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How could you make Ganondorf use his sword?

Quillion

Smash Hero
Joined
Sep 17, 2014
Messages
5,642
Two things:

The 20XX hack has a model mod that appends Ganon's sword to his hand but doesn't change the Falcondorf animations. How does that work?

Also, I'm aware of a thing called animation swapping that's possible in Melee, and it's somewhat more stable than Brawl's since the animations fit themselves to the model instead of the other way around. So do you have to copy and rename an entire animation file to be used by Ganon? A Ganonmarth or Ganonroy is much more preferable than Falcondorf in my mind.

Or is it possible to pick and choose individual animations?
 

SnG | Skin

Smash Apprentice
Joined
Mar 25, 2015
Messages
144
Location
College Station, TX
Can you pick and choose animations from other characters, though?

I know that Ganon has suitable neutral, tilt, and smash animations for battering weapons, but what about other things?
I think for that you'd have to map custom animations to his character and thats currently not possible. I believe in melee the animations are mapped to the bones so swapping them around on one character is doable but using another characters would have require new mapping.
 

DRGN

Technowizard
Moderator
Joined
Aug 20, 2005
Messages
2,178
Location
Sacramento, CA
What about using animations used with items, which Ganon clearly has access to (and works well with appearance wise)? Like the Beam Sword or Home-Run Bat. Actually after saying that I realize that's probably what's in that video linked to above.
 

Quillion

Smash Hero
Joined
Sep 17, 2014
Messages
5,642
I think for that you'd have to map custom animations to his character and thats currently not possible. I believe in melee the animations are mapped to the bones so swapping them around on one character is doable but using another characters would have require new mapping.
But as seen here, movesets can be swapped in Melee without even distorting the models. To what extent can this be?
 

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
Move Swap (1.02) [Y.S. w/ slight modification by Achilles to allow P1 taunting]
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Whenever I've messed with it, I just had P1 as my human character, and then P4 as the character I want to switch movesets with. Start the match and then have P1 press d-pad down and they will switch.

Due the likely outcome of the game freezing at some point, I would set a Dolphin save state during the match right before you press d-pad down to switch movesets.
 
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