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Funky Kong For DLC: The Most Radical Support Thread

Joined
Jul 7, 2014
Messages
583
Location
New South Wales, Australia
NNID
AwesomeCauliflwr
3DS FC
0576-6167-0092
Overview
Funky Kong is a friend of the main kongs in the Donkey Kong Country Series. Funky Kong is one of the most recurring characters in the DKC series. He is one of the most important characters in the series serving as the shopkeeper in Tropical Freeze, Flying you around the islands in Donkey Kong Country 1 and 2 and being your key engineer in Donkey Kong Country 3. Despite Funky not not being playable in many of the dk installments he could still have a good unique moveset in Super Smash Bros. Many people think that Funky would be a clone of DK but they are pretty different characters. First of all Funky Kong has always been portrayed to stand upright. Second of all Funky hasn't portrayed much in the way of physical fighting and strength which is integral to DK. Another thing about Funky is that he would be the most culturally western character in the game with his whole surfing persona which is a big contrast to all of the japanese characters in the game and would make him look and feel unique.

Funky Kong's Playstyle
My Vision of Funky Kong would be a heavyweight character that excels in projectiles and zoning but isn't too shabby at the physical combat side. This hasn't been done before with a heavyweight. Funky Kongs would be one of the lower heavyweights. His weight would be similar to Ike's and Samus' since he is about the same size as dk but doesn't share the same strength and muscle mass. Squawks will also be a part of Funky's moveset as well since he sells squawks to you at the shop in tropical freeze and he is the most recurring animal buddy in the Donkey Kong series.

Funky's Moveset
Tilts and Dash
AAA: Funky hits with his wrench from DKC3 two times then does a kick. 3%,3%, 2%
Side Tilt: Funky uses his hammer from the tool belt in DKC3 to hit in an arch. 9%
Up Tilt: Funky waves his surfboard in the air in an arch. 7%
Down Tilt: Does a stab with his surfboard along the ground. This move has the power to trip if the opponent is in the middle of the surfboard while being attacked. 10% on the tip of the surfboard, 8% anywhere else on it
Dash Attack: Funky runs on a steel barrel from the original DKC Games. He doesn't go very far with it though. 10%

Smash Attacks
Forward Smash: Funky would use his surfboard to hit the opponents just like he does in Mario Super Sluggers.
Fully Charged: 18%,
No Charge: 12%

Down Smash: Funky lays a TNT Barrel down and plugs his ears it will explode at the end of the charge and have a fire element to it with the classic explosion sound from DKC 1.
Fully Charged: 16%
No Charge: 12%

Up Smash: Funky Smiles at the Screen while putting both of his hands in the air and putting two fingers up each in the peace sign.
Fully Charged: 15%
No Charge: 10%

Aerial Attacks
Neutral Air: Funky gets on his surfboard and spins around in a circle mid air while he screams with excitement. 10%
Forward Air:
The boot launcher from the end of DK64 appears on funky shoulder and extends outwards with high horizontal knockback. The move has two stages, one at the start where the opponent hits the launcher and another one where the boot is launched and the opponent hits the boot.
First Stage: 6%
Second: 10% with high horizontal knockback
Back Air: Funky swipes backwards with his arm while looking back. 11%
Up Air: Squawks appears above funky while funky holds on to him and does a barrage of about 10 pecks for small damage. Every peck does 1% damage
Down Air: Funky plummets down to the ground fists first and can meteor smash in mid air, the opponents will also get blown away across the stage if they are close at the part where funky hits the ground. 13%


Grab, Pummel and Throws
Grab: Funky sends Squawks out to go and grab the opponent and pull them back to funky
Pummel: Funky uses the wrench he uses in his jab to pummel the opponent while Squawks pecks. 2% damage each hit
Back Throw: Like Fox and Falco's back throw. Funky throws the opponent backward and squawks launches two nuts at them. 10% when Funky throws, 2% each for Squawks nuts
Up Throw: Funky Puts the opponent on his surfboard and flips them up into the air. 6%
Down Throw: Squawks grabs the opponent and does a small shuttle loop before ramming them into the ground. 8%

Special Moves
Neutral Special Custom 1: Coconut Gun: Funky pulls out the Coconut gun used by Donkey Kong in DK64 and he can fire it in spurts. These are the red coconuts that can home in on targets to differentiate themselves from other projectiles. Funky can charge this move up in a similar way to the peanut popgun. If it is uncharged it can fire three weaker coconuts but only the first one can home in one opponents. Funky Kong also has a limit on how much he can use depending on the time and stock of a match it can be anywhere from 50-100 ammo. This counter will be shown above Funky's percentage counter
A fully charged coconut can be quite dangerous dealing 15% damage and a considerable amount of knockback
3 non charged ones aren't as good only dealing 6% each

Neutral Special Custom 2: Feather Shooter:
Funky Pulls out the Feather bow used by Tiny Kong in DK64. This move can fire much quicker than the Coconut Gun but much much less knockback. There is also more ammo as well. The feathers work like Falco's Blaster in which Funky can use three normal feathers uncharged and one homing feather when fully charged.
A fully charged feather would do 7% damage and low knockback
The non charged Feathers would only do 3% and just make the opponent flinch like Falco's blaster

Neutral Special Custom 3: Grape Shooter: Funky pulls out the Grape Shooter used by Lanky Kong in DK64. These are the weakest moves but the fastest and most mobile. This move is similar to the feather shooter but the grapes do not make enemies flinch just like Fox's blaster. You will be able to put the grape shooter in any direction just like Pit's allowing for increased mobility upwards. You will be able to charge this move just liek the others and when it is fully charged five grapes can come out at once. You can also rapid fire this move to work just like Fox's.
All of the grapes will cause 1% damage
 
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