theUndead_feature
Smash Cadet
This is going to be a work in progress, as soon as I figure out how to beat my friends Snake. He's **** near rediculous with him. Recently I've gotten close to beating him, but still no luck. I'm just going to add notes up and people can say yay or nay to what I'm thinking.
I figure that when it comes to Snake, you have to worry about three aspects. The first, are the advanced tactics that have been laid out across the net. It's gotten to the point to where everyone and their mother can do the Snake slide. To counter act this, we have two options that I can think of offensively, the first being a downsmash, the second being a PK Fire.
The Pro's to the downsmash:
A lot of knockback, considerable damage.
Con's of the downsmash:
It's slow, and Snakes slide is really fast.
Pro's of the PK Fire
Don't have to worry about Snakes transitional invincibilty frames.
Con's of the PK Fire
God forbid there be a god **** proximity mine between you and Snake, after you blow up the mine, Snake is able to slide right in, ensuing severe punishment via combos.
Taking advantage of the cypher. This is common knowledge, use your up-b over and over again, you probably wont get any luck knocking him out of the boundries, but you can always use the extra percentages when it comes down to the wire. When Snake starts getting close, use your PKT2 to cross to the other side of the stage. Watch out for falling C4, advanced Snakes love to try and catch their prey with it.
Another option may be to use your back-air to spike him off the cypher. Do not approach from above, as the cypher may hit you before you land the fatal blow.
Things to look at for cypher.
-Possible PSI Magnet pull attack.
I'll finish this guide tomorrow, if a mod or someone thinks its rubbish, or its already been looked at in-depth around here somewhere, PM me, and delete it. (PM because I don't want to spend an hour looking for something that isn't there.)
I figure that when it comes to Snake, you have to worry about three aspects. The first, are the advanced tactics that have been laid out across the net. It's gotten to the point to where everyone and their mother can do the Snake slide. To counter act this, we have two options that I can think of offensively, the first being a downsmash, the second being a PK Fire.
The Pro's to the downsmash:
A lot of knockback, considerable damage.
Con's of the downsmash:
It's slow, and Snakes slide is really fast.
Pro's of the PK Fire
Don't have to worry about Snakes transitional invincibilty frames.
Con's of the PK Fire
God forbid there be a god **** proximity mine between you and Snake, after you blow up the mine, Snake is able to slide right in, ensuing severe punishment via combos.
Taking advantage of the cypher. This is common knowledge, use your up-b over and over again, you probably wont get any luck knocking him out of the boundries, but you can always use the extra percentages when it comes down to the wire. When Snake starts getting close, use your PKT2 to cross to the other side of the stage. Watch out for falling C4, advanced Snakes love to try and catch their prey with it.
Another option may be to use your back-air to spike him off the cypher. Do not approach from above, as the cypher may hit you before you land the fatal blow.
Things to look at for cypher.
-Possible PSI Magnet pull attack.
I'll finish this guide tomorrow, if a mod or someone thinks its rubbish, or its already been looked at in-depth around here somewhere, PM me, and delete it. (PM because I don't want to spend an hour looking for something that isn't there.)