Not sure if this is a client fix or server fix, but my god this sucks -- there must be something we can do.
To claim the prize, fix would need to address:
If you are interesting in supporting the cause please reply with name, amount, and how you will send (i.e. paypal). I will update this thread with pledges names and amounts. Maybe if this gets big enough somebody will fix it.
Thank you.
Total Pledged: $100.00
Name Date Pledged Type Amount
EpicDonk 10/8/2014 Paypal $100.00
To claim the prize, fix would need to address:
- Random ds's that require drop/restart of game constantly
- Time limit ds on LAN/EXC that freezes entire client
time issue is easy
the messages contain a 16-bit int for the message number in order to make sure the inputs are correct
60 frames a second (LAN connection) => 3600 messages a minute.
16 bit ints have a max value of 65535
65535 / 3600 = 18.2 minutes till lagout
change the protocol to use a 24 or 32 bit int
- Herbert Von Karajan
If you are interesting in supporting the cause please reply with name, amount, and how you will send (i.e. paypal). I will update this thread with pledges names and amounts. Maybe if this gets big enough somebody will fix it.
Thank you.
Total Pledged: $100.00
Name Date Pledged Type Amount
EpicDonk 10/8/2014 Paypal $100.00
Last edited: