Izanagi97
Smash Lord
What would they be?
So far, I have
Mewtwo Set 2
Focus Punch: Instead of a projectile, hits the foe with a deadly punch, has super armor
Psycho Cut: Slashes at the foe and destroys projectiles instead of reflecting, has transcendent priority
Flying Teleport: Goes a larger distance but you don't have much control over it and leaves you more vulnerable
Thunder Wave: Paralyze the foe instead of confuse them, comes out faster but doesn't last as long as disable
Mewtwo Set 3
Heavy Shadow Ball: Damages foes on charge, Projectile is much stronger but slow speed and charge rate
Psychic: Slower start up, but is a stronger reflector (2.0x damage) and flings foes instead of dropping them
Ambush: Shorter distance, but attacks foes at the end of the teleport
Protect: Acts as a counter that deals 1.3x damage and knockback is landed successfully
I don't know about other ideas (mostly because I haven't played those games, just seen youtube videos)
So far, I have
Mewtwo Set 2
Focus Punch: Instead of a projectile, hits the foe with a deadly punch, has super armor
Psycho Cut: Slashes at the foe and destroys projectiles instead of reflecting, has transcendent priority
Flying Teleport: Goes a larger distance but you don't have much control over it and leaves you more vulnerable
Thunder Wave: Paralyze the foe instead of confuse them, comes out faster but doesn't last as long as disable
Mewtwo Set 3
Heavy Shadow Ball: Damages foes on charge, Projectile is much stronger but slow speed and charge rate
Psychic: Slower start up, but is a stronger reflector (2.0x damage) and flings foes instead of dropping them
Ambush: Shorter distance, but attacks foes at the end of the teleport
Protect: Acts as a counter that deals 1.3x damage and knockback is landed successfully
I don't know about other ideas (mostly because I haven't played those games, just seen youtube videos)