I'm not sure if these two things have been mentioned or discussed, but lately each thread is about 500 pages long and it would take anyone forever to search through all that so hopefully this isn't pointless and I hope you all understand if it is.
1. I noticed something in this video here...
http://youtube.com/watch?v=iLgIGVCHcEY
At exactly 6:07 in the video, you'll notice that Link is off the right side of the stage and he does his UP-B to recover. If you look closely, he doesn't grab the ledge on the way down from his UP-B, but rather on the way up. Does this mean the game automatically sweet spots it for you, even if you UP-B from to close to the ledge? Your UP-B is supposed to finish out it's animation and it's height, and THEN grab the ledge. If this is something new to Brawl, this could mean a lot of people are going to have a much harder time edge guarding, because everyone recovering is going to be sweet spotting it automatically. I don't exactly like this idea, but let me know what you guys think. Is what I'm pointing out what I think it is, or am I seeing it wrong? Do you think an auto sweet spot helps or hurts the fun of the game?
2. I know a lot of people (including myself) are really bummed out about the new release date. I know there has been talk of a downloadable demo on the shop channel, and plenty have shot down that idea saying it's too big a file and it really wouldn't be in Nintendo's best interest business-wise. Well, I was thinking of a potential solution that will not only please a lot of fans, but will also be a very good business move on Nintendo's part.
What if for the November 12th release of Super Mario Galaxy, they include a bonus disc of the Brawl demo?
Here are the main reasons I think this would be a good move.
1. It's another Nintendo title, so they'd be advertising one of their games, through another one of their games... win-win.
2. Galaxy is another highly anticipated game, so the Brawl demo would reach a lot of people.
3. People who didn't really plan on getting Galaxy might think twice now if it means they'll get their hands on the Brawl demo.
4. People who buy Galaxy that weren't really planning on getting Brawl might try it out and realize they want to buy Brawl in February.
5. The release date of Galaxy gives Nintendo just enough time to mass produce copies of the demo and include them with the purchase of Galaxy.
Worst case scenario, nobody who buys Galaxy will be tempted to buy Brawl after trying out the demo, nobody who is waiting for Brawl buys Galaxy just to play the demo, and they wasted money on all those extra discs for the demo.
Best case scenario, some of the people who buy Galaxy try out the Brawl demo and now want to buy it when they didn't really care before, all the hardcore Smash fans go out and buy Super Mario Galaxy even though they didn't plan on buying it at all, and Nintendo makes a lot more money.
Your thoughts?
1. I noticed something in this video here...
http://youtube.com/watch?v=iLgIGVCHcEY
At exactly 6:07 in the video, you'll notice that Link is off the right side of the stage and he does his UP-B to recover. If you look closely, he doesn't grab the ledge on the way down from his UP-B, but rather on the way up. Does this mean the game automatically sweet spots it for you, even if you UP-B from to close to the ledge? Your UP-B is supposed to finish out it's animation and it's height, and THEN grab the ledge. If this is something new to Brawl, this could mean a lot of people are going to have a much harder time edge guarding, because everyone recovering is going to be sweet spotting it automatically. I don't exactly like this idea, but let me know what you guys think. Is what I'm pointing out what I think it is, or am I seeing it wrong? Do you think an auto sweet spot helps or hurts the fun of the game?
2. I know a lot of people (including myself) are really bummed out about the new release date. I know there has been talk of a downloadable demo on the shop channel, and plenty have shot down that idea saying it's too big a file and it really wouldn't be in Nintendo's best interest business-wise. Well, I was thinking of a potential solution that will not only please a lot of fans, but will also be a very good business move on Nintendo's part.
What if for the November 12th release of Super Mario Galaxy, they include a bonus disc of the Brawl demo?
Here are the main reasons I think this would be a good move.
1. It's another Nintendo title, so they'd be advertising one of their games, through another one of their games... win-win.
2. Galaxy is another highly anticipated game, so the Brawl demo would reach a lot of people.
3. People who didn't really plan on getting Galaxy might think twice now if it means they'll get their hands on the Brawl demo.
4. People who buy Galaxy that weren't really planning on getting Brawl might try it out and realize they want to buy Brawl in February.
5. The release date of Galaxy gives Nintendo just enough time to mass produce copies of the demo and include them with the purchase of Galaxy.
Worst case scenario, nobody who buys Galaxy will be tempted to buy Brawl after trying out the demo, nobody who is waiting for Brawl buys Galaxy just to play the demo, and they wasted money on all those extra discs for the demo.
Best case scenario, some of the people who buy Galaxy try out the Brawl demo and now want to buy it when they didn't really care before, all the hardcore Smash fans go out and buy Super Mario Galaxy even though they didn't plan on buying it at all, and Nintendo makes a lot more money.
Your thoughts?