There's no way we could have waited until The Big House for our next Melee fix... right? So here we go, HomeMadeRage, the first Smash tourney of the semester! The focus of this event is to bring in new players to grow the UM Smash community, and facilitate some warmup for The Big House.
As usual, we are collaborating with our friend Technical_Chase who is hosting a Brawl tournament, Get Schooled!, in the room next door. We are also running Smash 64 as a side event here for the first time in a few months. Feel free to enter events for any of the three games.
= Schedule =
1pm| Melee Doubles Pools
2pm |Melee Doubles Bracket
-- |Dinner Break (must finish doubles bracket first)
4pm| Melee Singles Pools
6pm| Melee Singles Bracket
9pm| Smash 64 Singles Bracket
11pm |Venue Closes
* Registration for Melee Doubles will end at 1pm sharp.
* Registration for Melee Singles will end at 4pm sharp.
* Registration for Smash 64 Singles will end at 9pm sharp.
= Venue =
Mason Hall
Room 1427
419 S. State Street
Ann Arbor, MI 48109
If you plan on driving to the tourney, then please familiarize yourself with these parts of downtown Ann Arbor! Print out the maps if you have to.
= Entry Info =
Venue fee: $5 per person
Melee Doubles: $5 per person ($10 per team)
Melee Singles: $5 per person
Smash 64 Singles: $5 per person
Venue fee will be refunded for anyone who brings a full setup (CRT TV + GameCube + Melee disc + complete memory card).
Payout:
If 8 or fewer teams entrants
1st place: 65%
2nd place: 35%
If 9 or more teams entrants
1st place: 55%
2nd place: 30%
3rd place: 15%
If 32 or fewer singles entrants
1st place: 55%
2nd place: 30%
3rd place: 15%
If 33 or more singles entrants
1st place: 50%
2nd place: 25%
3rd place: 15%
4th place: 10%
1st place: 65%
2nd place: 35%
If 9 or more teams entrants
1st place: 55%
2nd place: 30%
3rd place: 15%
If 32 or fewer singles entrants
1st place: 55%
2nd place: 30%
3rd place: 15%
If 33 or more singles entrants
1st place: 50%
2nd place: 25%
3rd place: 15%
4th place: 10%
= Ruleset =
Melee:
* 4 stocks, 8:00 minutes
* Items OFF
* Sets are best-of-3, except all Finals, which are best-of-5.
* Ties after the time limit are determined by stocks, then by percentage.
* Wobbling is banned.
* Master Hand is banned.
* Glitches such as IC's Freeze Glitch and Mewtwo's Soul Stunner are banned.
* Stalling with Jigglypuff's Rising Pound or Peach's Wall Bomber is banned.
* Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it. In the event of any disagreements, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes. Call a TO over if you are new to this process.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide their controller ports for the first match in case of any disputes. Call a TO over if you are new to this process.
* Non-first party controllers must be inspected by TO staff before use in tourney.
* Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
Stagelist:
Neutral (Singles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Pokemon Stadium
Counterpick (Doubles)
Kongo Jungle
Stage Strike in "1221" fashion to determine the first stage of the set:
1. First player strikes one stage
2. Second player strikes two stages
3. First player strikes one stage
After each match:
1. Winner announces stage ban
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
5. Winner chooses their controller port (optional)
6. Loser chooses their controller port (optional)
Doubles-Specific Rules:
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF
* Items OFF
* Sets are best-of-3, except all Finals, which are best-of-5.
* Ties after the time limit are determined by stocks, then by percentage.
* Wobbling is banned.
* Master Hand is banned.
* Glitches such as IC's Freeze Glitch and Mewtwo's Soul Stunner are banned.
* Stalling with Jigglypuff's Rising Pound or Peach's Wall Bomber is banned.
* Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it. In the event of any disagreements, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes. Call a TO over if you are new to this process.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide their controller ports for the first match in case of any disputes. Call a TO over if you are new to this process.
* Non-first party controllers must be inspected by TO staff before use in tourney.
* Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
Stagelist:
Neutral (Singles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Fountain of Dreams
Counterpick (Singles)
Pokemon Stadium
Neutral (Doubles)
Final Destination
Yoshi's Story
Dream Land
Battlefield
Pokemon Stadium
Counterpick (Doubles)
Kongo Jungle
Stage Strike in "1221" fashion to determine the first stage of the set:
1. First player strikes one stage
2. Second player strikes two stages
3. First player strikes one stage
After each match:
1. Winner announces stage ban
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
5. Winner chooses their controller port (optional)
6. Loser chooses their controller port (optional)
Doubles-Specific Rules:
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF
TBA
* A player's spot in the tournament may not be replaced by another person. If your doubles partner does not show up on time, you may team with a level 9 computer.
* No one may make any action that is a clear attempt to distract another player and/or obstruct their ability to interact with the game.
* Failure to report to your match within 10 minutes will result in forfeiture of the first match, and then a complete disqualification after another 10 minutes has passed.
* Payment of venue fee or entry fee can only be made with bills of cash. Do not try to pay with a bag of quarters or a Benjamin Franklin. Please bring exact change to make things easier.
* Lain's Stupid Rule: You may not enter all 4 main events at this dual tourney (Melee Doubles, Melee Singles, Brawl Doubles, Brawl Singles). 3 events is the limit. We have had too many issues with players holding up the tourney when they are allowed to enter all these events.
Please arrive on time. If you're late, call a TO, but we can't make any guarantees to accommodate you.
TO: Juggleguy (Rob)
Cell Phone: 734-945-4702
Email: robharn@umich.edu
TO: TBA
Cell Phone: TBA
Email: TBA
TO: TBA
Cell Phone: TBA
Email: TBA
Please only call if you have to. Do not ask for directions on the phone. It's your responsibility to view/print the maps we provided ahead of time.
= Attendance =
Post in this thread if you're interested in attending or can bring a setup.
Juggleguy
Duck
Moose
Brainjack
SCOTU
roki
Aceplayer
3Chairz
Dre
Jungle
BloodyJoker
Abu
Kalamazhu
Kinglit
5uck
Tree
Kagu
Lain
Gio
Arjan
Zhu
HIV+
Soul
Hellsing
SlayerTokey
1der
Shady
Tr3MoR
DarkLouis
Quaa
Crash
Dr. D
machinegungeek
PeopleCallMeJon
Setups (goal: 9)
Juggleguy
Gio
Hot ArmS
HIV+
Let the school-year smashing begin