adom4
Smash Lord
Yeah i got it mixed up lolProbably the opposite, is my guess.
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Yeah i got it mixed up lolProbably the opposite, is my guess.
There's also a slight knockback increase which may actually help out more than it seems. Many times characters would be able to follow up and attack after getting hit by dark dive, this may create that small difference.Dark Dive buff seems quite lackluster. It's just an increase from 11% to 13.8%, while Falcon Dive does 17% in total. Still something, I guess.
I am more interested in choke, do you know if the choke change means anything important?There are no changes to startup time. While SOMEONE probably got SOME endlag or landing lag changes we have yet to find, I wouldn't hold your breath.
I'm most interested in seeing how this new nair works.
I don't have much documentation for the parameters of command grabs. All I know is that parameter 6 was increased a bit on his side-b command grab instructions... it could be a positional offset or some sort of size, but I can't say for sure.I am more interested in choke, do you know if the choke change means anything important?
It should be worth noting that increasing damage increases knockback by default, so that's ON TOP of the knockback buff. It probably won't kill unless you go for a stupid air dodge read at the top but it creates space and that extra distance is that much further away from the stage you can stage spike from.There's also a slight knockback increase which may actually help out more than it seems. Many times characters would be able to follow up and attack after getting hit by dark dive, this may create that small difference.
I think we need to see it in action. Not sure if the wording means that Choke now has a special property to beat out any attack or if the grab range(purple glow) got bigger?I don't have much documentation for the parameters of command grabs. All I know is that parameter 6 was increased a bit on his side-b command grab instructions... it could be a positional offset or some sort of size, but I can't say for sure.
From how it's phrased it sounds like the damages were swapped, i.e. first hit does 10% and second does 12%.I'm most interested in seeing how this new nair works.
We can't be sure how things will turn out until we get to see in experience.All in all, nothing to write home about.
It might make Ganon turn around so the 50 angle is behind where you start. This´ll make the angle similar to before but it changes the facing angle for better defensive options if you hit a shieldAnyone have any clarity yet on the "Facing restriction set to 4" on DSmash?
And also the "Hitbox moved up 2 units" on DAir? How far is 2 units?
Just a heads up, try not to double post. Just hit the edit button.Also yo does this mean dmash into flame choke is a true combo?
...Taco?I agree with Taco in that which I think the ambiguous NAir and choke changes present any real significant hope. But I think the others are worth noting, too. DSmash, for one, sending forward makes it a really dangerous option for choke follow-ups near the ledge.
Oops. Fixed....Taco?
Also, I'd be more excited about Dsmash changes if it weren't...y'know, Dsmash.
yes it didSo did Nair get changed again?
Can't check OP for details, SB keeps crashing on me >_>
Yeah, it has.Did short hop Uair always autocancel? Im newer to Gdorf in comp play but I don't remember this being a thing
Wow wish I had known that :/ well thanks for the replyYeah, it has.