Smash Attacks:
Forward smash- I use this too much. It's so tempting to try and hit with it, but I usually miss
down smash- Good on the ledge, like if someone rolls behind you. Otherwise, the range is too short for my taste.
up smash- I can catch people jumping from the ledge sometimes, but otherwise it's range is awkward and it's just as slow as the Fsmash.
Tilts:
forward tilt- It's a good alternative to F-smash, but I find it doesn't rack up damage fast enough when I use it.
down tilt- I usually use this just to get people out of my face.
up tilt- I hardly ever find myself using this move. Its range is pretty short and if I wanted someone in the air, I'd Up-smash.
Aerials:
up aerial- This beautiful, god-like masterpiece of a move has won me so many matches. It's ridiculously fast and has crazy knockback. On par with Diddy's Up air in my opinion.
down aerial- Like the F-smash, I use this too much and rarely hit with it. I'd be better off using Nairs instead.
forward aerial- I can usually hit people trying to recover, and it's the best option out of Arcfire.
neutral aerial- I love this move when I'm in the air. I could even say I spam it. It's just so nice for getting your opponent out of the way.
Back aerial- Almost as beautiful as the Up-air, it's just a little harder to hit with. I can usually use it to surprise people that are trying to read my landing.
Grabs:
up grab- Never use it. If I'm trying to send someone up for a combo, I'll use down-throw.
down grab- Pretty good for combo-ing. At mid-percents, I can get an Up-air off of it.
back grab- The best option for a grab. Can kill just over 100%, and if it doesn't, I can try to gimp the opponent off the ledge.
forward grab- Never use this either. If I do, it's by accident.
pummel- I would only ever consider it if my opponent were above 150%. It's too slow, and I'm accustomed to throwing immediately after landing a grab.
Specials:
Arcfire- It's an extremely good zoning tool, and it's so satisfying to string two together by jumping.
Thunder- This is my go-to when there's a lot of distance between me and the enemy. Like Fox's lasers, it just forces your opponent to approach you.
elwind- I know it's the best option for spiking, but I can't seem to get the hang of it. Main thing I'm working on with Robin at the moment. It never fails for recovery, though.
Nosferatu- I never, ever, ever, ever, ever, EVER use this. It can be extremely useful at times, but it's so hard to land that I just end up getting punished after missing. This is another move I could stand to practice.
etc:
jab- It's good when my opponent is trying to be all fancy, and the fire jab can even kill when percent is high enough.
Last words- He's honestly not a character that fits my playstyle. I tend to enjoy fast rushdown characters, which is why I main Fox, but Robin is just so much fun because he's different. He's definitely next in line for characters I want to master.