Yeah, you're right. I don't know what I was thinking at that moment. I was hesitant even when writing that. 8P
I actually have a friend who happens to be a very quick and aggresive MK, and the last time we played, he 2-0'd me a couple of times. : /
I haven't played him in a while, but I'll see if I can soon and I'll show you something.
Here's a video:
http://www.youtube.com/watch?v=LEAjZ0Z6rRM
You dont mind if I give some advice on the vid? Even though alot couldve changed from now and then, and I know I'm not a pro DDD or an expert on the MU(nor too much personal experience) but i think I could give some helpful tips. All of this is what I beleive would help and i'm open to correction or disagreement.
Well, at the start of the match, you almost immediately confronted MK with b-airs. I'd say that would be a no-no. That was how he was able to get inside you and string hits so quickly. The Meta was very aggro and you replied with being aggro back. I'm fairly certain that will pretty much get you punished consistently. On a stage as big as FD, at the start of the match you essentially have space to work when not being pressured. Before you charged in, the MK seemed to be prepared to glide towards you. Thus, I would have thrown a waddle(from across FD) to intercept. Then I would've thrown in a walking F-tilt and gone from there. I would rather condition the MK, intercept and punish approaches when in a neutral or winning situation rather than charge in.
Soo:
*More cautious approach, and dont approach when you dont need to. Punishment, punishment, punishment is what your going to be looking for.
*Use more waddles at long range. Also good for edge guarding imo
*More appropriate use of f-tilt. The only time you f-tilted I think was when the MK was like right in front of you O_o. Can also be used as an edge guarding tool at max range I believe.
*I've read that d-smash beats MK's tilt spacing game
Another thing seemed to be you liking to challenge MK in the air with f-airs or even on a couple occasions attempt to fair when MK was grounded. I really don't recommend this as 1; Fair isn't fast enough to avoid punishment, from aerial MK and 2; Trying to time f-air hit anyone really is pretty unreliable enough without the terrible lag when you hit the ground. Maybe a quick fair is good to get some room, but
only if you know it will hit. I'd suggest using fairs to retreat instead. I'd suggest using more b-air to knock away aerial MK. If you
did connect with a fair, good job, now back off unless you sent the MK flying.
Soo:
*Less aerial ~ lead to you being juggled
*Less F-air, more bair
*Mostly defensive aerials. I would only use u-air and b-air offensively
Lastly, I wanted to note your execution of d-air and inhale. Multiple times in the vid you d-air'd into the ground. That is a huuuge no-no. The lag is definitely not worth it. If you happen to be directly above MK dair is a pretty viable option in, I believe 2 scenarios.
Scenario 1: You both are not too far from the ground the MK is preparing to juggle. As funny as it sounds, I would d-air camp above him to deter an aerial approach, but its pretty effective from my little experience. Ok so hes not after you now, but instead waiting for you to land. I'd mix it up with an AD to the ground, or a reverse inhale, or pretend your out of jumps and fall for a spit second, use your last jump, then FF B-air. The last one appears to be the most risky but can ultimately get the MK away if it lands(can be shield-grabbed however).
Scenario 2: You are pretty high in the air and MK is chasing you into the sky. In this situation you can safely FF the d-air into the MK as the last hit will connect before you both hit the ground thus knocking your target away.
As for inhale, your execution was either pretty awkward or very good. Awkward meaning say you'd inhale from far away or not connecting and hold it like he'll fly into your mouth, leaving open to severe punishment. However a great use of inhale(and an application I use a lot) was 2:44 - 2:48
when you used inhale to cover your landing. Generally
I'd use more B-reverse inhales and falling inhales when the time presenting itself.
Soo:
*Know how to defend dair and inhale properly. However dont get predictable with inhale. Bair could be a good mixup in-between inhale I think.
Well thats my tips and advice on the vid. I hope I have been of help, and feel free to disagree and correct me if i'm wrong.