Funkermonster
The Clown
My personal problem with choosing a main is less because of the things the OP mentioned, but because of something else: In other fighting games, most players usually stick to no more than 2-4 mains as far as I know. Anymore would result in a deceleration of progress and less time to focus on each character at a time, underdeveloping your skill. You'd try to learn too many fighters at once, and end up not being great at most any of them. In the fighting game community, I am personally a person who sometimes gets bored using the same main over and over again (especially when facing the same opponent with the same matchup), and I like to have bonus side characters in casuals to keep myself entertained. So many of the chars in Smash 4 (both veterans and newcomers) are catching my eye and I wanna try out so many of them, but I'm having a difficult time planning on who I wish to stay with for the majority of my time with the game, and currently (played him at Best Buy demo and loved him) is the only one I've set in stone, and I worry that I'll struggle to find someone else to main a week after release. I have just barely started playing Smash competitively with other people in the past games, and Smash 4 is finally my chance to get a good headstart. But if I can't make up my mind fast enough, I'll probably get left behind in the dust again and get a slow start. And In their FGs, I don't really have a preference in playstyle, seeing as how I usually pick a team of characters who aren't very similar in gameplay at all and I don't limit myself to fighters from the same category; which aggravates my problem and makes it even HARDER to choose. Or maybe I do have a playstyle in character choice, but since I can't really identify similarities in the characters I use, I just don't know it. That is a possibility.
Some (and believe me when I say some) the following characters besides Greninja that I've got eyes on:
As you can see, I've got way too many things on my radar and there is no way I'll ever be able to use all of these characters competently at the same time, it'd be a terrible idea if I went down this path. So I've come with 2 ideas and I wanna see if anyone can help me out here and get feedback with my idea and tell me if I should do it:
Thoughts?
Some (and believe me when I say some) the following characters besides Greninja that I've got eyes on:
/ (People tell me that they are nearly identical besides the way their swords work, so I don't see why I can't use both)
There's also , the only character in the eshop demo that I truly enjoy playing, and I think I might use him in the final game since I get early practice with him. But I honestly don't enjoy him that much so I'm not sure. More likely though, I've only got to face dumb CPUs and don't face off against any humans, plus the demo feels so limited; and that might be the only reason I'm not excited about him. Smash Bros isn't much of a Single Palyer game in my eyes, and I'm kinda bored with the demo in general.
There's also , the only character in the eshop demo that I truly enjoy playing, and I think I might use him in the final game since I get early practice with him. But I honestly don't enjoy him that much so I'm not sure. More likely though, I've only got to face dumb CPUs and don't face off against any humans, plus the demo feels so limited; and that might be the only reason I'm not excited about him. Smash Bros isn't much of a Single Palyer game in my eyes, and I'm kinda bored with the demo in general.
As you can see, I've got way too many things on my radar and there is no way I'll ever be able to use all of these characters competently at the same time, it'd be a terrible idea if I went down this path. So I've come with 2 ideas and I wanna see if anyone can help me out here and get feedback with my idea and tell me if I should do it:
Warning: Huge wall of Text I wrote
1. When I start the game I just stick with 2 characters at a time in training mode after I unlock em all, and then try 2 more once I get at least decent with my starting two (probably after a month or two). On Day 1 I'll choose Greninja and then one of the old ones above just to get with a familiar character, I roll a die to pick one by random. At most, I think I'll end up maining 2 newcomers and 2 veteran characters total once I do find them. If I wanna use someone else for fun, I may do it friendlies, semi-casual matches, or non-tournament or ranked matches only.
2 (I'm personally leaning more towards this idea). For me, I don't really worry about how a character looks or tier position (if only because the game's too young to even have tiers), I would pick them by how they feel. So just in case, I may use all of those listed characters I mentioned in training mode just to get a view of their movesets and attributes and get a small feel of them. Then I add some 3DS Friend codes to get people to play with (competitive matches only plz) and use all of those characters while playing them online in multiplayer matches, and whoever I have the most fun with during those games sticks with me. I might even try a few chars not mentioned and see if they can surprise me, Vega did in SF4 at least.
I find that the best way to get a feel of how a character plays is buy duking it out in real multiplayer matches where you will have to use a few mindgames with somebody and get a real challenge as you learn them, which is why I'm not using CPUs for this. As mentioned before, I probably didn't enjoy Pikachu all that much since I was limited to 5 stupidass CPU opponents and only 1 stage was available to play, and each match felt linear to me and not really challenging; probably bored more with the demo itself than Pika. With a real human to fight against, you'll have to play smart with a character you don't know and it gives you a bigger run for your money. Who knows? It might even make a character you lack interest in become interesting if you give him/her a chance if you get into a tough fight with them.
I personally don't care for atm and I don't like too much in the demo, but for the latter it's probably because I haven't faced any actual opponents to make him seem fun; and the same could be said about the former if I give him a chance. Basically, great fights against good opponents might, just might make boring characters seem fun for me and anyone else in the same boat if we just give them at least one lick. Happened to me in other games at least twice: trying out someone I initially didn't like, but I did once I got into real games. I personally think its better to pick someone by experimenting with them in real games than with CPUs or training mode by yourself.
1. When I start the game I just stick with 2 characters at a time in training mode after I unlock em all, and then try 2 more once I get at least decent with my starting two (probably after a month or two). On Day 1 I'll choose Greninja and then one of the old ones above just to get with a familiar character, I roll a die to pick one by random. At most, I think I'll end up maining 2 newcomers and 2 veteran characters total once I do find them. If I wanna use someone else for fun, I may do it friendlies, semi-casual matches, or non-tournament or ranked matches only.
2 (I'm personally leaning more towards this idea). For me, I don't really worry about how a character looks or tier position (if only because the game's too young to even have tiers), I would pick them by how they feel. So just in case, I may use all of those listed characters I mentioned in training mode just to get a view of their movesets and attributes and get a small feel of them. Then I add some 3DS Friend codes to get people to play with (competitive matches only plz) and use all of those characters while playing them online in multiplayer matches, and whoever I have the most fun with during those games sticks with me. I might even try a few chars not mentioned and see if they can surprise me, Vega did in SF4 at least.
I find that the best way to get a feel of how a character plays is buy duking it out in real multiplayer matches where you will have to use a few mindgames with somebody and get a real challenge as you learn them, which is why I'm not using CPUs for this. As mentioned before, I probably didn't enjoy Pikachu all that much since I was limited to 5 stupidass CPU opponents and only 1 stage was available to play, and each match felt linear to me and not really challenging; probably bored more with the demo itself than Pika. With a real human to fight against, you'll have to play smart with a character you don't know and it gives you a bigger run for your money. Who knows? It might even make a character you lack interest in become interesting if you give him/her a chance if you get into a tough fight with them.
I personally don't care for atm and I don't like too much in the demo, but for the latter it's probably because I haven't faced any actual opponents to make him seem fun; and the same could be said about the former if I give him a chance. Basically, great fights against good opponents might, just might make boring characters seem fun for me and anyone else in the same boat if we just give them at least one lick. Happened to me in other games at least twice: trying out someone I initially didn't like, but I did once I got into real games. I personally think its better to pick someone by experimenting with them in real games than with CPUs or training mode by yourself.
Thoughts?
Last edited: