Id=0x0 is the hitbox closest to Lucas's body, given its x-coordinate value in comparison to the others. Has an angle of 361 (sakurai angle) so it'll always launch opponents at a 45-degree angle.
Id=0x1 changes the x-coordinate to 4.5, meaning it's moved away from his body for however many units the size of the actual hitbox covers. 118 angle translated means 280, so this is the meteor hitbox and it has VERY high base knock back (5a = 90), so it'll be meteoring at fairly early percentages.
Id=0x2 is a little strange in that it's completely overlapped by the meteor hitbox. A lower Id number means higher priority, so the meteor hitbox will always win out if both hitboxes are touching the opponent. Which is a little strange given that the angle for this hitbox is 169 (361), so what that probably means is that Id=0x1 is specifically meant for airborne opponents, and Id=0x2 will always be the one that hits grounded opponents, which makes sense because his back air will never meteor someone into the air if they're grounded.
Id=0x3 is the furthest removed from his body (x-coordinate of 8.0), has the least damage and knockback, with a 361 launch angle. This is basically the sour spot, and is slightly overlapped by Id=0x1, which is probably what happened in the video above where it looks like Link is being hit with the tip of his foot, but he was probably in that spot where Id=0x1 and Id=0x3 overlapped, so the meteor hitbox took priority. I THINK...
EDIT: Looking back at the frame data, the displacement of 0x3 4.0 units away from 0x1 and the 3.5 size of the hitbox probably means they don't actually overlap, but are directly adjacent to each other.
Btw, all these hitboxes are active at the same time, so there's no staling on this move the longer it's out. The meteor will meteor as hard at frame 21 as it will at frame 15, so it doesn't matter whether you hit at the start of the move, or at the end. The meteor hitbox also happens to be the largest hitbox on the move, so it's actually not very hard to land, just happens to be squeezed in between his body and the tip of his foot/the space slightly beyond the tip of his foot, so... basically his leg/knee/ankle area, as the in-game tip suggests... although I can't explain to you why that meteor in the video happened. I could just be completely wrong, or the hitboxes are a LOT larger than I'm thinking they are. The best way I can describe this move is... janky.