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You're doing this on Battlefield lower platforms? I just tuned in, but I haven't been able to do this consistently yet.Amazing news, falling through a platform while standing on it allows this to be done easily, and fullhop dair works when under the low plats as you end up right on the plat. May work from low to high plats too.
Did this in a recent game. 42% damage in 2 hits.Got some useful tech with upsmash. When your opponent is cornered you can do upsmash, dash, upsmash and then repeat or mix it up to throw your opponent off guard. Sometimes I corner my opponent, dash, up smash, dash, up smash again or ftilt. If they know I'm going to cancel upsmash and try to roll I do upsmash then downsmash.
In other words, you can use Dair to get back on stage while it's active? Does the Dair landing lag cancel, of which you and Jmac were talking about earlier, work or does it have to be a platform? Could you tell me more about the Flame Choke? All I know is that when holding on to a ledge, you can back jump and use Aerudo (I hope I'm using this right!) to get back on stage.Also! @ Zargerth mentioned tipman with all aerials so I explored it. You can hit them with dair and get on the stage as well as choke over the ledge for a nice cide surprise.
It is very difficult to land with it but when I do it was just short of a cancel I think, maybe with slightly off timing although unlikely.In other words, you can use Dair to get back on stage while it's active? Does the Dair landing lag cancel, of which you and Jmac were talking about earlier, work or does it have to be a platform? Could you tell me more about the Flame Choke? All I know is that when holding on to a ledge, you can back jump and use Aerudo (I hope I'm using this right!) to get back on stage.
I wouldn't worry about choke being techable. Just learn to read when your opponent techrolls inward (which you can cover with buffered F-smash or Flame Choke) and you'll be fine.I main falcon, please don't shun me! I love Ganon though, and if I could make him competitive, I would use him in tournies against players I wanted to shine on. That said, I've been trying things out with him and since choke is techable, I've been trying to find a way to use it on stage. Short hop choke or choke as soon as you leave the ground. Has this been tested? I've been trying to tech out of it and it doesn't seem like you can. It may just be what needs to be used, and it seems to work on most characters, except small ones.
But how? In the grounded version they are struck to the ground, which can be teched, but in the aerial version, Ganon physically choke slams them. They can tech the choke slam?I believe it can be teched and combined with the heavier end lag it's not something I'd overuse.
Another easy way to do it once you get the timing down is to short hop and rising bair/uair* at the peak of your short hop, this should give just enough height for dair's hitbox to come out.Amazing news, falling through a platform while standing on it allows this to be done easily, and fullhop dair works when under the low plats as you end up right on the plat. May work from low to high plats too.
I'm not quite catching you with what you mean by "pickup", help me out here Z1G.GYRUDO (Gerudo > Gyro Down Toss)
Ok, so I messed around with ROB's Gyro today, and Ganon can do some freaky stuff with it.
While holding the Gyro:
Gyrudo > pick up > FToss
I recommend Smash Tossing as it deals more damage and comboes more reliably during the FToss.
It does a whopping 36%.
Best thing about it, except the nasty damage, is that it works from like 0 to 80%, so it's not really a %-dependant combo.
Kills very early by the ledges as hit as the FToss its ROB while he's already close to the Blast Zone.
There are more combos as well, but they either aren't as reliable, does less damage, does only work on very low %s, or doesn't true combo.
Gyrudo > Wizkick 35%
Gyrudo > iDA (weak) + pick up > FToss > iDA (Strong) 60% (Not very reliable.)
*sob*
He simply means grabbing the gyro again after your throw it down to hit after side b, since after you throw the gyro downwards it is still in range for you to pick it up.I'm not quite catching you with what you mean by "pickup", help me out here Z1G.
Pretty much what Jiom said. After he's hit by the DToss, the Gyro is in range for you to buffer picking it up and then buffer throwing it.I'm not quite catching you with what you mean by "pickup", help me out here Z1G.
Yes you can and it sucks because the opponent actually recovers while you're still in the ending animation of the move and can punish.But how? In the grounded version they are struck to the ground, which can be teched, but in the airial version, Ganon physically choke slams them. They can tech the choke slam?
Ganon just can't catch a break...Yes you can and it sucks because the opponent actually recovers while you're still in the ending animation of the move and can punish.
So did I, but my training partner teched it as Kirby 2 days ago and was able to punish with Fsmash. I didn't even understand what happened.I thought the 1.0.4 update that reduced some of his landing lag also made the aerial Flame Choke untechable? At least, that is what the wiki for Ganondorf currently states.
Exactly. The Dash gets canceled by the Down Toss.Thanks for this, I wasn't too sure that banana choking still existed.
So stutter step is just an IDA with banana after the choke?
You mean his dair lag cancel?I'm not sure if this has been mentioned above but Ganon can thunderstorm with the use of platforms (notably BF). SH>rising Dair allows him to land on any platform with no lag even though the hitbox comes out low enough to hit the entire cast. In many cases it's a guaranteed followup to any throw if they don't tech (provided the trajectory puts them on/over a platform, obviously), and if they do tech, the cancelled lag means you can respond in any way you want. This is not reliant on perfect timing or connecting either (unlike Izaw's lag cancel) and can be done off shield or without hitting anything. Also, this covers all the parts of each platform on BF and can be done by dropping through a platform as well, meaning the lower platforms can be approached from the top platform.
I have been developing this quite a bit in the lab against lvl 9s. It's been difficult as of late, though, because I can't get them to touch the platforms anymore.