Zoa
Smash Ace
- Joined
- Mar 18, 2009
- Messages
- 790
-I would like the game to have more reward for offense. It doesn't necessarily have to be more aggressive, just provide worthwhile effort for properly spaced moves and hit confirms. How is edgehogging not active edgeguarding if I may ask? You're actively grabbing the ledge to prevent the opponent from grabbing it themselves pre/post gimping, WoP, etc. I don't see how it's passive. No matter what edgehogging is indeed interactive. The edgehogger is interacting with a stage mechanic, thus preventing the opponent from interacting with it while trying to recover. Thus the interaction occurs between both players as well.Is this a bad thing? I thought you were one of the ones who wanted the game to be aggressive. I find active edgeguarding fun. It's boring if I can just hang on the ledge and abuse the ledge occupancy glitch to watch my opponent fall to their doom or jump on the ledge right when they're about to grab it like in Brawl. Edgehogging is non-interactive; active edgeguarding (offstage or onstage) is interactive.
So don't do that. You're too used to hanging on the ledge while your opponent is trying to recover, but it's not a good option in Smash 4. Why not try to ledgetrump them instead of letting then ledgetrump you?
And guys, please stop assuming I have no idea what I'm talking about. I've been following Melee since 2004, and even though I don't play it a lot anymore I do play PM which borrows its mechanics. When I do try to play Melee or PM and use defensive options like shielding, it doesn't work nearly as well as in Brawl or Smash 4. Even things that should be unsafe like a DDD fsmash on shield become safe. Trying to shieldgrab Fox is useless, even Hax said so in that article someone linked (I would take that with a grain of salt anyway; I only skimmed over it but in the parts I read he seemed very salty, calling a lot of things broken). So the only defensive options in Melee/PM that really work are things like dashdancing and crouch cancelling. Dash dancing still leaves you vulnerable, so I'm not sure if you can really call that defense, and crouch cancelling requires you to actually get hit, which makes that questionable as a real defensive option too. Basically, in Melee offense is the best defense, and if that's the case I don't know how you can say the game isn't skewed towards offense.
-This is easier said than done. I tend to go offstage for gimps, reads fors meteors, etc. Oftentimes this results in a ledge grab when recovering from said attempt if I go deep. I don't want to land onstage if it means more time to prevent me from stopping a recovering person.