• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

[Guide] Built With Courage: The Smash 4 Link Analysis Thread

thedoctr11

Smash Apprentice
Joined
Aug 16, 2013
Messages
189
NNID
thedoctr11
This thread is for organizing everything we know about Link in SM4SH 3DS/Wii U.
Then putting that knowledge to practical use through Guides and Tips from veterans and newcomers alike.




General Changes
- Link's run speed has increased considerably
- His rolls (awesome by the way) include the new backflip
- Cool down time on many moves is decreased
- More mobility in the air. This in turn effects things like off stage options.
- Ledge Get Up attack
:GCB:
B Specials:
All specials are customizable.
Up - Spin Attack
- Noticeable wobble on ground
- Higher recovery
- No semi-spike or meteor



Down - Bomb
- Bomb Jump is back
- Bomb begins flashing red quickly

Right/Left - Gale Boomerang
- wind effect no longer stays vertical when given a direction
- strong pull back


Neutral - Hero’s Bow
- Arrows now charge faster
- New sound effect
:GCA:
A Attacks:
Neutral - Slash
- These jabs come out faster

Dashing - Jump Attack (14%)
-Viable KO move


Up Tilt - Overhead Slice

Forward Tilt - Arcing Slice
- 14% Dmg

Down Tilt - Crouching Slice
- DTilt comes out at a more horizontal trajectory. Wether the illusive DTilt spike is still around or not is yet to be seen.



Aerials: Overall Link's aerials all seem to have less cool down time and more potential. Though how this plays in comparison to other characters is yet to be really seen.

Up Aerial - Overhead Stab
- New animation as well as shorter duration. More power overall.

Forward Aerial - Double Slice
- Cool down time reduced

Back Aerial - Back Kick
- Bair remains unchanged

Down Aerial - Final Blow
- Meteor Smash within first few frames
- Also it's been noted that the cool down time is significantly shorter

Neutral - Flying Kick

Grabs:
Zair -
- Chain regrab returns
- auto cancel returns
- increased length
- cool down decreased
- Zair now drops items while simultaneously deploying hookshot
- Standing grab more like 64 Link, no longer falls on the ground

Right Throw -

Left Throw -

Down Throw -

Up Thrown -

Smash Attacks:
Down Smash - Grass Slicer
- The back hit of this move is a semi-spike similar to how Link's Up B works in Melee and Project M
- Viable Kill Move

FSmash - Two Handed Smash

Up Smash - Triple Slice
- 3 hits with more combo potential. Possibly much better anti-air.

Final Smash - Triforce Slash
- increased speed

Get Up Attacks:
Ledge - new get up stab

Floor-

Misc:
Hylian Shield - Blocks some projectiles (1:30 http://youtu.be/r_YXkdJZwXc)
- Blocks Fully charged Mega Man shot (2:19 http://youtu.be/CugthCHCC_8)

-Idle Movement - Link no longer drops his shield idly

-Bomb FSmash are back

-Zair tether recovery is much longer

-Up B travels higher

Design:


2014



Famitsu Scan


Looking forward to a better render but for now here is is this.

Analysis by @ Radical Larry Radical Larry
:4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link:
If you want an in-depth analysis, let me give you some information that you do not know of quite yet:

Starting off, Link appears to have gained quite a bit of speed, both air and groundwise, meaning that he's going to be a much faster fighter than before. Likewise, his air falling speed and gravity seem to have both been reduced a bit, seeing the footage of him at the E3 Invitational Tournament. Also, his sword range has been increased by a bit.

In terms of his normal ground attacks, they have been sped up, too, with his forward tilt being heavily influenced by Project M. Comparing both of them, I could see that the F-tilt was nearly the same speed with both, but the Smash 4 one was only a tiny bit slower. Given that, it seems to have kept some of its strength, and managed to rack about the same damage it did in Brawl, with a bit more knockback.

His up tilt seems to be a mix between the previous two games in terms of speed, while racking the same damage as Brawl with Melee's knockback. This could give Link better anti-air options and combo abilities, as well.

His dash attack seems like a two-hit attack with moderate knockback and a good trajectory to keep opponents at bay or hit them upwards.

Onto Smashes, his Forward Smash has had a speed buff, too, now starting and ending faster than Brawl's and having Melee-reminiscent frame data. In fact, both of the hits are much faster when going with each other.

His Down Smash seemed to have little to no changes whatsoever, so I will not speak further.

His Up Smash is reminiscent of Brawl's, when you see that it still links together quite nicely. It also has better damage and knockback to it, meaning it's much safer than before. It also seemed as if he could still Slide Smash in it, as well, and possibly he might DACUS with it once again.

His neutral aerial has remained practically the same, but with better knockback.

His forward aerial seemed to have the same capabilities as its Brawl counterpart, but with much less end lag than before.

Back aerial remained the same.

His up aerial is both funny, yet surprisingly more effective. Seeing how the frames look, Link can be able to dodge attacks like he couldn't in previous Smash games, alongside the fact that the sword comes out faster and he ends the attack faster, too. This could make it a more viable combo tool this time around.

His down aerial. Let me just start by saying it's had the most impacted buff of any of his regular moveset. It not only deals more damage and has a meteor smash, it also has a better trajectory, and believe it or not...it has incredibly fast end lag now. This makes the attack much, much safer against punishment now, as Link can come out of the attack before he can be punished; granted, this only would happen if the opponent is far away or a bit above him.

Now his grab, as we've seen, his grab has had its tether increased dramatically, but attack-wise, it's still the same length in the air. On the ground, it's interesting to point out that his grab seems to have been sped up to be on par with Project M. Even his dash grab seemed to have little ending lag now, and it also seems to me that Link can grab aerial opponents once again. Viable grab this time? Maybe.

Now for his specials; it seems that yes, his Hero's Bow charges faster, but his end lag also seems to be faster, as well, meaning his neutral special might just be more viable this time.

His bombs see little change, aside from being almost the same as Melee's Bombs, in terms of knockback.

His Gale Boomerang has had a serious rebuff in the game, as its gusts do not appear when going at an opponent, but rather, when it comes back to Link. This means the attack is much safer to use, thanks to its power and knockback buff it also received, too. However, I am curious to see how his Gale Boomerang will do when coming back...which leads me to the last attack...

...the Spin Attack. Of any and all of his attacks, normal or special, this one has been buffed beyond Melee. The attack, when grounded, no longer charges, has more knockback and damage scaling and also has a much longer reach than before, meaning it has its Melee standards back (hopefully it can still semi-spike). But in terms of recovery, ready for a shocker? It's the best its been in any Smash game, as it goes much higher than it did in Melee, combined with better knockback on the last hit, and it doesn't rely on a lot of Link's momentum anymore like it did in Brawl; we can clearly see that Link has more distance using it here than in Brawl, when he was hit backwards in the footage. Combined with Link's faster air speed and slower falling speed...

I'd say Link is definitely more viable in this game than he was in Melee, but we'd have to see once Link's playable when we get the games. Possibly high or top tier this time? Who knows?
:4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link:
 
Last edited:

thedoctr11

Smash Apprentice
Joined
Aug 16, 2013
Messages
189
NNID
thedoctr11
ZeRo Videos 3DS:
Overall Impressions and Analysis

ZeRo (Link) v. Xzax (Mario)
https://www.youtube.com/watch?v=dHPpVEB1loA&list=PL63wH-_zpzzJz45hIpfoTXRtIYHNDhAfN&index=1

ZeRo (Link) v. Xzax (Pikachu)
https://www.youtube.com/watch?v=m_FZJHg7Cx8&list=PL63wH-_zpzzJz45hIpfoTXRtIYHNDhAfN&index=2

ZeRo (Link) v. Xzax (Villager)
https://www.youtube.com/watch?v=MkntXHB9KOo&list=PL63wH-_zpzzJz45hIpfoTXRtIYHNDhAfN&index=3

ZeRo (Link) v. Xzax (Link)
https://www.youtube.com/watch?v=xYyCRxCIJlE&list=PL63wH-_zpzzJz45hIpfoTXRtIYHNDhAfN&index=4

ZeRo (Link) v. Xzax (Megaman)
https://www.youtube.com/watch?v=ekjpi1J0JKU&list=PL63wH-_zpzzJz45hIpfoTXRtIYHNDhAfN&index=5

Various Videos:
Mii Fighter demonstration
1:30 - Hylian Shield blocks projectile

NDE Amiibo (GX):

Amiibo E3 2014 Trailer:

Nintendo Treehouse Live:

CT Plays SSBU:

BB SmashFest VGBC:
 
Last edited:

thedoctr11

Smash Apprentice
Joined
Aug 16, 2013
Messages
189
NNID
thedoctr11
Advanced Tech: **COMING SOON**

True Combos/Combos: **COMING SOON**

General Guides: **COMING SOON**
 
Last edited:

LunchPolice

Smash Apprentice
Joined
Jan 22, 2013
Messages
99
Location
New Zealand
NNID
LunchPolice
3DS FC
5456-0847-1584
Great thread!
Pretty sure his getup attack is meant to be his crouching stab from Ocarina of Time...?
 

Radical Larry

Smash Lord
Joined
Mar 19, 2014
Messages
1,994
Location
The Pocket Dimension
NNID
Crimson-Vulcan
3DS FC
1822-3761-9326
:4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link:
If you want an in-depth analysis, let me give you some information that you do not know of quite yet:

Starting off, Link appears to have gained quite a bit of speed, both air and groundwise, meaning that he's going to be a much faster fighter than before. Likewise, his air falling speed and gravity seem to have both been reduced a bit, seeing the footage of him at the E3 Invitational Tournament. Also, his sword range has been increased by a bit.

In terms of his normal ground attacks, they have been sped up, too, with his forward tilt being heavily influenced by Project M. Comparing both of them, I could see that the F-tilt was nearly the same speed with both, but the Smash 4 one was only a tiny bit slower. Given that, it seems to have kept some of its strength, and managed to rack about the same damage it did in Brawl, with a bit more knockback.

His up tilt seems to be a mix between the previous two games in terms of speed, while racking the same damage as Brawl with Melee's knockback. This could give Link better anti-air options and combo abilities, as well.

His dash attack seems like a two-hit attack with moderate knockback and a good trajectory to keep opponents at bay or hit them upwards.

Onto Smashes, his Forward Smash has had a speed buff, too, now starting and ending faster than Brawl's and having Melee-reminiscent frame data. In fact, both of the hits are much faster when going with each other.

His Down Smash seemed to have little to no changes whatsoever, so I will not speak further.

His Up Smash is reminiscent of Brawl's, when you see that it still links together quite nicely. It also has better damage and knockback to it, meaning it's much safer than before. It also seemed as if he could still Slide Smash in it, as well, and possibly he might DACUS with it once again.

His neutral aerial has remained practically the same, but with better knockback.

His forward aerial seemed to have the same capabilities as its Brawl counterpart, but with much less end lag than before.

Back aerial remained the same.

His up aerial is both funny, yet surprisingly more effective. Seeing how the frames look, Link can be able to dodge attacks like he couldn't in previous Smash games, alongside the fact that the sword comes out faster and he ends the attack faster, too. This could make it a more viable combo tool this time around.

His down aerial. Let me just start by saying it's had the most impacted buff of any of his regular moveset. It not only deals more damage and has a meteor smash, it also has a better trajectory, and believe it or not...it has incredibly fast end lag now. This makes the attack much, much safer against punishment now, as Link can come out of the attack before he can be punished; granted, this only would happen if the opponent is far away or a bit above him.

Now his grab, as we've seen, his grab has had its tether increased dramatically, but attack-wise, it's still the same length in the air. On the ground, it's interesting to point out that his grab seems to have been sped up to be on par with Project M. Even his dash grab seemed to have little ending lag now, and it also seems to me that Link can grab aerial opponents once again. Viable grab this time? Maybe.

Now for his specials; it seems that yes, his Hero's Bow charges faster, but his end lag also seems to be faster, as well, meaning his neutral special might just be more viable this time.

His bombs see little change, aside from being almost the same as Melee's Bombs, in terms of knockback.

His Gale Boomerang has had a serious rebuff in the game, as its gusts do not appear when going at an opponent, but rather, when it comes back to Link. This means the attack is much safer to use, thanks to its power and knockback buff it also received, too. However, I am curious to see how his Gale Boomerang will do when coming back...which leads me to the last attack...

...the Spin Attack. Of any and all of his attacks, normal or special, this one has been buffed beyond Melee. The attack, when grounded, no longer charges, has more knockback and damage scaling and also has a much longer reach than before, meaning it has its Melee standards back (hopefully it can still semi-spike). But in terms of recovery, ready for a shocker? It's the best its been in any Smash game, as it goes much higher than it did in Melee, combined with better knockback on the last hit, and it doesn't rely on a lot of Link's momentum anymore like it did in Brawl; we can clearly see that Link has more distance using it here than in Brawl, when he was hit backwards in the footage. Combined with Link's faster air speed and slower falling speed...

I'd say Link is definitely more viable in this game than he was in Melee, but we'd have to see once Link's playable when we get the games. Possibly high or top tier this time? Who knows?
:4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link:
 
Last edited:

thedoctr11

Smash Apprentice
Joined
Aug 16, 2013
Messages
189
NNID
thedoctr11
:4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link:
If you want an in-depth analysis, let me give you some information that you do not know of quite yet:

Starting off, Link appears to have gained quite a bit of speed, both air and groundwise, meaning that he's going to be a much faster fighter than before. Likewise, his air falling speed and gravity seem to have both been reduced a bit, seeing the footage of him at the E3 Invitational Tournament. Also, his sword range has been increased by a bit.

In terms of his normal ground attacks, they have been sped up, too, with his forward tilt being heavily influenced by Project M. Comparing both of them, I could see that the F-tilt was nearly the same speed with both, but the Smash 4 one was only a tiny bit slower. Given that, it seems to have kept some of its strength, and managed to rack about the same damage it did in Brawl, with a bit more knockback.

His up tilt seems to be a mix between the previous two games in terms of speed, while racking the same damage as Brawl with Melee's knockback. This could give Link better anti-air options and combo abilities, as well.

His dash attack seems like a two-hit attack with moderate knockback and a good trajectory to keep opponents at bay or hit them upwards.

Onto Smashes, his Forward Smash has had a speed buff, too, now starting and ending faster than Brawl's and having Melee-reminiscent frame data. In fact, both of the hits are much faster when going with each other.

His Down Smash seemed to have little to no changes whatsoever, so I will not speak further.

His Up Smash is reminiscent of Brawl's, when you see that it still links together quite nicely. It also has better damage and knockback to it, meaning it's much safer than before. It also seemed as if he could still Slide Smash in it, as well, and possibly he might DACUS with it once again.

His neutral aerial has remained practically the same, but with better knockback.

His forward aerial seemed to have the same capabilities as its Brawl counterpart, but with much less end lag than before.

Back aerial remained the same.

His up aerial is both funny, yet surprisingly more effective. Seeing how the frames look, Link can be able to dodge attacks like he couldn't in previous Smash games, alongside the fact that the sword comes out faster and he ends the attack faster, too. This could make it a more viable combo tool this time around.

His down aerial. Let me just start by saying it's had the most impacted buff of any of his regular moveset. It not only deals more damage and has a meteor smash, it also has a better trajectory, and believe it or not...it has incredibly fast end lag now. This makes the attack much, much safer against punishment now, as Link can come out of the attack before he can be punished; granted, this only would happen if the opponent is far away or a bit above him.

Now his grab, as we've seen, his grab has had its tether increased dramatically, but attack-wise, it's still the same length in the air. On the ground, it's interesting to point out that his grab seems to have been sped up to be on par with Project M. Even his dash grab seemed to have little ending lag now, and it also seems to me that Link can grab aerial opponents once again. Viable grab this time? Maybe.

Now for his specials; it seems that yes, his Hero's Bow charges faster, but his end lag also seems to be faster, as well, meaning his neutral special might just be more viable this time.

His bombs see little change, aside from being almost the same as Melee's Bombs, in terms of knockback.

His Gale Boomerang has had a serious rebuff in the game, as its gusts do not appear when going at an opponent, but rather, when it comes back to Link. This means the attack is much safer to use, thanks to its power and knockback buff it also received, too. However, I am curious to see how his Gale Boomerang will do when coming back...which leads me to the last attack...

...the Spin Attack. Of any and all of his attacks, normal or special, this one has been buffed beyond Melee. The attack, when grounded, no longer charges, has more knockback and damage scaling and also has a much longer reach than before, meaning it has its Melee standards back (hopefully it can still semi-spike). But in terms of recovery, ready for a shocker? It's the best its been in any Smash game, as it goes much higher than it did in Melee, combined with better knockback on the last hit, and it doesn't rely on a lot of Link's momentum anymore like it did in Brawl; we can clearly see that Link has more distance using it here than in Brawl, when he was hit backwards in the footage. Combined with Link's faster air speed and slower falling speed...

I'd say Link is definitely more viable in this game than he was in Melee, but we'd have to see once Link's playable when we get the games. Possibly high or top tier this time? Who knows?
:4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link::4link:
Thank you for your input! I'll definitely be adding more to the OP.
 

Radical Larry

Smash Lord
Joined
Mar 19, 2014
Messages
1,994
Location
The Pocket Dimension
NNID
Crimson-Vulcan
3DS FC
1822-3761-9326
I'm telling you, he has been buffed to the point I can, without any embarrassment and hesitation, call him High/Top Tier. At worst, he should be top 25, and that's at worst.

I might also have to point out that Link's grounded Spin Attack clearly wobbles, too, meaning it has some vertical reach while on the ground. Also, his attacks seem to have more of the Melee sound effects when they connect to an opponent successfully.
 
Last edited:

Lozjam

Smash Champion
Joined
Jan 26, 2014
Messages
2,840
Links side smash does a clean 21 damage when both attacks hit the opponent
 
Last edited:

Morbi

Scavenger
Joined
Jun 21, 2013
Messages
17,168
Location
Speculation God, GOML
This is amazing news, I knew he was getting buffed from the videos that we have already seen; however, this was more than I could ask for. It seems as though everything is at the very least a slight improvement. I am more confident to main him once more. As long as he is in his Melee form, I would be content.
 

Scabe

Successful Businessman
Joined
Mar 18, 2009
Messages
3,510
Location
Canberra, Australia
Anyone know how fast his bombs take to explode? I remember watching Zelda Williams use Link and saw that bombs explode a lot faster. This could aid his recovery.
 

thedoctr11

Smash Apprentice
Joined
Aug 16, 2013
Messages
189
NNID
thedoctr11
@ thedoctr11 thedoctr11 are you sure this is your first thread? it looks amazing!
Haha thanks. It definitely is.
@ Scabe Scabe Good question. Bomb recovery would be a great for mixing up what's turning out to be a pretty good recovery for Link.

Side note: thought I'd never use good recovery and Link in the same sentence.
 
Last edited:

Ryu Myuutsu

Smash Champion
Joined
Mar 24, 2013
Messages
2,440
Location
Niigata, Japan
NNID
BahamurShin
3DS FC
3668-9945-1996
All of this new information about Link getting buffed makes me all giddy. Thanks for the info!
 
Last edited:

Lozjam

Smash Champion
Joined
Jan 26, 2014
Messages
2,840
Oh and Links dash attack does about 17%, and is very quick and has a large hit box , is also a potent finisher.
 

Fastblade5035

Smash Master
Joined
Dec 30, 2012
Messages
3,078
NNID
gnic2322
3DS FC
0645-6032-2207
It's gonna be tough, but after reading over his vast improvements, I think I might go back to maining him. Of course, he still has fierce competition with Toon Link and Greninja, but if he's as good as I hope he is now, he should have no problem winning me back.
Realistically I'll just co-main all three though :laugh:
 

Lozjam

Smash Champion
Joined
Jan 26, 2014
Messages
2,840
It's gonna be tough, but after reading over his vast improvements, I think I might go back to maining him. Of course, he still has fierce competition with Toon Link and Greninja, but if he's as good as I hope he is now, he should have no problem winning me back.
Realistically I'll just co-main all three though :laugh:
Toon Link actually doesn't look as good, from seeing the footage. I actually think Link will be better than him this time.
 

Fastblade5035

Smash Master
Joined
Dec 30, 2012
Messages
3,078
NNID
gnic2322
3DS FC
0645-6032-2207
Toon Link actually doesn't look as good, from seeing the footage. I actually think Link will be better than him this time.
That makes me so happy yet so disappointed.
Can we EVER have both Links be good? :laugh:
 

Lozjam

Smash Champion
Joined
Jan 26, 2014
Messages
2,840
It's gonna be tough, but after reading over his vast improvements, I think I might go back to maining him. Of course, he still has fierce competition with Toon Link and Greninja, but if he's as good as I hope he is now, he should have no problem winning me back.
Realistically I'll just co-main all three though :laugh:
Alsoi I will be maining Link, Palutena, Megaman, and Pit.
That makes me so happy yet so disappointed.
Can we EVER have both Links be good? :laugh:
I just don't think Toon Link has changed that much. It seems like Toon Link from Project M power and speed-wise. They still have a lot of time for balancing though
 

link2702

Smash Champion
Joined
May 10, 2008
Messages
2,778
IDK if anyone else noticed this, but bombsmashing/Fsmashing while holding a throwing item is still in.

that was one of the things I tested at the Best Buy demo.
 

Jade_Rock55

Smash Lord
Joined
Oct 4, 2013
Messages
1,047
3DS FC
4656-7001-2336
I'm at a lost for words...I mained Link in Melee and then completely dropped him in brawl and mained Toon Link.These buffs are looking amazing Link will definetely be one of the first I try in this game(Greninja,Link,Megaman I just like the footage of so many characters in this).So his new moves are good that's nice to hear.
 
Last edited:

thedoctr11

Smash Apprentice
Joined
Aug 16, 2013
Messages
189
NNID
thedoctr11
Thanks for the new info. Keep it coming! I'll be updating more as soon as I'm back from my trip this weekend. Wifi sucks out here.
 
Last edited:

Haiiro

Smash Rookie
Joined
Jun 14, 2014
Messages
6
Location
California
I'm liking what I'm seeing so far! I was disappointed with Link in Brawl, so I'm glad he's getting some buffs. I'm not sure I'll be able to play, but I'm going to try to go to Smash Fest today, and if I get a chance to play as Link I'll post my thoughts on him.

EDIT: I did go to Best Buy and I played as Link on the Wii U version. It was just one two minute free-for-all, but from what I could gather, most of his moves got a slight boost in speed, power, or range, and his spin attack carries him much farther in the air. Also, the physics in the game were much faster/heavier than Brawl's physics, which seem to work in Link's favor.
 
Last edited:

Naroghin

Smash Ace
Joined
Nov 5, 2013
Messages
684
Location
Rives Junction, MI
NNID
Naroghin
One of the players in the Brawl Link forum who got to try the game mentioned that the second hit of downsmash has horizontal knockback now. Below is the original post. Most of the data will be redundant (or confirming, depending on how you want to look at it) but there might be some good bits in there for ya.

ZaneThePure said:
Ok, Played 5 rounds of the game, won every match, and I loved every second.
First of all, Link's Up-b recovery no longer has that weird deadzone of momentum (more melee like)
As mentioned Z-air Auto cancels still.
I got some time to work some ATs and most of em still work:
OoS Up-smash works.
ZAC aerials work nicely.
ledge tricks like zedge and multi chain still work.
gale gimps still happen (if done precisely).
I swear I bombslid like 3 times.
Jab cancels are better than ever.
Bomb to footstool D-air is still totally a thing.
Gale induced 2-hit f-smash works, and the new horizontal trajectory on D-smash back hit makes it really nasty off gale tricks.
I had a hard time seeing it, but I could swear the BDACUS worked out of spotdodge. Couldn't land DACUS but maybe I failed it on the Pro controller...

Link jumps a bit higher, recovers a bit better, his rolls are great (especially backroll), spotdodge is still good, Dash attack is stronger but slower (seems like he dodges low hits on jump though >:D) and it seems like there is increased hitstun and led me to some nice hit-confirms. The trajectories on his throws are more useful, didn't really get a feel for whether it's faster or not. Increased tether length is GORGEOUS, and Link seems to hit harder overall.

I really hope the Fire Emblem stage for Wii u is counterpick legal, cuz I freakin love that stage. Link wasn't in the 3DS demo I played, so I got 2 rounds in with Marth instead. Marth still feels incredibly solid and I believe he's no worse off than in brawl. He's a tad stronger overall, and recovers a little farther, but I felt like his range shortened.(probably cuz I played Melee the day before...)
And the graphics/music/presentation was all wonderful for both versions. If nothing else the game will be a joy to play casually at the very least.
 

thedoctr11

Smash Apprentice
Joined
Aug 16, 2013
Messages
189
NNID
thedoctr11
So i've been noticing that although Link's new dash attack is a good KO move (14%) it looks easily punishable. Anyone starting to notice more of his weaknesses?
 

Jade_Rock55

Smash Lord
Joined
Oct 4, 2013
Messages
1,047
3DS FC
4656-7001-2336
The dash attack can dodge low hitting moves since he jumps.
 

egaddmario

Smash Champion
Joined
Oct 24, 2007
Messages
2,713
Location
MA
NNID
egaddmario
3DS FC
0946-2409-3627
Either i'm immature (which i am) or you might want to change the title of the thread- the "ysis" part of analysis isn't present and it made me giggle.
 
Joined
Jun 4, 2006
Messages
8,377
Location
Long Beach,California
The time I got to play Link wasn't long, but I found out a all of his aerials pretty much auto cancel and his Dair still has the meteor. His recovery is actually pretty solid now as well. It was worth waiting 5 and a half hours in line to play. Lol
 
Top Bottom