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Who is the best character to practice chain throws on first?
various from person to person, I started with DK, but I'd recommend learning the light guys first. They're the hardest matchups so you might as well get them down first. So, MK.
and
How long does it take until you actually get good at chain throws?
Again, it varies from person to person and it varies depending on what you consider "good." For one character, it shouldn't take that long at all.
idk, I use pivot desynch. Does anyone actually use the SND?Can I get any advice on the timing for the standing Nana desynch iceblock? I always end up doing either Squall or reverse iceblocks. What am I doin wrong?
bowser. he's big and very forgiving if your timing isn't perfect.Who is the best character to practice chain throws on first?
and
How long does it take until you actually get good at chain throws?
So then what's the best desynch to use and how exactly do I do it? Because if pivot's that good I think I'm doing it wrong >_<idk, I use pivot desynch. Does anyone actually use the SND?
Lol, Bowser can't be hobbled. He has weird size proportions and can't be done. Uthrow hobble, I'm not sure if that works or not though.hobblehobblehobble
Your point is dead.
You can hobble bowser easily, just substitute ice block for jab
Easy.
(n?)
... I SND all the time, even within other moves. its very useful for defense I believe, as pivot is for mind games/offense.idk, I use pivot desynch. Does anyone actually use the SND?
no, she jabs.Does nana pummel the opponent too?
ok thanks! One last thing do youhave to be desynced?Just get Nana to walk forwards slowly. Tilt the control stick, don't tap it.
once you land a grab, they are desynched, but no, going into it you dont have to be.ok thanks! One last thing do youhave to be desynced?
I haven't tested it much, but I know you can boost pivot grab behind fast fallers like sheik and falco, at least at moderate percents. I'm not sure if they can jump out at higher percents or not, but it's how I get the fast fallers to obnoxious percent when it's just SoPo. Their boost pivot grab is pretty good, so I can imagine it working with a regular boost grab.I was thinking and does anyone know if boost grabs can increase the % we dthrow cg characters?
I can't test this right now. Anyone? It could be helpful. Imagine if we could get mk to like 90% instead of 65 with just dthrows.
actually, this is interesting.count the number of DJ's if they always finish with tornado then run away > pivot grab when you see it coming
you could, but its not the best option in the least.Ok so I was wondering if I could just hobble CG somebody to death or is that banned or anything? Hopefully it's not...
damage output and the ease with which they can escape if you mess up even slightly make it a less desirable option. it will take you at least 4 times as long to hobble a person to kill percents than if you just CG them. thats 4x the time that you can mess up and they can escape. its easier and more efficient to just learn the CGs so you can kill them quicker with less fuss.Why not? I find hobbling much easier than CG'ing at least much easier on heavies like Snake and Dedede. Which is why I can 0-death meta but can't CG snake for the life of me. I prefer to hobble them to death <3
I find that hobbling is underestimated. You can smash hobble...hobbling won't work as well against good players. i'm fairly sure you can SDI it, and if not, then its noticeably harder to get perfect when you get them over 100%. it would be more to your advantage to just learn the CGs. if they aren't your forte then you should work doubly hard on them. thats really how you should approach gameplay in general.