SpongeBathBill
Smash Ace
Ah, good idea.im going to disreguard the OP
With that in mind, I'm calling myself a 3.
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Ah, good idea.im going to disreguard the OP
i go by strakedSeriously. Don't go by the words, people. Go by the numbers.
If Ocon can't do it, nobody can!Ocon can't gimp my Ness.
Not you, Matt.
lies and deciet, you didnt think of doing it at all >^Beat me to it
Seriously. Don't go by the words, people. Go by the numbers.
Based on what those two said I would give myself a 10. I originally wanted to say 22 but then realized that was waaay too much.im going to disreguard the OP and say from a 0(starter) to a 100(M2k) im a...15-20 ^___^
Smart man, right here. ^Based on the OP I would say about 65, but the rating system seems to be a little... off to me.
Based on what those two said I would give myself a 10. I originally wanted to say 22 but then realized that was waaay too much.
i agree with Hobbs. this rating system is absurd.I hate how everyone goes ahead and says they're in the 60's.
99.9999i agree with Hobbs. this rating system is absurd.
95
yeahI don't really know... I mean, assuming that the following is an acceptable scale:
0 - What's Brawl?
Has little experience with the game, casual, competitive, or otherwise. May have played a few times for a few minutes each.
1 - The Beginner
Has played the game lightly and knows some to most character movesets. Tends to pick random characters with little intention as to why. Very basic gameplay level.
2 - Curiosity
Has started to commit more time to one character and started to work more with said character while maintaining previous knowledge. Still at a basic gameplay level.
3 - Novice
Has good control over the basics of the game and is able to compete solidly with other players at this same level. Starting to weave small hints of better play into their game, such as intentionally spacing and zoning at times, albeit with simpler commands.
4 - Pre-Intermediate Exploration
Has mastered all game basics; they have become second nature. Has started to experiment with more characters to the extent (or further) that they had done at stage 2 with one character. Has started to use techniques such as dash dancing or short hopping in small, sporadic amounts.
5 - Intermediates
Knows all character movesets front to back, if they hadn't known from earlier stages. Starting to use techniques like SHFF, DAC, and OoS options more frequently. May understand one or two small nuances in the characters they use, such as Grenade Dropping with Snake or Arrow Looping with Pit, but may not use those character-specific techniques completely effectively. Punishes some mistakes made by opponents.
6 - Competitive Intermediates
Definite (technical) mastery over universal advanced techniques like SHFF and DAC. Understands a fair number of character-specific techniques and can execute them consistently. Starting to understand the importance of character and stage matchups; may attempt to read opponents from time to time. Punishes a good number of mistakes that opponents make. At this stage, may start attending small tournaments.
7 - Advanced
Understands the situational uses of universal and character-specific techniques. Understands matchups and how to make a good counterpick, for both character and stage. Keeps a good eye on opponent patterns and punishes them accordingly; may start cluing in to slightly smaller mistakes that opponents make, but may not be able to punish them too well. Can place high or win at small tournaments, and may start attending slightly larger events. Tournament experience is a must to even dream of advancing past this stage.
8 - Competitive Advanced
Near absolute technical and mental mastery of universal and character-specific techniques. Excellent counterpicking ability; can poke holes in matchups that aren't ridiculous so as to not be too vulnerable during the first round. Punishes the grand majority (if not all) of larger mistakes that an opponent makes and can sometimes punish smaller mistakes. Effectively reads opponent strategies and manipulates them to the player's advantage. Easily sweeps small tournaments, aside from the presence of a higher level player, and can place respectably at medium-sized events. May start to attend national functions.
9 - Professional
Those players who have started the climb to the upper eschelon. Incredible knowledge of character matchups and stage counterpicks. Punishes all large mistakes by opponents, and larger frequency of punishing small mistakes. Reads gameplay as a second language and as such can make other players walk into well-plotted setups. Places highly in or wins medium-sized events, and places decently in national events.
10 - Guru
True masters (in some sense) of the game; generally those who place highly and/or win top level tournaments. Perfect execution, borderline psychic reading abilities, utmost knowledge of character and stage matches. One small mistake versus these players, and you'll eat a large amount of punishment. Knows how to read gameplay better than their native language, and one pattern relapse will cause you to be placed into an ambiguously plotted setup. The absolute best of the best.
11 - Captain Falcon
So good, that he had to be digitized, transferred into Brawl, and nerfed in-game to allow us lowly peasants a chance at winning. No words can properly describe this skill level.
I won't be rating myself until I get this sorted out. I want to know if this is a legitimate rating system.
This is a much better rating system, good job. =30 - What's Brawl?
1 - The Beginner
2 - Curiosity
3 - Novice
4 - Pre-Intermediate Exploration
5 - Intermediates
Knows all character movesets front to back, if they hadn't known from earlier stages. Starting to use techniques like SHFF, DAC, and OoS options more frequently. May understand one or two small nuances in the characters they use, such as Grenade Dropping with Snake or Arrow Looping with Pit, but may not use those character-specific techniques completely effectively. Punishes some mistakes made by opponents.
6 - Competitive Intermediates
Definite (technical) mastery over universal advanced techniques like SHFF and DAC. Understands a fair number of character-specific techniques and can execute them consistently. Starting to understand the importance of character and stage matchups; may attempt to read opponents from time to time. Punishes a good number of mistakes that opponents make. At this stage, may start attending small tournaments.
7 - Advanced
8 - Competitive Advanced
9 - Professional
10 - Guru
11 - Captain Falcon
I want to know if this is a legitimate rating system.
Fixed it.11 - Isai
Too good.