All of WFT's attack hitboxes match her animations. Asking for more than that is honestly silly.
Normals all have decent startup and mostly hit both sides with great knockback.
Aerials all have great startup, combo into themselves, do great damage, and 4/5 auto cancel from SH height.
Smashes are all decently if not incredibly powerful that hit both sides with the ability to be buffed on a character with incredible movement speed, a great recovery, and fantastic projectiles. Seems pretty "compensated" to me.
She literally has a kill move in every category of move type in smash bros. What are you even talking about.
She's actually faster falling than Fox but has the ability to control that factor so she doesn't get gimped by bumping into her while recovering like say Diddy Kong. Why would this ever be thought of as a bad thing?
>buffs damage and knockback to the point we have a kill combo on most top tiers below 90%
>reduces damage and knockback to the point we can stale kill options like Ness' bthrow just by existing
>Heals as a bonus
>Momentum cancels
>Air Stalls
>Best Instant Ledge Hop in the game
>Platform cancels
>Functional taunt in the form of sliding DB
"pretty much pointless"
ok
Just because you as a player can't find a use for something does not make it worthless. There's a good chance that because you don't understand the character well, you are using the moves in a way that is less than optimal.
Smash Bros has always been made with asymmetrical design in mind. This means that weaknesses typically offset or balance out the strengths the character has.
ex: Little Mac has a fantastic ground game, but his aerial game is pretty much non existent with possibly the worst recovery in Smash History
ex: Robin has great space control and fantastic zoning, but has slower running speed than Ganon
ex: Sheik has the best neutral in the game with great running speed, fantastic recovery on aerials, a good grab game and racks up damage fairly nicely, but her attacks themselves all do minuscule damage and knockback giving her killing problems
Sometimes this happens as a result of intent, other times it emerges as a result of the competitive metagame evolving and it's the characters that have players that can work around these weakness that become competitively viable. It should be obvious at this point that WFT also falls into this category.
All of the "flaws" you've listed since your very first posting are non issues if not just flat out wrong, but even if they were you as a player are supposed to make up for them. I probably should have said something earlier but I try my best to avoid sounding too preachy and since I often go through these types of discussions on the Ike boards it gets extremely tiring.
SO
you want to get better? Great. We're here to help. That's what these forums are for. Here's where you start: