So basically my point is proven. The shined player pressed a button when he shouldn't have. A concept observed in every fighting game ever. You'll get hit by a jab jumping oos, too. You'll get hit by even most f/dtilts jumping oos. The shined player is the one at fault for being shined. Would someone care to attempt to provide another example where shine over powers the character just because, in hopes of free imaginary internet points? Or are we just gonna continue crying about it for no reason other than "I don't know how to handle this"?
I mean, anyone could use this argument. If you get hit in a match, that's on you. Doesn't matter the matchup or their options or anything about whatever, you got hit by something so you can't john.
I mean, the whole idea of running shine is that his other options give him that as a mixup tool to make it viable. Not the ideal approach, but it's still there. I mean, if fox is running at you, what are your and his options? He can throw out a shine, dash attack, up smash, grab, short hop aerial to shine, run past, pivot grab, dash dance away, etc. If you get hit by any of those, it's because you messed up. What are your options against this? Shield, roll, attack, spot dodge, grab. Shield, attack and grab lose to shine. Shine is faster and causes enough shield stun to shine jump or wavedash or multishine or whatever so fox is safe. Spot dodge loses to all of his other options, and rolling can get punished real hard. Ideally, you'd have a long, fast ftilt or something to reach out past his shine hitbox, but you have to commit to using that and if you whiff that hit because he sees it coming or if shine clanks with it b/c super fast move, you lose that trade pretty hard.
It's not that it's his best option or a good option, it's that it's an option which has tons of follow up if it works, not many counters and isn't very risky overall in a kit which opens up hard punishes for reading a shine at the wrong time.