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You could have saved yourself a lot more time if you simply said "I don't know how to use Charizard."His other moves are just way too laggy. I just played against smash spamming Lucina, I had no way of punishing her moves, because she started and got out of them so fast and Charizard just can't get there on time. Couldn't do much neutral B, because her dash is just that good, she get's away from everything. I simply couldn't get close to her because of her smash spam. Char's back and forward air just aren't long enough, she could always roll away. I don't recommend using this character, it's simply way too slow, neutral air is the only not so laggy move, the rest of them suck. And his moves don't even have that much range and power. Propably the same as Lucinas. Who would want to play as a slow, rangeless Lucina with fire breath? Yeah, I can take on noobs anytime, but not the noobs who has learned to time their smash spam with quick characters.
Sounds more like "I don't know how to play this game properly."You could have saved yourself a lot more time if you simply said "I don't know how to use Charizard."
Its all good though he's not for everyone.
I get where you're coming from. Lucina is imo a hard match-up for Zard, because Zard's slow, hard hits are the easiest for her to counter or just punish. I think what you have to try and do is play aggressively and focus on your grabs; can't you get close & avoid her smash spam just by rolling more?His other moves are just way too laggy. I just played against smash spamming Lucina, I had no way of punishing her moves, because she started and got out of them so fast and Charizard just can't get there on time. Couldn't do much neutral B, because her dash is just that good, she get's away from everything. I simply couldn't get close to her because of her smash spam. Char's back and forward air just aren't long enough, she could always roll away. I don't recommend using this character, it's simply way too slow, neutral air is the only not so laggy move, the rest of them suck. And his moves don't even have that much range and power. Propably the same as Lucinas. Who would want to play as a slow, rangeless Lucina with fire breath? Yeah, I can take on noobs anytime, but not the noobs who has learned to time their smash spam with quick characters.
I have a hard time taking anyone who calls Zard a "slow, rangeless Lucina with fire breath" seriously. It's one thing to think a character is bad, but silly analogies like that just come across as a bit trollish.& to everyone else posting... it's gonna be a lot more helpful to post replays or strats on how to use Zard than just bash the guy for saying Zard is bad...
You simply can't play agressively with him. Rolling doesn't work, characters like Lucina EASILY time their attacks to punish your rolls. You don't have the time to do an attack after a roll. Neutral air sometimes works there, but when your opponent is fast and going all over the place, no that doesn't work either. And obivously, after you start trying rolling+grabbing, your opponent starts doing it too, so then the situation is 50-50, BUT opponent has again the advantage of simply being faster and less laggy.I get where you're coming from. Lucina is imo a hard match-up for Zard, because Zard's slow, hard hits are the easiest for her to counter or just punish. I think what you have to try and do is play aggressively and focus on your grabs; can't you get close & avoid her smash spam just by rolling more?
I mean like I said, Nair is a good move, but it doesn't feel like an attack, at least not as satisfying as one. You just roll and bump your opponent a little. Forward air is what you would expect from Charizard, but the hitbox is just so small, that it's easliy blocked and punished. When you're close enough your opponent, he's already expecting it.Nair won't feel so awkward if you train with it. You do have to be kind of precise with it but I like how it hits both in front and directly behind Zard. I also don't think neutral b (flamethrower) is too spammy of a move (though I'm glad you didn't say flare blitz) - I like to use it to try and rack up damage while edge guarding and then punish the recovery if possible. I don't know the game well enough yet to list all his advantages over Lucina but I'll get back to you.
& to everyone else posting... it's gonna be a lot more helpful to post replays or strats on how to use Zard than just bash the guy for saying Zard is bad...
EDIT: another thing that might help you get in close and grab that Lucina - roll canceled grabs. Apparently Zard's grab range is increased a good amount if you can get the technique down
Uh... have you even tried roll canceled grabs on charizard? Its EXACTLY the same range as grabbing during a dash.EDIT: another thing that might help you get in close and grab that Lucina - roll canceled grabs. Apparently Zard's grab range is increased a good amount if you can get the technique down.
Yup, seems like it.Uh... have you even tried roll canceled grabs on charizard? Its EXACTLY the same range as grabbing during a dash.
All of the above in my case. I really want to practice with this character but he feels so different from Brawl, so I'd love some tips!What problems are you having specifically with the character? Approaching? Punishing? Defense? All of the above?
I guess approaching and characters with range. Because Charizard has none at all. It's ridiculous that we still don't have any good videos. I'm not blaming anyone, I'm just pissed people keep saying he's good, but I just don't see it that way. And I'm pretty sure when people start posting more videos, I'm still not going to be convinced. Because it's pretty clear that Charizard has no chances against a good sheik/marth/zzs/etc. If a Charizard player wins, it's propably because of his opponent's nooby mistakes. And that's just not fun.Unfortunately Youtube doesn't want to upload my videos so I apologize OP. Only evidence I have of my success thus far are the results from a recent 16 man online tournament that I won a few days ago: http://challonge.com/Sm4shOnlineTourney Also after using Zard exclusively for the past few days my For Glory win% is around 90% for my past 100 games. I'd post a pic of that but apparently the Nintendo network is down... Not that For Glory w/l really means anything.
What problems are you having specifically with the character? Approaching? Punishing? Defense? All of the above?
I think a lot of people just flat out have no idea how to play the character yet. If zard's as bad as some think there's no reason I should be doing as well as I have thus far, unless if I'm just that much better than evertone else which isn't the case considering I'm not a pro.Folks said the same thing in Brawl that Zard seemed too slow, but over time people found ways to step their Zard game up. The game just came out, and folks who remain dedicated to Zard will be playing much better in about a month or two I think.
I haven't played Charizard extensively in this iteration but I was a huge PT main back in Brawl and I've noticed that his rock smash feels less viable now. I'm not sure what it is exactly but it feels more sluggish in comparison. It also feels as if his grab range was reduced a bit as was the KO power for his dthrow and the amount of time it takes for an input to register after the fthrow. The neutral air I believe had its range reduced and the bair, while possessing more knockback, feels to have more cooldown lag. The dtilt looks to have less KO power as well. Lastly, his flamethrower has more range initially but deteriorates faster than it did in Brawl.I would like to ask since it was said (Spinosaurus) that Charizard in the new game feels different from Brawl? Just how so?
As far as having problems against Lucina, she appears to me from video to be a blend of Ike with the sword range, and the speed of coming close to Zero Suit Samus. Which when I played Brawl, I felt confident in letting Zard fight nasty ZSS. You have to wait for them to come to you. They will. They love to fast combo and can overwhelm Zard, but you got to do your sidestep dodges often and also use down smash to force them back away from you some. I would use flame breath in spurts to disrupt momentum when I can. I am starting to see more short hops now in gameplay with a few Charizard players in videos so that is a good sign. Maybe people are having to adjust playing Smash on the 3DS controls. If you have a fast character as an opponent, it would be also good to do some grabs and dash to regrab.
Folks said the same thing in Brawl that Zard seemed too slow, but over time people found ways to step their Zard game up. The game just came out, and folks who remain dedicated to Zard will be playing much better in about a month or two I think.
One of the biggest problems is that you can't do anything out of side steps, it's too slow.I would like to ask since it was said (Spinosaurus) that Charizard in the new game feels different from Brawl? Just how so?
As far as having problems against Lucina, she appears to me from video to be a blend of Ike with the sword range, and the speed of coming close to Zero Suit Samus. Which when I played Brawl, I felt confident in letting Zard fight nasty ZSS. You have to wait for them to come to you. They will. They love to fast combo and can overwhelm Zard, but you got to do your sidestep dodges often and also use down smash to force them back away from you some. I would use flame breath in spurts to disrupt momentum when I can. I am starting to see more short hops now in gameplay with a few Charizard players in videos so that is a good sign. Maybe people are having to adjust playing Smash on the 3DS controls. If you have a fast character as an opponent, it would be also good to do some grabs and dash to regrab.
Folks said the same thing in Brawl that Zard seemed too slow, but over time people found ways to step their Zard game up. The game just came out, and folks who remain dedicated to Zard will be playing much better in about a month or two I think.
Finally. I'm still not expecting much.Good news! I finally figured YouTube out and am currently uploading 4 videos as I type. I couldn't upload all of them at once since they each take about an hour each to upload successfuly, but it's a start.
I think a lot of people just flat out have no idea how to play the character yet. If zard's as bad as some think there's no reason I should be doing as well as I have thus far, unless if I'm just that much better than evertone else which isn't the case considering I'm not a pro.
In my case, Rock Smash carrying your momentum, long ranged grabs and gliding were a big part of my game in Brawl. I'm also still not used to the new FAir and UAir.I would like to ask since it was said (Spinosaurus) that Charizard in the new game feels different from Brawl? Just how so?
The Ness character can be a problem indeed for Zards in Brawl and possibly carrying over to this new game as well. The one in the video above seems to not have used a lot of the PK fire for keep aways. If we Zardians can keep that at bay, we would have better chances. With the loss of the Brawl Forward Air for the blowback attack, I guess we will have to use that back air in its place. Try even doing that over the edge to mess up the Ness recoveries. That was one of the specialties of the Brawl Forward Air in that it would be reliable for messing that recovery up for Ness and Lucas.Your opponents were nothing like what I've faced... I don't see much spacing, timing and spamming. Believe me, those kind of players are much different. G&W, Marth/Lucina, Rosalina and DHD are the biggest problem for me. I'll wait for the next videos.
Alright, I just played against a way different Ness. His attacks were simply faster and even went through my best option, which was Nair. I did my slow move/dodge and Ness answered to that with a quicker one. In your 1st video, Ness is WAY worse with aerials, he gets most of them down really late (and still hits sometimes). When the opponent is actually good with timing, you're in complete disadvantage. Ness dominates the air game. With him spacing, you rarely hit with Nair and Fair's hit box is just awful and to properly do the lag-cancel, or whatever, you need to be too obivous with it and your opponent easily avoids it. I didn't save the replays though..
yeah I have noticed too in the videos that Rocksmash seems to have less range and effectiveness, even though looking larger than the rock in Brawl. I also noticed the flame breath doesn't last as long as in Brawl.I haven't played Charizard extensively in this iteration but I was a huge PT main back in Brawl and I've noticed that his rock smash feels less viable now. I'm not sure what it is exactly but it feels more sluggish in comparison. It also feels as if his grab range was reduced a bit as was the KO power for his dthrow and the amount of time it takes for an input to register after the fthrow. The neutral air I believe had its range reduced and the bair, while possessing more knockback, feels to have more cooldown lag. The dtilt looks to have less KO power as well. Lastly, his flamethrower has more range initially but deteriorates faster than it did in Brawl.
I'm not positive how much of this actually correct as I haven't played Brawl in quite some time but this is what I've gathered from a few games as Charizard.
We'll need to play at some point. I think we can probably learn a lot from each other.Anyone who wants to play me feel free to PM me your FC. Mines right under my avy.
Maybe I could kick your ass tomorrowWe'll need to play at some point. I think we can probably learn a lot from each other.
I should really add the rest of the community. Playing is how we're gonna learn things.
Great vid. I feel like Lucario is a pretty good match-up for Zard, but still.
PM me your FC!We'll need to play at some point. I think we can probably learn a lot from each other.
I should really add the rest of the community. Playing is how we're gonna learn things.
Oh, gawd, the needle spam. They have no shame, either...I don't like fighting Sheiks much especially on Battlefield.