VA3TO
Smash Apprentice
- Joined
- Jun 25, 2013
- Messages
- 75
I don't understand Sakurai's reasoning behind his most recent statements regarding the game. Voicing his concerns of "the SILENT majority prefers Brawl over Melee" which is completely.... well full of sh*t to be completely honest. Anyway, on with the post.
How does the effects of wave dashing or L - cancelling OR any other gameplay enhancing techniques change the way casual players play the game? To them they get a great cross over fighting game with their favourite characters they get to play with their friends and will probably lose interest within 2-3 months or so. If someone is willing to put more time and effort into the game OF COURSE that player is going to beat someone whose only been playing for fun. Why take away what that person has earned through training?
Catering to the people who are actually going to continue to play this game through the years (Melee has been played for over 12 years now, it shows what people WANT) just makes more sense from a design stand point. I can understand that Brawl was set out to entice casual players to the franchise and bring in a bigger player base. I can forgive that. I can't forgive that it done to the Smash Genre as a whole. They made the game boring and near unplayable (Yes there are tournaments still going but will soon be replaced by SSB4. Melee will remain strong).
How does the effects of wave dashing or L - cancelling OR any other gameplay enhancing techniques change the way casual players play the game? To them they get a great cross over fighting game with their favourite characters they get to play with their friends and will probably lose interest within 2-3 months or so. If someone is willing to put more time and effort into the game OF COURSE that player is going to beat someone whose only been playing for fun. Why take away what that person has earned through training?
Catering to the people who are actually going to continue to play this game through the years (Melee has been played for over 12 years now, it shows what people WANT) just makes more sense from a design stand point. I can understand that Brawl was set out to entice casual players to the franchise and bring in a bigger player base. I can forgive that. I can't forgive that it done to the Smash Genre as a whole. They made the game boring and near unplayable (Yes there are tournaments still going but will soon be replaced by SSB4. Melee will remain strong).