ParanoidDrone
Smash Master
I have a friend who absolutely adored this stage. I bet he'll be happy.
Previously Covered
Peach's Castle (64)
Miiverse
Suzaku Castle
Dream Land (64)
Final Destination & Ω Forms
PAC-LAND
75M
Skyworld
Flat Zone X
The Great Cave Offensive
Onett
Palutena's Temple
Yoshi's Island
Wily Castle
Gaur Plain
Pyrosphere
Temple
Mario Circuit (Brawl)
Boxing Ring
Port Town Aero Dive
Bridge of Eldin
Pilotwings
Jungle Hijinxs
Wrecking Crew
Halberd
Pokemon Stadium 2
Big Battlefield
Battlefield
Smashville
Lylat Cruise
Castle Siege
Town & City
Duck Hunt
Delfino Plaza
Kalos Pokemon League
Mario Galaxy
Coliseum
Gamer
Wii Fit Studio
Kongo Jungle 64
Windy Hill Zone
Luigi's Mansion
Norfair
Orbital Gate Assault
Woolly World
Skyloft
Garden of Hope
Mushroom Kingdom U
Wuhu Island
Mario Circuit
Layout
Hyrule Castle's layout is unchanged from its Nintendo 64 incarnation. Players fight on the castle roof, with a main base and two smaller, lower side sections. The left section is slanted while the right section has a solid house structure that players can walk under. Above the main base are a trio of platforms in a zigzag pattern, slightly offset to the right of center.
Players 1 and 2 start on either side of the center base. Players 3 and 4 start on the lowest of the 3 platforms and on the roof of the house. The Omega form has walled sides.
Hyrule Castle (64) has one hazard, tornadoes.
The basic layout.
Tornadoes
It must be windy in Hyrule, because miniature tornadoes appear on the roof of the castle with distressing frequency. Tornadoes last 10-20 seconds each, with 25-45 seconds between each tornado. Once one appears, it moves left and right and scoops up any players it touches. The victims are swirled around briefly before getting launched upward for 14% damage, with sufficient knockback to kill Mario from the main base at 100%. Only one tornado can be present at a time.
Tornado knockback acts differently from all other knockback sources in the game. Instead of writing large amounts of text on the subject, this video does a good job explaining it. (The executive summary is that the tornadoes have discrete "tiers" of knockback, where a given character is sent flying the same distance as long as they are within a certain % range. These ranges are 0-19%, 20-39%, etc.) Thanks to @ Shirma Akayaku for bringing this video to my attention.
Tornadoes will not fall off ledges, instead remaining on the surface they spawned on. There are 4 possible spawn locations:
Unusually, tornadoes do not appear to cause the typical black lightning effect for high knockback moves.
A tornado on the middle overhead platform.
Summary
Previously Covered
Peach's Castle (64)
Miiverse
Suzaku Castle
Dream Land (64)
Final Destination & Ω Forms
PAC-LAND
75M
Skyworld
Flat Zone X
The Great Cave Offensive
Onett
Palutena's Temple
Yoshi's Island
Wily Castle
Gaur Plain
Pyrosphere
Temple
Mario Circuit (Brawl)
Boxing Ring
Port Town Aero Dive
Bridge of Eldin
Pilotwings
Jungle Hijinxs
Wrecking Crew
Halberd
Pokemon Stadium 2
Big Battlefield
Battlefield
Smashville
Lylat Cruise
Castle Siege
Town & City
Duck Hunt
Delfino Plaza
Kalos Pokemon League
Mario Galaxy
Coliseum
Gamer
Wii Fit Studio
Kongo Jungle 64
Windy Hill Zone
Luigi's Mansion
Norfair
Orbital Gate Assault
Woolly World
Skyloft
Garden of Hope
Mushroom Kingdom U
Wuhu Island
Mario Circuit
Layout
Hyrule Castle's layout is unchanged from its Nintendo 64 incarnation. Players fight on the castle roof, with a main base and two smaller, lower side sections. The left section is slanted while the right section has a solid house structure that players can walk under. Above the main base are a trio of platforms in a zigzag pattern, slightly offset to the right of center.
Players 1 and 2 start on either side of the center base. Players 3 and 4 start on the lowest of the 3 platforms and on the roof of the house. The Omega form has walled sides.
Hyrule Castle (64) has one hazard, tornadoes.
The basic layout.
Tornadoes
It must be windy in Hyrule, because miniature tornadoes appear on the roof of the castle with distressing frequency. Tornadoes last 10-20 seconds each, with 25-45 seconds between each tornado. Once one appears, it moves left and right and scoops up any players it touches. The victims are swirled around briefly before getting launched upward for 14% damage, with sufficient knockback to kill Mario from the main base at 100%. Only one tornado can be present at a time.
Tornado knockback acts differently from all other knockback sources in the game. Instead of writing large amounts of text on the subject, this video does a good job explaining it. (The executive summary is that the tornadoes have discrete "tiers" of knockback, where a given character is sent flying the same distance as long as they are within a certain % range. These ranges are 0-19%, 20-39%, etc.) Thanks to @ Shirma Akayaku for bringing this video to my attention.
Tornadoes will not fall off ledges, instead remaining on the surface they spawned on. There are 4 possible spawn locations:
- Main base
- Left side
- Right side (can also pass underneath house)
- Middle overhead platform
Unusually, tornadoes do not appear to cause the typical black lightning effect for high knockback moves.
A tornado on the middle overhead platform.
Summary
- Upper portion of house on right is solid.
- Tornadoes do 14%, kill Mario from base at 100%.
- Tornado knockback is weird. Watch the video.
- Tornadoes do not fall off ledges.
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