Alright. . . I've finally worked out the patience & interest to lab out B-Reversing, & now I love it. This changes my ground game to the max. Right now, MALLC I feel is quite a dominant Shulk tech to implement as time passes, but in the end I liked B-Reversing with other characters over Shulk due to the delayed timing of the art activation. However, that's no more.
B-Reversing
How to perform it:
Grounded
In order to do a grounded B-reverse, you must be using a mixture of cycling arts while moving. If you're trying to learn how to B-Reverse on the ground, start with just cycling to Jump or whichever art & then start dashing to running in a direction. If you're holding your joystick towards a direction while dashing or running & you press the B button, you misinput it as Back Slash.
(Cycling arts while walking, dashing, running, or slow running to the ) Tap your joystick to the
after the art activation
(Cycling arts while walking, dashing, running, or slow running to the ) Tap your joystick to the
after the art activation
Misinput / Troubleshooting
If you end up getting a dash turn animation, it means you're tapping your joystick to the opposite direction too soon. You have to be patient & let the art activate first. The art flashing brightly for a brief moment is a good indicator to help your timing.
Moves that can be used while the slide from the grounded B-Reverse happens:
- Short Hopping or Full Hopping, Up tilt, uncharged Forward smash, uncharged or charging Up smash, uncharged or charging Down smash, Standing Grab, Shielding, Spot Dodge, Forward Roll, Back Roll, and Back Slash
Moves that halt the slide from the grounded B-Reverse:
- Jab, Forward tilt, Down tilt, charging Forward smash, Dash Grab, Pivot Grab, Air Slash, and Vision
Knowing the different slide distances
How fast you're moving varies with how far you side from the grounded B-Reverse. So in one scenario, Shulk is walking, & the other scenario is Shulk dashing to running. In the walking scenario, Shulk B-Reversing Up tilt will slide about a third of the distance the other Shulk would travel when running. Likewise, a Shulk that is running & B-Reverses Up tilt will slide farther across the floor than a Shulk who's slow running.
What to gather from this
B-Reversed Up tilt is great. If you cycle to
Speed & then
B-Reverse Up tilt connecting the
Blade sweetspot, you instantly create the
Speed walking Up tilt juggling or Up airs scenario. B-Reversing any smash attack is super neat to try as for an example, you can cycle to
Buster & at the last moment dash away from your current position near the ledge to make your opponent think you're giving them breathing room, then you
B-Reverse Dsmash toward the ledge & semi-charge it to deal huge damage to them on-hit or on-shield which potentially breaks it. Above all, imho, the best rewarding option to perform with the grounded B-Reversed is standing grab. When you talk about Vanilla Shulk's grab choices no matter which one, they're all mediocre at best. However, combine a standing grab option with the grounded B-Reverse & the slide you gain from a running motion, you get grab range greater than Vanilla dash grab & arguably Vanilla pivot grab. Perhaps
Speed Art B-Reversing grab isn't as effective as
Jump Shield Buster or
Smash, but still, it's much better than standing grab or dash grab by themselves.
Airborne
In order to B-reverse in the air, you must be using a mixture of cycling arts while drifting. If you're trying to learn how to B-Reverse in the air, start by dashing to running across the ground & jump into the air. After that, release your joystick letting it sit back to neutral & cycle to
Jump art. If you kept holding your joystick toward a direction to drift in the air & then tried to press B, that inputs as a Back Slash which is an unfortunate event off-stage.
"Not good!"
Also, if you're tumbling in the air, you cannot input a B-Reverse. So either use an aerial or airdodge to stop tumbling. If you don't want to use an aerial or airdodge, then using doublejump instantly removes the tumble state.
(Cycling arts while drifting to the ) Tap your joystick to the
during the art activation
(Cycling arts while drifting to the ) Tap your joystick to the
during the art activation
Misinput / Troubleshooting
If you end up getting a turnaround, it means you tapped or held your joystick to the opposite direction much too soon. Like I said for the grounded B-Reverse, just be patient & let the art activate. The art flashing beside Shulk's character portrait is a good indicator to use for timing it better.
About the airborne B-Reverse
When you B-Reverse your art activation in the air, you shift your movement from one direction to the opposite. The distance you travel in the air during the B-Reverse is the same for all five Monado arts. Yes you read right.
Jump,
Speed, &
Shield all drift the same air speed during the whole duration Shulk is performing his unique pose for said art. It's when Shulk finishes performing the unique pose & returns the Monado on his back that the art's mobility start to take effect. However, this is only when you do not interrupt the unique pose Shulk makes for said art. You can instantly gain the art's drift speed when you interrupt the unique pose. To do this, you can use either Doublejump, Neutral air, Forward air, Back air, Up air, Down air, or Airdodge. On the other hand, using Back Slash Air Slash or Vision don't grant the art's drift speed because Back Slash does its own thing, but Air Slash does get the vertical boost from
Jump or the horizontal drift speed increase from
Speed & decrease from
Shield respectively. Vision is kinda like Shulk performing a pose during an art activation because the art's drift speed & mobility only starts taking effect after Vision's endlag finishes & Shulk returns the Monado on his back.
Applications: Mixups become very interesting. Shulk is a very special character in that he's the only character in the game that can act with any of his moves immediately after B-Reversing from the ground or the air respectively. Most characters that B-Reverse their Neutral B must cancel their action by either shielding or pressing the grab button to revert some sort of charging animation. For Shulk though, If you're first cycling arts & then dashing to running or drifting toward a direction followed by ceasing art cycling, you can time the B-Reverse after seeing the art flash beside Shulk's character portrait near the damage meter. This results with a movement slide toward the opposite direction. The B-Reverse by itself looks neat plus if it's an airborne B-Reverse by itself you still have the intangibility frame window for defensive frame protection. but add in a move & you create an option that no other character can perform with the sacrifice of losing the intangibility window. Some options include:
- Walking > Art B-Reverse Jab
- Dashing > Art B-Reverse Dtilt
- Running > Art B-Reverse Dsmash
- Jumping & drifting > Art B-Reverse Nair
- Jumping & drifting > Art B-Reverse Airdodge
- Art B-Reverse > Wavebounced Back Slash
Like I've said,
Art B-Reversing Monado Speed on the ground results with a slide distance less than the other four Monado arts. Even when you
Art B-Reverse Monado Speed in the air & land on the ground, you travel less distance sliding upon landing because the art increases friction / traction the moment
Speed activates. Surprisingly,
Monado Jump &
Monado Shield B-Reversed across the floor travel about the same distance, which is also true for
Monado Buster &
Monado Smash. Sorry
Speed art.
And again, I seriously see potential in B-Reversed grab. According to Shulk's frame data, standing grab going by numbers is the safest option between standing grab, dash grab, & pivot grab, but standing grab by itself is the worst when it comes to an actual match when you want to go for a grab. So to make standing grab better, Art B-Reversing grab improves the standing grab option immensely. This effective option is worsened by the
Speed art unfortunately, but eh still fine.
EDIT: By the way I can upload a video of these said options for show. It's better than one .GIF of a B-Reverse Bair doing nothing, but it's fine for now as a visual.