Yes and no, I feel like I have to side with the aggressor (in most cases) even if they lose because of how much more fun it is to watch. A Ganon that only dash>Pivot>F-tilts just to punish aggression from the other doesn't really prove anything to me.
I personally hate waiting for safe damage with Ganon. Id say my playstyle is 25% patience 75% hard reads.
If that's all they can do, shouldn't it be easy to beat?
Not that Ganon dittos prove categorically who's a superior player overall, but if you lose a Ganon ditto, no matter how someone plays, you lose the Ganon ditto. If you lose, you lose. Some say Ganon dittos are all about who gets the first hit or first hard read -- couldn't everyone who loses to Ganon undermine their losses and the Ganon's wins by saying "Ganon just got a lucky read/was more patient than me"?
What makes a good player is the ability to either 1) make someone play your game or 2) beat them at their own. If someone loses a Ganon ditto, I think they'll experience no greater *********** in growth as a player than to tell themselves that "had this not happened, I'd have won," rather, the ideal mindset should be "I should've just performed that much better to compensate for any mistakes."
While I agree that I always root for people who <don't> play lame, I can't say I fully engender the idea that someone not proving anything to me means I didn't earn a legitimate loss. If we acknowledge only the skills <we> deem virtuous and worthwhile, we essentially go into every match with the pretense that unless this person's skill set is exactly the same as mine, it doesn't count, which, obviously, doesn't much encourage a dynamic mindset, which means you'll only ever beat a small subset of players.
For the record, I disapprove of lame tactics to the extreme. I think playing lame is contrary to the spirit of the game and battle of wits it's intended to be, but ultimately, even if you think your opponent didn't deserve the win, it's fair to say you deserved the loss if you couldn't cope with what was happening.