Hey everyone, I don't remember if I've talked with y'all about this but I wanted to know if we should discuss it here or if I should make a new thread....but I wanted y'all's input because y'all are some of the few who know what the deal is with Ness =3 (btw SUP SIMNA YOOOOOOOOO)
At Pound 5, someone was watching my Ness in some friendlies...sat nearby, and then asked what I'm sure collectively is our favorite question: what makes Ness so bad?
"Hmm...that's kind of a big question."
So I gave him a few bullet points...but he said he wanted to know more because:
He's working on Project:Melee and Ness is the character he's working on improving.
So I wrote him a 4 page essay on why Ness is terrible, and still feel like I missed some things =/
I also detailed what thing should/could be improved.
I recently got to play some secret version of Project:M and while I didn't actually play that version of Ness, Project:M Backroom members were watching on the stream, sent my friend [the guy who owns smashmods.com, which hosts the game's news/downloads] a "test bed Ness" for us to try out.
(remember, this isn't the current P:M version, it's a test version that they wanted me to try out)
- He has the OPTION to DJC
- I only played him a couple times but from what I can gather, little-to-no landing lag from aerial PKF
- PKT either has a tighter turning radius [if so, not by much] or it's faster
- N64 DAIR (weird as fuuuuuuuuuuuuuu to get used to!)
- from what I could tell, no swing jumping. you just fall instantly when DJCing
- usmash/dsmash do damage/knockback that's actually worth mentioning, and charging it holds the opponent in place [haven't messed with him enough to give any more details on DIing out or anything =/]
- PKFlash is FAAAAAST!!! It seems identical in both speed and range(!!!!!) to Lucas's PKFreeze in Brawl. And yes, it has the same incredible killing power.
Anyway...thoughts, ideas, criticisms etc are all welcomed
I think it's pretty beast that we can have a direct impact on what a character becomes =D