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General Moveset Thread

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Chris Sifniotis

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Oh I will, but my question was concerning the posting of movesets from largely non-Nintendo characters on this thread, not so much the pointing out of characters in the works for Flash 2.
 

Knight Dude

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Oh I will, but my question was concerning the posting of movesets from largely non-Nintendo characters on this thread, not so much the pointing out of characters in the works for Flash 2.

You can do that. A bunch of people do moveset of non Nintendo characters. Even the Make your Move guys do that sometimes. So it's no big issue.
 

Chris Sifniotis

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That's cool, thanks. I'm already somewhat aware of Make Your Move having posted a late entry. I have a number of characters in the works right now so in the future I'll be posted some of them here as well. :)
 

ClubbyBear

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I found out how to get into .ssf files. The only reason why I'm not making hacks is because I don't know how to remake ssf files.
 

NintenRob

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I couldn't be bothered typing it up again but check out my sig for my 8-Bit Man move-set.
 

Spazzy_D

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Simon Belmont's Movelist:

A: Whip Combo. Tapping A results in the standard whip combo from Castlevania Judgement.

A-Side: Over head whip attack. Comes in at an angle, has further range then all but the last attack of the whip combo.

A-up: Vertical Whip Strike. A whip strike straight up into the air, like in Super Castlevania

A-down: Slide kick.


Side Smash: Flame Whip -Castlevania 2's ultimate whip and a (temporary) power up to the Vampire Killer Whip in its other appearances. Hold the whip back and charge it with holy energy, lighting it on fire. The longer you hold the whip the stronger the fire effect.

Up Smash: Axe toss. Toss a battle axe above you, it will descend in a slow arc.

Down Smash: Holy water. Toss a bottle of holy water below you. The bottle will explode into blue flames damaging enemies on both sides of you.


Air Neutral: Spin Kick (See Richter's move's from Harmony of Despair)

Fair: Forward whip strike.

Bair: Reverse Whip Strike

Uair: Vertical whip strike

Dair: Downward whip strike (the air moves might be boring, but they stay true to Super Castlevania, which is probably Simon's most beloved appearance)


B: Dagger. Throws a quick, light damage projectile in front of you. Fairly spammable.

B-Side: Cross boomerang. Throws a slow moving but hard hitting projectile. Moves forward and then backwards in a straight line

B-Up: Upper cut (See Richter's move's from Harmony of Despair - Simon does a similar move in Judgment with more visual flair, it could be based on that move visually )

B-Down: Whip "Shield" - Spin the vampire hunter whip around you rapidly, reflecting all projectiles (at an angle, not back towards your opponent) and dealing small amounts of damage with no knockback at a rapid pace. Move originates in Castlevania: Circle of the Moon.

Dash Attack: Tackle (See Richter's move's from Harmony of Despair)

Final Smash: Stop Watch - everyone but Simon is held in place, making it easy for Simon to go up to them and knock them out. Other options include item crashes and the powered up flame whip, which would make all whip attacks hit as hard as a fully charged side smash.

The whip will be used for grabs and tether recovery. Simon should also be able to crawl and whip at the same time, like in Super Castlevania.
 

DustyPumpkin

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http://dustypumpkin.tumblr.com/post/53954160007/i-have-been-waiting-my-whole-life-for-this-moment

Normal Special: PSI Brainshock- Similar to PK Flash and Freeze. It has slow horizontal movement, like PK Flash, but moves from top to bottom quickly. When the opponent is hit, he is sent upward a decent distance, enough for combo setups and is given a poison flower on his/her head. The flower lasts longer depending on the charge. Ninten will yell “Brainshock” when he does this move.

Up Special: 4th D Slip- Ninten teleports up in the air to recover or move around the stage (same as Mewtwo’s teleport from SSBM only a small glowing box of PSI surrounds him). If performed in the air, he will perform a SuperMan like flying pose, disappear and than reappear. When he re-enters in the air, he appears arms outstreched in his direction. When he re-enters on the ground, he performs a flashy pose, legs and arms outstretched, looking down and away than quickly returns to his normal stance.

Side Special: PK Beam- Ninten yells “PK Beam” and shoots a small lazer beam out of his eyes (similar to ROB’s lazer except it has limited range, and it doesn’t travel through enemies).

Down Special: PSI Hypnosis- Ninten quietly says “Hypnosis” causing colorful hypno circles to flutter around him (the hypno circles look similar to the ones in Earthbound). Enemies caught in this will fall asleep. The amount of time they remain asleep depends on their damage level and how close they were to Ninten when he hypnotized them.

Final Smash: EIGHT MELODIES- Ana and Loid teleport onto the stage and start singing the 8 melodies with Ninten. Ninten sings the first few words before running off to rejoin the fight. During the song, all Ninten’s Enemies will remain asleep with large flowers on their heads, untill Ana and Loid finish the song.

Alt Smash: EVE - The Robot Eve rises from the background Smash down on the stage, Firing Lasers and whatnot.

A – Does a quick bunt with his bat.
A Combo – Follows the Bunt with a kick.
Forward Tilt -Swings his bat with one hand horizontally.
Down Tilt – Holding his bat horizontally with both hands, pushes it out and back. Causes the opponent to trip.
Up Tilt – Flips upside down and does a kick with both feet, there are lots of PSI sparks.
Forward Smash – Uses PSI to swing his bat for him. The damage when performed normally is not great, but it quickly grows expotentially when charged. When fully charged, it’s damage and knockback is stronger than Lucas’s Up Smash. Requires at least 1 second of charging to deal any dangerous damage.
Down Smash – Does a BreakDance, similar to Luigi’s Down Smash, except a spark of PSI bursts at the bottom of his foot on his left and right side. The burst of PSI does more damage and knockback than his general person does.
Up Smash – Pulls out the Slingshot from his back pocket and shoots it up. It shoots a concentrated mass of PSI a short distance up for it explodes, similar to PK Flash. (simmilar to Snake’s morter UpSmash)
Airials…
Up Air- Does a headbut like Ness’s up air, only with lots of PSI sparks
Neutral Air – Forces his legs out. A sex kick, like Luigi’s and Mario’s.
Forward Air – Fans out his legs and forcefully swing his bat straight down with both hands. Slow, and a Meteor Smash.
Back Air – Twists a bit and swipes horizontally with his bat behind him.
Down Air – Ninten flip upside down, holds his hand and points down. His finger generates a quick burst of PSI that sends the opponent up. Moderately strong, but not great knockback. Good for sending the opponent a fair distance up as a set up for combos.
Grabs and Throws…
Grab-Same as Ness’s from SSBM
Down throw- Phycokeneticly slams victom into the ground
Forward throw- Sends victom flying with bat
Back throw- Phycokeneticly throws victom
Up throw- Kicks victom up in the air

Other…
Taunts…
Up Taunt – Sneezes, a reference to how Ninten could catch a cold in Mother from Sick NPCs. If Ninten does this close to an enemy, they will recive a small poison flower on their head.
Side taunt- *Running on spot then jumps yelling* “Go For it!”.
Down Taunt – Asthma. Ninten starts Gasping and Wheezing but then quickley grabs an inhaler from his pocket and breathes in.(In about 2 minutes Ninten starts suffering from Asthma making him slower & Weaker use this taunt to cure it. If this taunt is used when Ninten isn’t suffering from asthma, he will simply shake his head and put it away to let the player know he does not need it yet)

Waiting…..
Pulls a funny face
Brushes down his shirt
Hands on knees panting heavily(When he’s suffering from asthma)
On screen apearence…
Teleport’s onto the stage with PSI teleport. After his re-entry, he trips and falls before comming to a stop. He shakes the soot of his head before standing up and getting ready to fight.

Victory Poses…
Shoots sparks of PSI out of his eyes before entering a flashy pose.
Jumps up and down chearing for himself before entering a pose similar to his clay model pose.
Sings a few words of the 8 melodies.
Prepares to PSI Teleport, Trips, BOOM EPIC FAIL!
Losing Pose…
Claps, but faces away from the screen (a reference to the Mother’s game over screen)

Because Ness and Ninten are so similar looking the following steps are used to make it easier for players to tell the 2 apart…
Ninten’s hat has a black brim and he wear’s it on the side.(Opposite of Ness’s)
Ninten wears a red neckerchiff instead of a backpack
Ninten’s shoes are blue and his socks are red
His hair style is different from Ness’
Ninten carries his bat around all the time (as apposed to how Ness only pulls it out when he swings it)
His striped shirt has red stripes added to it, in addition to the blue and yellow
Ninten’s voice is different from Ness’ and he speaks with a central American accent (No clue what that is, this was make ages ago)
Due to Ninten being younger (he's like 12) he’s slightly shorter than Ness and Lucas which also makes him lighter and a bit more floaty

And that Ladies and Gents is my Moveset for Ninten

uwu
 

Rockaphin

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I'm actually shocked that the Villager doesn't use the fishing rod(At least that we've seen). I honestly thought his up special would be a tether recovery using the fishing rod.
 

Sahfarry

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I'm a huge advocate for Deathborn in the next smash. I can only think of his special moves right now, any suggestions would be appreciated:

Neutral Special: Darkfire- Basically a fireball, but it is somewhat large and moves very slow. Its on-screen duration will be pretty long. When hit, the opponent will be stuck in it, similar to Ness' PK Fire. This can be held down to charge it up. The size will not change very much, but it will become darker and deal more damage. If he moves will charging without firing, the charge will be lost.

Up Special: Death Dive- Works similarly to Capt. Falcon's Up Special. It would have a similar height. The difference is that when the move connects with an opponent, Deathborn will choke the person for a moment, causing lots of damage, and throw the person downward. This will not put the player into a helpless state, but it will take them a split second to be able to react.

Side Special: Energy Pillars- Forms 3 pillars in a row in front of him that are somewhat shorter than his height. Each pillar would cause damage if it hits an opponent, and forces them back a little bit. In the air, the pillars would be smaller and fall from the air for a very short amount of time before disappearing. It can be aimed down in the air if the joystick is moved down at the right time.

Down Special: Dark Portal- A portal opens up, and Deathborn goes into it. This will work like Meta Knight's down special. You can choose where you want him to appear, but with a shorter range and startup time. It would cause more damage that MK's if you occupy the same space as somebody else while exiting.

Final Smash: Outer Limits- This works kind of like Marth's Final Smash. He rushes forward, and everyone he runs into will be grabbed. At the end of his forward rush, a portal will open below him and he will take grabbed players down onto his own version of hell (like in GX) where the Dark Shneider will run over them, much like Capt. Falcon's. This will not cause as much knockback because of it's increased range and the "grabs" that harm the players.
 
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Gengar84

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I had a pretty out there idea for a potential character in Smash: Lysandre from Team Flare. Unlike Pokemon Trainer, Lysandre would actually physically fight and use Pokemon for different attacks. This could work similarly to Yuna from Final Fantasy: Dissidia 012. I was thinking that his Smash attacks and Special attacks could utilize his Pokemon team while his other attacks could focus on Lysandre attacking physically.

Weak Attacks

Neutral: Lysandre attacks with a combo of punches followed by a fierce kick diagonally upward (think Shawn Michaels' Sweet Chin Music).
Up Tilt: Uppercut
Down Tilt: Low sweep that trips the opponent
Side Tilt: Strong straight punch

Smash Attacks

Up Smash: Mienshao uppercuts the opponent and sends him flying into the air. This could be a set-up move for Lysandre to follow up with an air attack.
Down Smash: Gyarados slams the ground, letting out waves that attack both sides.
Side Smash: Pyroar lets out a Fire Blast, which is a short-range projectile attack that damages and burns anyone hit by it.

Specials

Neutral B: Gyarados coils around Lysandre and unleashes a hyper beam. the longer B is held before release, the stronger the hyper beam will be.
Up B: Lysandre rides Honchkrow diagonally upwards and attacks his opponent.
Down B: Similar to Lucario's counter. Mienshao blocks the opponent's attack and counters from behind.
Side B: Pyroar unleashes a Noble Roar. This will break the shield of anyone hit by the sound waves and put them it and put them in a shield-break state (similar to Mewtwo's Disable attack from Melee).

Dash Attack: Shoulder tackle (similar to Ganondorf's)

Air Attacks

Neutral: Similar to Mewtwo's Neutral Air. Lysandre zaps his opponent with an electric force field.
Up: Flip kick, similar to Captain Falcon and Ganondorf
Down: Lysandre dives diagonally downward on Honchkrow, similar to Shiek's down aerial
Side: Lysandre delivers an axe kick that spikes his opponent downward

Throws

Grab: Lysandre grabs the opponent with his Dr. Octopus Tentacles
Pummel: Lysandre squeezes his opponent with the tentacles
Up Throw: Similar to Mewtwo's Melee up throw. He throws the opponent into the air and fires a series of lasers from his tentacles diagonally upwards.
Down Throw: Lysandre's tentacles slam the opponent into the ground and Lysandre stomps on them
Side Throw: Lysandre's tentacles pull the opponent close to him and he strikes them away with a powerful straight punch.

Final Smash

Final Smash: Ultimate Weapon: Lysandre summons the ultimate weapon to fire into the sky. It then rains down laser beams similarly to PK Starstorm. This can set the ground on fire and damage anyone who touches it.
 

MYM'r

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Kalos Trainer (with Chespin, Braixen and Greninja)

Chespin
Standard Special: Pin Missile - Chespin grows glowing claws and throws them forward. They resemble Pit's arrows.
Side Special: Vine Whip - Chespin swings a vine forward and grapples an opponent. Chespin is pulled toward the victim and slams into them with his feet
Up Special: Leaf Storm - Chespin summons a whirlwind of leaves to lift him up. If Chespin is on the ground, he can charge the Leaf Storm and shoot it forward or up
Down Special: Seed Bomb - Before Kalos Trainer calls Chespin back, Chespin places two seeds next to where he switches from and this act like proximity mines. Kalos Trainer throws out another Pokeball and who appears?

Braixen
Standard Special: Fire Spin - Braixen twirls in place creating a ring of fire around her. This ring stays in place for 5 seconds before vanishing.
Side Special: Psychic - Braixen shoots a beam forward from her wand and if it hits somebody, she has several options. If you press the A button after they are trapped in the Psychic, the victim will slam into the ground below them. If you press the B button, the opponent will be attacked by psychic fire.
Up Special: Gravity - Braixen's eyes glow as she lifts up by a mystical force if she is in the air. If she is on the ground, any body or anything in the air of above her will slam down to the ground. Anybody or any thing on the ground near her will be lifted up as if they or the item had jumped.
Down Special: Magic Room - Before Kalos Trainer calls her back, Braixen creates a pink, transparent box around her as the Pokeball absorbs her. This box negates all projectiles thrown at it and if an opponent with an item gets too close to the box or passes by the box, their item disappears. Once the next Pokemon appears, the box is shattered and the shards can do damage as well. Then, the final pokemon appears...

Greninja
Standard Special: Water Shuriken - Greninja calls water to his hand and swings his arm to throw the shurikens made of water. It scatters in front of him. If he uses this in the air, it goes downwards in a 45 degree angle.
Side Special: Aqua Jet - Greninja makes a ninja handsign as he dashes forward like a torpedo, water surrounding him.
Up Special: Lick - Greninja uncurls his tongue to grab the ledge.
Down Special: Extrasensory - Greninja makes a ninja handsign as a psychic ring appears around his body. If anyone is near Greninja when he creates the psychic ring, they will suffer quite a bit of knockback. Chespin then appears and the cycle starts all over again.

Final Smash: Wood Hammer-Trick Room-Rain Dance
Kalos Trainer sends out the other two Pokemon that are not fighting and Chespin jumps on one side, Greninja jumps on the other and Braixen levitates in between them. Chespin creates wooden vines on his side that jab at opponents. Greninja creates a torrent of water while it rains on either side and Braixen sends out psychic panels that barrage opponents.

Theme: [Pokemon X and Y Trainer Battle] https://www.youtube.com/watch?v=aUHEH48xCpk
 
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