Not only are they straight ripped from other characters (just when Ganondorf's animations would have fully diverged from Falcon, otherwise), they just don't fit his established playstyle or design well at all.
Ganondorf's Smashes in Smash 4 synergized fairly well with his moveset, with the F-Smash working very well as a Flame Choke followup and U-Smash being a great baiting tool. Now, his new Smashes are even more laggy than before and can't create or capitalize on good setups.
Also, he has long been established as a puncher in Smash, and the vast majority of people like him this way. So why does he need to pull out a sword to finish opponents? The lack of range is part of Ganondorf's flavor, yet his Smashes, some of his signature moves, completely contradict that.
I'd definitely say that his new Smashes are a good example of how making characters more faithful to canon actively harms them as Smash fighters. It doesn't always work.
His smashes aren't anymore tacked on than Ganondorf was as an entire fighter in Melee, where nearly everything he had was straight ripped from another character. It's only a problem to you
now when it's repurposing something you personally disagree with.
What synergy did his moves have? He's a superheavy weight with low speed and high attack power. He doesn't have "real" combos, he just hits you once and it's supposed to be his equivalent of a 3-4 hit combo that other characters need to perform for the same amount of damage.
Also, have you played Ultimate? Heck, did you even play the not-finalized version that is the demo? How do you know what Ganondorf can or cannot do with his moves or strings? How do you know how he'll play or what he'll play like when the final game is released? Were you given a special privilege to play the game that no one else got? Are you developing the game as a member of the team with Sora ltd. or Bandai Namco? How do you know what moves set up into each other? How do you know that these moves
don't set up into each other? Where's your information source?
Since when did anyone use Ganon's non-up smashes for anything other than
very niche situations? Ganon's dSmash was flaming hot garbage. And even then, since when was his range ever in question as one of his weak points? He's had pretty decent range all things considered, though he should've had slightly more when you look at his size. The only thing you can actually say that was of poor range was his
grab, which makes it clear that you don't even know what Smash Ganondorf is
even good or bad at. You literally do not know what you are talking about.
"Long been established as a puncher in Smash." More like poorly established as the wrong archetype of character for 17+ years in a spin-off game that is supposed to
honor the characters it boasts and has had 3 separate chances to fix that, and only now are they actually making definitive progress toward that goal. Also, what "vast majority" are you pretending exists here? The vast majority want
canon Ganondorf. Very RARELY outside of Melee has anyone with any knowledge of the character in the Zelda series—with respect to his character in the games he's in—ever been A-OK with him like this. You are in such a puny minority that I'd say that people who agree with you make up less than
10% of the total fanbase. Heck, doing some quick check with the Poll on the "A Great Evil Walks the Earth" thread and it shows that the people who actually prefer his punching moves only account for
9% of the individuals who voted. If that is any indication of the larger fanbase then you are but one of a
very small few who actually disagrees with
literally everyone else that has an opinion on the matter.
And again, have you played the new game yet? How do you know his smashes suck? How do you know the canonized version of Ganondorf is less effective than his already
really crappy current Smash self? Did you try the demo? Did you do extensive testing with his moves, which is something even the pro players had a hard time accomplishing despite having several hours-to-days of access to the demo?
I highly doubt it.
The other 84% of people who like Ganondorf as a character want his sword attacks; absolute indisputable fact and objectionable truth. (The other 7% were unconcerned with it entirely). Outside of Ocarina of Time, Ganondorf has
always used sword attacks. They even added it so that in Skyward Sword it was clear that Ganondorf is the incarnation of the hatred of a sword-wielding Demon King. His Final Smash is a form of him that uses swords. It's literally ingrained into his character, just as much as swords are ingrained to be a part of Link's character. Anyone who refuses to see this is in deep denial and cannot move on from an idea that was never true.
Your headcanon states that Ganondorf punches; your headcanon is
wrong. Smash's version of Ganondorf is
wrong. Giving him swords is literally the best thing they've ever done for him and his fanbase in the entirety of the Smash series
other than adding him into the game.
Honestly this thread looks to be another bait thread just like the last one you made. It's clear you're doing nothing more than complaining about something only you and a
handful of other people dislike and the vast majority are constantly asking for.