Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 5,718
Considering Sakurai's obsession with making skilled players and casual players have a small gap between each other, I'm surprised he didn't just go back to basics and make the games after Melee more like this one.
Speaking from my time first playing Melee as a kid, I NEVER used stuff like rolling, shielding, and airdodging in actual matches (I only used them against Master Hand), and I'm not so sure most casual players (especially those who never own the game and just play with friends) will make proper use of them either (just my opinion, BTW).
But either way, why couldn't they just remove air dodging and increase the hitstun instead of doing the opposite (plus lowering shieldstun)? I know casual fans are pretty much receptive to anything, but wouldn't they have been more receptive to this instead?
Speaking from my time first playing Melee as a kid, I NEVER used stuff like rolling, shielding, and airdodging in actual matches (I only used them against Master Hand), and I'm not so sure most casual players (especially those who never own the game and just play with friends) will make proper use of them either (just my opinion, BTW).
But either way, why couldn't they just remove air dodging and increase the hitstun instead of doing the opposite (plus lowering shieldstun)? I know casual fans are pretty much receptive to anything, but wouldn't they have been more receptive to this instead?