another questions... what are good ways to pull of a d-air. the move seems way to risky insta-float and if you float cancel it you cant combo it with neutral a. well not how it normally would turn out.
what should you do about people who rush when your pulling turnips. every moment im rushed im like **** i wish i had my dash attack but im stuck with this vegetable.
oo and any tips against a camping shuffling falcon?
or a samus over your head dropping bombs. and sitting back spamming missiles
more jumbled issues... tackle any you think you can answer well.
You should not pull out turnips when you're close enough to the player to get a hit in unexpectedly. But if they still somehow rush at you, it just means they don't think and you could easily decimate them with a bit of mindgames from your part. There are also some tricks to throwing turnips:
1. You can throw them from your shield to any direction with the c-stick or just throw lazily forward with a. Turnips miss however if your opponent is right next to you so the turnip will just pass him. You can also just jump out of your shield when they're close to you, c-stick throw the turnip down to them and drop down/double jump cancel at their heads with a bair or something.
2. You can aerial with a turnip in hand when you float, but you can throw your turnip with a or c-stick when you're not floathing.
3. Peach throws a little bit further when you turn around and throw into the other direction with c-stick. Works both in airborne and ground.
4. Reuse turnips and catch them with A while on ground and Z while airborne. The fact that their catching hitbox increases every time you throw makes them easier to catch for you. Useful if you don't have time to pull out many turnips and especially useful when you get a stitch. If you get an item that gets thrown on a platform, for example, jump trough that item and press Z to catch it. Dropping turnips with Z while floathing can also be a good mindgame and can lead to comboes.
Spam turnips vs marth. Unless they're very good at swatting them away, this should give you plenty of openings for attacks. Dash attack also works like a dream, but remember to occasionally jump cancel grab (or just dash grab) to mix up if you know they like to shiedgrab this move. Also just dash canceling your run into dsmash (press down and c-stick down at the same time) on marth's shield works nicely.
You can float cancel any aerial to anything you wish to do, from slaps to tilts to smashes to grabs to evasive maneuvers to jumping again. So your only limit here is your imagination. :3 One way to use dair is to fc it behind their shields, then quickly turn around from that and grab. I also once did something like fc dair ->turn around ftilt to my opponent who was shielding (fox) and it caught him right when he tried to jump out of his shield.
Outcamp Falcon with your turnips and if he just continuously shffles at you, shieldgrab him. You can also cc his aerials cept dair at low% to dsmash, so make him think twice at approaching you. :> Or if you wanna be superfancy, you can interrupt his shffling with a plain slap, leading into a grab or dsmash or stuff. Depends a lot of your timing and spacing, since his feet reach very long when nairing. Also, remember to chaingrab him. :> Ftilt, fsmash and upsmash go trough his aerials when spaced and timed correcly. Just running away -> dsmash can cripple his every shffle attempt. Fast float cancelled nair/uair can prevent his shffling attempts if you're close and dash attack is a good way to play a counter defensive way.
Samus that likes to spam bombs does not like to have you jumping out of your shield with a nair or parasol. Also plain rolling away helps to get away from this shield deteoriating move. Good way to prevent this from happening is good spacing, so don't let samus get near your shield like that. If samus likes to spam missiles a lot, you need to be more evasive, float a lot, powershield if you can and when you get an opening from that spamming and you're close, expect that samus will try to nair/fair/uair you out of your float so float a bit backwards and punish with your own aerial, then attack like there is no tomorrow to keep samus from missile spamming. If not, feel free to attack him with fair, cause that move cannot be crouch cancelled. Spam your own turnips against him as well. You can also destroy every missile that comes in front of you with every one of your aerials, not forgetting well timed slaps, ftilt, fsmash and dash attack. Platform stages can help a lot when dealing with a spammy samus, but it becomes very troublesome if they can effectively spam platform cancelled double missiles. x_x