chewchachoman
Smash Rookie
- Joined
- Jan 13, 2007
- Messages
- 18
Falcons Grabs are an important part of his game and its something that I'm struggling with. My questions are about the practical means of physically grabbing your opponent. I'll break down my issues 1 by 1 and you can address them however you see fit.
1.Dash Grab: I love falcons dash grab just because of its overall speed but frequently i will whiff this and not really understand why. I will begin the grab animation at what appears to be a reasonable distance yet Falcon will slide by and finish his animation behind my opponent. This is mostly due to my lack of understanding falcons hit box for this move i.e. at what point in this animation can falcon actually execute a grab. Frame data may or may not be helpful since i haven't quite master how to apply that just yet. (but with training modes new feature of advancing one frame at a time, its possible)
2. Double Jab to Grab: I hear talk of this and it seems like something to get down since his jabs are easy to land. However, in many situations i end up throwing out a gentleman. Any tips on this? Does it only work at certain percents and what are they (just a rough number, not for every character)
3. Turn around Grab: Similar problem as the previous one, the timing seems to be different than in brawl but i could be wrong. I attempt a turn around grab and and up throwing up an f-tilt. What could i do differently?
4. Roll Cancel grab: I practice this and it comes down to some times it happens and sometimes it doesn't. I'm sure the window to execute this is pretty small. I know that falcons Roll Cancel grab is great so getting this down is important to me, but should it be?
Is there anything I missed? Any other weird quirks about grabbing i should know about?
1.Dash Grab: I love falcons dash grab just because of its overall speed but frequently i will whiff this and not really understand why. I will begin the grab animation at what appears to be a reasonable distance yet Falcon will slide by and finish his animation behind my opponent. This is mostly due to my lack of understanding falcons hit box for this move i.e. at what point in this animation can falcon actually execute a grab. Frame data may or may not be helpful since i haven't quite master how to apply that just yet. (but with training modes new feature of advancing one frame at a time, its possible)
2. Double Jab to Grab: I hear talk of this and it seems like something to get down since his jabs are easy to land. However, in many situations i end up throwing out a gentleman. Any tips on this? Does it only work at certain percents and what are they (just a rough number, not for every character)
4. Roll Cancel grab: I practice this and it comes down to some times it happens and sometimes it doesn't. I'm sure the window to execute this is pretty small. I know that falcons Roll Cancel grab is great so getting this down is important to me, but should it be?
Is there anything I missed? Any other weird quirks about grabbing i should know about?
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