FrozenHobo
Smash Hero
if he DIs badly then most likely.I'm trying to look for grab releases on Wario with a Wario main off a edge. Would d-tilt semi-spike him in a diagnal to the corner?
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if he DIs badly then most likely.I'm trying to look for grab releases on Wario with a Wario main off a edge. Would d-tilt semi-spike him in a diagnal to the corner?
In the case of b-throw and d-throw, heavier characters take more time to throw. And the overall difficulty depends on weight, floatiness, air speed and character size. Basically, just take each character to Training mode and figure out which grab works best on them.I'm trying to look for grab releases on Wario with a Wario main off a edge. Would d-tilt semi-spike him in a diagnal to the corner?
Edit: I don't understand what causes the differences in timing between characters in let's say, b-throw alts. The heavier the character, the later you grab after throw, or sooner?
What makes it more difficult to alt certain characters than others? I can infinite olimar's pretty far with b-throws, but I can't get one bthrow alt at all on Ganon or Wario. What's my problem? I mess with different timings and I can't get one ever.
Easiest CG to perform on Ness Lucas and Jigglypuff?
This isn't really true.Whichever one you are best at.
jump back then SH forward with a blizzard, should outrange his fair and give you enough time to get onto the platform and MAYBE even a grab if you do it right, or bait and fair to miss and get on.Another question.
I recently was fighting Sethlon's Marth with my ICs. If I got on the edge, I couldn't find anyway back on. If I ledgejumped;fair.
drop to Squall;fair
ledgeattack;fair.
How do I get back on the stage??? That's my problem. >_<
hack your wii and use the Giga Bowser and friends codeset to start as sopo.this question might sound a bit strange but whats the best way to kill nana?
i have been trying to practice fighting when i only have popo and i want a quick way to dispatch her.
i would prefer not to hack my wii (i also don't have the faintest clue how to).hack your wii and use the Giga Bowser and friends codeset to start as sopo.
Up-B "correctly" on the side of a stage, hehe.this question might sound a bit strange but whats the best way to kill nana?
i have been trying to practice fighting when i only have popo and i want a quick way to dispatch her.
What attacks of ours safely go through Peach's DAir?
I usually just Bair them, or....the above quote.Uair obviously does, but Peaches usually make it hard to land that move. There are a variety of other things I do against dair depending on how Peach is using it.
It truly depends on who your playing against and where te opponent is, and what they are doing. In most cases I personally use Shield grab because I usually run-powershield the opponents attack and grab.What is better for chain grabs?
Shield Grab or Z?
What made you think we doubted your CG's...ok i just did a 0-death with one of the cgrabs i mentioned above it is legit (the vid is of me vs a cpu) i tested it vs a humen though....... does anyone want the vid and can i have someone post it up on youtube?
good point lol btw the ironic thing is the cg where you have to fox trot is beyond simple to do just looking at it youll be amazed on how effective it is and it also is a more unique way to proform the standard bthrow fthrowWhat made you think we doubted your CG's...
Anyways, the reason why we don't do those flashy grabs is because they usually are more unsafe than just doing normal throws. There are many CG's the ice climbers can do, some we may have not even found out, but the thing is, the CG's that are simple and use normal throws tend to be safer... The CG that you explained in that wall of text has the issue of needing you to run, which at higher risk of tripping. Also, some players mash faster than CPU's so your grab may not be as legit as you think.
What are you trying to prove here... It's a Q&A thread...
When Peach approaches you with arieals blizzard goes through everything she has. You dont really want to spam it though because she can just turnup you if she knows you are going to use it. Try not to get caught under it shielding because it will eat like half of your shield and they can just do it again to shield poke. If you do get caught under I think you can nair OOS and it will hit her before she can do anything else(?). Bairs are also really good if she is hovering at the same spot because it is much harder to punish than blizzards.What attacks of ours safely go through Peach's DAir?
Yet another cg to do that can make you trip.good point lol btw the ironic thing is the cg where you have to fox trot is beyond simple to do just looking at it youll be amazed on how effective it is and it also is a more unique way to proform the standard bthrow fthrow
Nana during belay has invincibility while rising because she has a hitbox covered around her that interacts with both projectiles and melee (which means that if any hitbox touches her, it gets canceled rather than hit her). This is important to know because unlike being truly invincible, Nana actually CANCELS the attack being throw out compared to having the attack go through her, being both good and bad in it's own way. In exchange for having a safer belay (since canceling obstacles that could get in Popo way while Nana is pulling him up is nice), you have to understand that if you hit a player or object while Nana his reaching for the ledge, the belay transforms into a failed tether belay or normal belay (as though you belayed with no edge around). The problem with this failed tether belay is that Popo doesn't get pulled by Nana to the edge (meaning you take a slower time getting to it) and that the angle of Popo's recovery isn't as clean. In a successful tether, Popo gets pulled in a straight path toward the ledge by Nana but in the failed tether version, Popo himself tugs on the string resulting in a weird "bounce" which is more unsafe because 1. Popo is traveling slower and 2. Popo isn't guaranteed the ability to grab the ledge because if you get a failed tether belay while you are doing belay at it's maximum height, you will be at the risk of not getting enough height to reach the edge and you are susceptible to being pushed away by a wind push move since your air speed becomes a factor unlike the tether version where even if you get wind pushed, you will continue flying toward the edge. This bounce effect only occurs when Nana collides with something while reaching for the edge which means that if you do this against an opponent as an attack, Popo will still rise the maximum height he is supposed to when you do the belay with no edge around you (I think that's really ******** because in Melee the bounce property applied making belay have a less punishable ending lag due to less dead air time)yeah sorry for the doubles, not like there's much discussion in here anyways, ice climbers forums are dead. I've been playing them for a good while and putting a whole lot of work in but I'm just trying to get facts straight to try and reinvigorate this place with discussion and stuff.