Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Can't help you with Diddy as I have no experience with the matchup. But for Rosalina I say the air is your friend, FAirs and Bairs generally help as she is super tall. Stay away from your projectiles here, and also getting rid of Luma should be pretty easy as almost all of Bowser Jr.'s moves can knock it off the stage. Careful with Dash Attack and NAirs from Rosalina, as a Bowser Jr. player you should be familiar with catching people off guard with your lingering hitboxes so don't fall for your own strategies.I mean even when fighting mediocre Rosas or Diddy's, I still get wrecked. Rosaluma can gimp so easily and makes all projectiles worthless, and Diddy is well, Diddy. How do I combat?
I love seeing terrible advice like this from clueless players. Constant projectiles? What ****ty region areyou from where a diddy got zoned out by Jr's slow and lag projectiles?For Diddy, zone him out. I've seen this at one of my local tourney, he zoned the diddy with constant projectiles. However, killing will be the hardest part.
I'm in Georgia. And maybe you just don't know how you use your projectiles like he did. Spend some more time in training mode.I love seeing terrible advice like this from clueless players. Constant projectiles? What ****ty region areyou from where a diddy got zoned out by Jr's slow and lag projectiles?
Or, deploy a Mechakoopa backwards when somewhat close to the edge.I find that a lot of Diddies and Rosalumas like to charge straight at you either for a dash attack or grab. I usually and successfully trump this by just simply using my up-special, and angling myself towards their blast trajectory. WHAM! Hammer to the face.
Heh, that's something a do a lot in most matchups anyway. I love doing backwards cannons and backwards mechakoopas.Or, deploy a Mechakoopa backwards when somewhat close to the edge.
Breaks grab attempts easily.