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As a previous puff main I can say that her meta is very developed as well, yet that doesn't stop the puffs from pushing her further, like up until evo dair was considered super situational for puff but Hungrybox did a lot of experimenting with it and found that it's actually able to be used for a lot of things to great efficiency, and about the ledge shenanigans, Ganondorf should be as feared as sheik when on the ledge because of the sheer amount of options he has there but the only things I ever see a Ganon do is either ledge dash or jab onto stage from ledge when if practiced uair onto stage works and auto cancels I believe and I'm fairly sure he has an invincible shield and grab off of ledge invincibility too, not too mention he has two invincible stalls that can be used for mixups.even if we think he is fully developed we should still try pushing him to his limits because he may have more tricks than we think, I mean look at what shroomed did with doc, what wobbles and fly did with icies, what Amsa is doing with Yoshi, what axe is doing with pikachu. I say that we need to band together and push this king of thieves as far as he can go.I'm with you, but most Ganondorfs are convinced his metagame is fully developed or nearly developed. I dunno really. I think we've got more work to do. But we've all experimented with many mechanics and the ones that are most useful seem to already be known. The few that aren't being used as much as they should are shield-drops, and maybe some of the ledge shenanigans.
From my experiments with it my fingers haven't been quite fast enough to get the majority of the animation out but quick enough for the hit box to be out and it seemed to auto cancel when I landed without hitting lledgehop uair auto-cancels?
ledgehop uair regrab is underused.
I'm aware high level play demands much more out of the player, and I doubt you'll be able to push the match ups in your favor or even, but I think it's foolish to think that Ganondorf is being used in his most optimal way.Opponents cease making mistakes on their own and then you have to force them to, and then they get really good at not getting baited into that too. It may be near impossible to fix the bad matchups into our favor or even.
Yea I can see that. What do you feel are Ganon's best options from neutral?He can't really put reliable pressure on people. Yes, he is intimidating but he's also still slow. Once you get over that he feels pretty easy to crack. The only time a Ganondorf is scary is when his reactions are really solid, and his defensive play is sound. He doesn't fare well approaching at all. His neutral is just not that good. He doesn't have enough options in the neutral to really scoot by the way that Pikachu does for Axe.
i mean i was just thinking powershield jab? not trying to fool around with up b or side b shenanigans.A parry for Ganondorf is powershield -> Option at best. I dunno. He doesn't really have ways of scooting around stuff whilst attacking. I know up-tilt on powershield is punishable by up-b on a lot of the cast. Lots of the rising aerials are fake on powershield. Powershield can beat certain angles of firefox and be chased by side-b into death. Just situational nonsense that really doesn't do much.
easier said than done. optimally, a grab on a space animal or sheik should convert into a kill.Chaingrabs should be used more
I couldn't agree more. It's a shame not many people practice it. It's called Maximizing punishment. Techchasing can lead to a KO sooner but is seldom guaranteed. Chaingrabbing is BOSS.Chaingrabs should be used more