Caryslan
Smash Apprentice
- Joined
- Nov 13, 2010
- Messages
- 169
I played a Samus today in a 1 on 1 today, and it really sank in how a few quality of life changes to Ganondorf would really improve his standing in the roster. Namely, the fact that he has no options against camping characters like Samus. On a flat stage, this problem is even worse because Samus can run away, spam her missiles and punish shields with her grapple beam.
This has been an issue for three games straight, and I honestly don't understand why Ganondorf never sees any improvements that could help him.
Other veteran heavyweights like Bowser and King Dedede have gotten improvements since Brawl that help them cover their weaknesses, while newer heavyweights like King K Rool are given better options like various projectile attacks and a reflector to help them deal with camping.
So, it seems like the developers realized that heavyweights can struggle and have taken steps to make them more viable against faster characters or ones that can camp them out. Regardless of the overall result, it does seem like heavyweights have a better chance in Ultimate than in past Smash games.
But then we get to Ganondorf who has never seen his issues addressed since Brawl. In Smash 4, they basically made him more powerful but left him untouched. In Ultimate, he seems a bit more mobile than in Brawl or Smash 4 and I like the idea of him using his sword in his Smash Attacks since it gives them move range. But this is kinda negated in a roster where most of the returning roster has seen improvements across the board and the newcomers have numerous options and mechanics that have never been seen in Smash.
I guess this leads me to my point. It feels like Ganondorf has been neglected and not really improved enough to help him out. What makes this so annoying is that something as simple as replacing Warlock Punch with Dead Man's Volley where he slaps away the projectile by reflecting it would do him tons of good. It would improve his netual game and give him an option to address opponents5 who try to prey on his mobility.
I'm not even asking for a total overhaul of how he plays. Just replace Warlock Punch with Dead Man's Volley and it would help a lot.
Over the years, we have seen numerous veterans get new moves that either address flaws in their existing kits or allow them to escape the shadow of being semi-clones.
I don't understand how anyone on the design team looks at Ganondorf four games after his debut and thinks "Yeah, he's fine compared to the rest of the roster. Let's go with this."
It's just frustrating because I enjoy playing Ganondorf but I don't enjoy thinking certain matchups are hopeless just because he lacks the options or tools to keep up with a roster that keeps evolving.
What does everyone else think? Should they finally deal with Ganondorf's issues and what's the best way to go about it?
This has been an issue for three games straight, and I honestly don't understand why Ganondorf never sees any improvements that could help him.
Other veteran heavyweights like Bowser and King Dedede have gotten improvements since Brawl that help them cover their weaknesses, while newer heavyweights like King K Rool are given better options like various projectile attacks and a reflector to help them deal with camping.
So, it seems like the developers realized that heavyweights can struggle and have taken steps to make them more viable against faster characters or ones that can camp them out. Regardless of the overall result, it does seem like heavyweights have a better chance in Ultimate than in past Smash games.
But then we get to Ganondorf who has never seen his issues addressed since Brawl. In Smash 4, they basically made him more powerful but left him untouched. In Ultimate, he seems a bit more mobile than in Brawl or Smash 4 and I like the idea of him using his sword in his Smash Attacks since it gives them move range. But this is kinda negated in a roster where most of the returning roster has seen improvements across the board and the newcomers have numerous options and mechanics that have never been seen in Smash.
I guess this leads me to my point. It feels like Ganondorf has been neglected and not really improved enough to help him out. What makes this so annoying is that something as simple as replacing Warlock Punch with Dead Man's Volley where he slaps away the projectile by reflecting it would do him tons of good. It would improve his netual game and give him an option to address opponents5 who try to prey on his mobility.
I'm not even asking for a total overhaul of how he plays. Just replace Warlock Punch with Dead Man's Volley and it would help a lot.
Over the years, we have seen numerous veterans get new moves that either address flaws in their existing kits or allow them to escape the shadow of being semi-clones.
I don't understand how anyone on the design team looks at Ganondorf four games after his debut and thinks "Yeah, he's fine compared to the rest of the roster. Let's go with this."
It's just frustrating because I enjoy playing Ganondorf but I don't enjoy thinking certain matchups are hopeless just because he lacks the options or tools to keep up with a roster that keeps evolving.
What does everyone else think? Should they finally deal with Ganondorf's issues and what's the best way to go about it?
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