Zigsta
Disney Film Director
If Wario wasn't so good at playing gay, I wouldn't have picked him up as a secondary for Bowser.
Annoying my Bowser's shield?
GET TIMED OUT.
Annoying my Bowser's shield?
GET TIMED OUT.
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I'm not saying glide toss throw it at them. Glide toss throw the tire down and go away from them so that the tire bounces.If you throw a tire at someone without moving towards them substantially at the same time, they will easily have enough time to respond to your next move. Whether they shield or grab it. Moving away from someone and then tossing it, like glide tossing backwards, gives them even more time to react. You will not be able to put on any more pressure even if the tire hits. It's mostly for moments where you are too far away to punish something safe by nearly most standards.
For the most part, yeah.@Zigsta I thought bowser just fortress whenever someone touched their sheild.
I understand that avout Wario. Iwanted to see if he had any other options. I dislike the word you used and don't know what it means it makes me angry.@ogbot - glad you think its useful
@ AL - as much as I wish it was true, wario cannot be played algorithmically (sp?). He is strictly a reading and watching character. Just know that its bad to be caught in your shield.
That's what that word means ?Its not in a cut and dry step by step process.
Na, I understand that I was just trying to see which of Wario's OOS option we're preferred. I understand spacing character / move they hit my shield with is all important. However, based on what fiction said Jump away would be a pretty bad option while a shield grab would be your preferred option. Not to say that shield grab will always be your best options because like I said depending on character/ spacing/move they used. So even though I'm trying to rank which options would be best it all depends on the character/spacing/move they used. Because I've shield grabbed MK's dsmash before and also whiffed the grab and been punished for it. I believe the factors depend on spacing/move used/ character.he means there's not a formula/step by step process for playing Wario. You can't make a list like
1: Pick Wario
2. Proceed to Dair when opponent is close
3. Move around a tad to make them nervous, and then fart on them
4. Fsmash is only good when they are airdodging to the ground. Save it for that
etc.
When I read the point about not forcing kills and only going for fart KOs when you know they will happen, it reminded me of something.
I just thought I'd point out, if you're using U-air for straightforward juggling and platform pressure against most characters, you're probably using it wrong (unless your opponent fails at angling shield). My question is how many people are aware of this?
There's a lot of low level Wario players who seem to try forcing it for the sake of hitting above them when it's rarely the optimal option partly due to how telegraphed it is for that purpose. U-air's air cooldown doesn't really leave it much room to create amazing bait situations (unless your opponent is Ganon basically), so generally, most of the U-airs that I see work are best used in ground punish situations.
/random thoughts
Ah I see what you're saying now.Most of the U-airs from Wario that I see actually connect are usually against grounded opponents. However I see a good number of low level Wario users who try to juggle with it or platform pressure with it, which I believe is telegraphed and a suboptimal decision.
Fiction's original post stresses never forcing anything, especially kills. Using U-air to hit people above you for the most part is generally forcing it, since it's generally unexceptional at baiting airdodges. Concerning platform pressure, it doesn't really shield stab particularly well either.
Fair OOS only punishes it if they space it bad/do not FF. MK when using Fair the right way is not punishable by Wario with anything.On the subject of out of shield options...
Fair oos (punishes MK's fair on your shield, many other things too), really good poke and discourages MK fair spam
Nair oos (punishes MK's nair on your shield, many many other things too), leads into small combos, grabs etc.
You don't need to play Wario defensively "only" to win. He can be aggressive, you just have to know your options and limitations. Don't just dive in guns blazing, you will get owned or even worse, grabbed 0,o Play defensively, then when you see an opening... strike like a lightning bolt BAM! POW! THWACK! Right in the kisser!
Wario's lingering hitboxes are bad moves to trap people with concerning juggles. Dair/Nair for example Dair is easily SDiable and Nair is weak and won't truly lead to much if you are juggle trapping with it. His Uair is the most reliable consistent threat to someone because it is the attack he threatens most upwards with. It's like saying Marth's Nair is what people try to dodge because occasionally when he looks like he's gonna SH fair (the obvious threat) he happens to do a Nair instead.For juggles, Wario has more consistent options and frame traps if the purpose is damage, since his U-air doesn't linger.
The point for U-air platform pressure is legit, but I would consider waiting and reading/reacting the superior option, since Wario's frame traps under platforms aren't spectacular.
But I guess the bottom line anyway from Fiction is that Wario is meant to watch his opponent and play to be opportunistic. At any rate I felt it was particularly relevant to the use of U-air, since I don't think most people really get hit by it if you're just using it when you're below them. Safety can be argued here and there, but there's better options for landing hits on an opponent above you besides throwing out U-airs, which I think low level Wario users force too much.
Framewise, you can hit them if you're frame perfect and they don't FF or space correctly. Assuming that I calculated it right last time I checked
LOOOOOOOOOOOOOOOOOOOOOOOL.AL:
Why whine and ***** about NY/NJ when you don't even attend tournaments.