his FS). Ike's FS can KO at 0-20% depending on the stage. They both have pretty much the exact same range. In general Ike's FS is a lot more powerful than Meta Knight's.
2. Samus' FS - First of all, it isn't "fair" that her FS makes her transfer to a different character.
While ZSS can use her FS because she can transform from Samus to ZSS using the "Up" "Down" taunt combos. Regular Samus cannot transfomr from ZSS to Samus.
So basically, unless the player knows how to play both Samus and ZSS fairly well, it's unfair for Samus players that they can't really use their FS because it transform them to another character.
Also, ZSS's Final Smash is also very weak, in fact one of the very weak FS in the games.
So either way, Samus and ZSS FS is one of the worst compared to other characters because Samus's FS changes her to a different character, so unless a player knows how to play both very well, it's not a good of a FS. ZSS FS does very weak damage and knockback.
3. Lucario's FS - Very dodge able. Most characters can easily evade his beam attack by jumping over Lucario and moving the opposite direction;.
Not to mention his FS isn't a KO until 30%(30% before he used his FS I mean)+ while other characters can KO at a lower percentage.
4. Olimar's FS - Does not KO until at a higher percent either (30%-40%+). The final hit of his FS can be dodged also by either jumping high into the air or just by perform a dodge roll at the right time.
5. Landmaster, Warioman, Super Dragon, Rocketbarrel Barrage, Giga Bowser, etc - These FS all have one thing in common, it enhances their characters significantly and allows them to move while in their FS.
In general, these FS are very very hard to escape and are very effective and most can KO at 0%.
These are a lot more powerful than most FS because it's difficult to escape these FS and at the same time easy for the person who uses the FS to KO with.
Also Falco's Landmaster is probably the most dangerous in 1v1s. Reason? Well, he can KO people multiple times in one FS, he can KO 2-3 times in a single FS(against most characters that is)
Falco's Landmaster lasts long enough to KO multiple times, he can KO while someone is still in their invincibility (after about 2-3 seconds) after they respawned.
Kill them normally with your FS(aka, by moving them off the screen). When they respawn, wait until you can pick them up, then immediately lift them off up to the screen. Repeat until your FS wears off. You can do this while they're still invincible, which is why Falco's FS is easily one of the most strongest FS in the game.
You can test it out by going into training mode and using Falco's FS to KO up to 3 times. It might take a few tries though.
6. Octopus, Volt Tackle, Super Sonic, Diffusion Beam - Similar to the above FS EXCEPT these FS are generally a lot weaker, are not very easy to control(or easier to dodge), and cannot KO as easily as the above.
These are notable differences in balance between the above FS(Land Master, Super Dragon, Giga Bowser) and these FS.
Now, these are just an examples of the huge differences in power of each character's FS.
Remember that I am not saying we should put Dragoon in competitive play, I am just merely saying that if we put items(like FS, in response to the FS in tournaments topic) in competitive play, Dragoon is better choice than FS IMO because it's a lot more(though not perfectly) balanced than Final Smash Balls.