It's not that bad. The key is knowing how to do it.
First things first. It's the aerial with the most knock back...
It knocks Bowser into the blast zone at 85% from the edge of final destination. That is sooner than the Back air and back throw.
If you didn't know that now you do.
I takes lots of timing to hit with it. The hit box seems to come out a little after Ness makes a sound. Sometimes Ness doesn't make a noise though.
Most of the time you hit with it not meaning to. It does 9%. The opponent will fly almost completely horizontal.
When you Down air it's usually because you're going for a meteor smash. You may mistime and hit with the sour spot instead. Sometimes this causes you to miss a KO.
If you missed and hit with this a lot learn to time your spikes better...
Sure it sucks when you are going to that Spike and you Miss it and get this cheap horizontal Knockback and don't get the KO....
However what if we learned to use it to knock our opponents off the stage at a horizontal angle with a powerful knock back? It'd be a good thing. It can set certain characters at a position not to recover.
The timing is hard but you have nothing to lose from learning it anyway, yet you have a lot to gain.
First things first. It's the aerial with the most knock back...
It knocks Bowser into the blast zone at 85% from the edge of final destination. That is sooner than the Back air and back throw.
If you didn't know that now you do.
I takes lots of timing to hit with it. The hit box seems to come out a little after Ness makes a sound. Sometimes Ness doesn't make a noise though.
Most of the time you hit with it not meaning to. It does 9%. The opponent will fly almost completely horizontal.
When you Down air it's usually because you're going for a meteor smash. You may mistime and hit with the sour spot instead. Sometimes this causes you to miss a KO.
If you missed and hit with this a lot learn to time your spikes better...
Sure it sucks when you are going to that Spike and you Miss it and get this cheap horizontal Knockback and don't get the KO....
However what if we learned to use it to knock our opponents off the stage at a horizontal angle with a powerful knock back? It'd be a good thing. It can set certain characters at a position not to recover.
The timing is hard but you have nothing to lose from learning it anyway, yet you have a lot to gain.