HELLO AND WELCOME TO THE OFFICIAL THINKAMAN CHANGELOG POST
Brought to you by @
Dantarion
!
Buckle your seatbelts and get your F5 key ready. We're doing this.
As a reminder, these are just changes to character script files--not game engine alterations, and not animations!
IASA and AC data does not seem seem to be stored in these files!!!
U-tilt damage 6.3 -> 5.5
a few unknown line deletions in the misc scripts for subactions 216-21d
F-smash damage 14 -> 15
D-smash back hit angle 0x46 -> 0x3C, base knockback 0x50 -> 0x64
Fair hitbox size 4.8 -> 5.6
subaction 242 hitbox size 1.6 -> 1.7, z-pos 6.1 -> 7.0 (whatever it is, it does 25% at a 0x58 angle)
subaction 246 hitbox size 2.1 -> 2.2, z-pos 4.7 -> 5.5 (whatever it is, it does 20% at a 0x5A angle)
NOTHING
NOTHING
unknown code added to subaction 47
unknown alterations to subactions 20e and 210; probably fixing up-b bugs?
D-tilt hitboxes come out on frame 4 -> 5, and have had their sizes reduced 4.0/2.5/2.0 -> 4.0/3.2/2.5; the priorities of the latter two hitboxes has been corrected, and and the x-pos of the last one shifted 0 -> 1; in accordance with the delayed start time, the hitboxes only last 5 -> 4 frames.
F-smash base knockback 0x73 -> 0x6F
U-smash base knockback 0x64 -> 0x5A, primary hitbox size 5.0 -> 4.0 (secondary size unchanged)
Nair early hitbox sizes reduced 5.0/3.5 -> 4.2/3.0, x-pos shifted 4.5/1.5 -> 3.0/2.0
Nair early hitbox damage 6.0 -> 5.0
Nair late hitbox sizes reduced 5.0/3.5 -> 4.2/3.0, x-pos shifted 4.5/1.5 -> 3.0/2.0
Nair late hitbox damage decreased 10.0 -> 7.5
Fair early hits knockback growth adjusted 0x14/0x23 -> 0x37/37
Fair final hit knockback growth reduced 0x3C -> 0x32
F-throw base knockback reduced 0x55 -> 0x4C
B-throw base knockback reduced 0x46 -> 0x3C
unknown additional line added on frame 28 in subaction 16
unknown additional line added to subaction 8F
subactions 231 and 232 do something on frame 1 instead of 2
unknown changes to the misc script of uair
unknown new line and tweak to subaction 290
NOTHING
Repeating jab final hitbox size 4.0 -> 5.0, y-pos 5.0 -> 5.5
unknown line deleted from subactions FC and FD
unknown line and 57 frame timer added to subactions 1A7-1AC
unknown line deleted from subaction 21F; also has an unknown hitbox (1%, hits after frame 6) param changed from 0x3F -> 0x1F
subaction 23E timer changed from 8 -> 9, unknown hitbox-like params of 5.0 and 4.0 reduced by 1
subaction 240 unknown hitbox-like params of 5.0 and 4.0 reduced by 1 or 2
F-smash 1 sweetspot knockback growth decreased 0x3C -> 0x2F
U-tilt damage increased 6.5 -> 7.2
Unknown param on grab hitbox of pivot grab changed from -18.7 -> -15.0
Fair damage reduced 6.8/6.0 -> 5.5/4.8
Uair final hit base knockback reduced 0x9B -> 0x8A
Bouncing Fish base knockback reduced 0x64 -> 0x5A, knockback growth reduced 0x1E -> 0x1A
The following line removed from misc scripting for u-tilt, u-smash and d-smash charge, and subactions 67, 137, 141, 147, 14D, 153, 1A7-1AA, 20E-210, 212-214, 216-218, 21A-21C, 23E, 240, 246-248
Code:
unk_010(0x0, 3.000000, 30.000000, 2.000000, 1.000000, 0.000000, 12.000000, 40.000000, 20.000000, 0x32, )
NOTHING
NOTHING
U-smash hit frame slowed 8 -> 10, first hitbox duration increased 1 -> 2
unknown value in subaction 1B3 tweaked from 0x2 to 0x4
subaction 250-252 and 258-25A windboxes unknown parameter changed from 0x3F to 0x1F
unknown value in subaction 2D0 tweaked from 1.0 to 2.0
unknown line added to subactions 2D8 to 2DC
A lot of mystery lines removed from misc scripts like ganon that I don't care about atm
U-smash hitbox duration increased, from frame 23 -> 27 (duration 5 -> 9)
Unknown param of pivot grab tweaked from -19.4 -> -17.4 (like Zelda)
Also has more mystery misc script lines I don't care about right now
Ton of misc script changes
Mystery lines added to Jab 3 startup
Jab 3 hit frame faster 8 -> 7
D-tilt damage increased 7->8, angle changed 0x169 -> 0x50, base knockback decreased 0x5A ->0x46, knockback growth increased 0x32 -> 0x46, size decreased 4.0 -> 3.8 (4.0 -> 3.0 on last hitbox), slight positional tweaks
D-smash angel changed 0x34 -> 0x30
Mystery lines added to fair startup and hitbox removal
Fair size increased 4.5 -> 5.0, y-pos adjustments
Bair damage increased 13 -> 14
Dair hitbox 1 (angle 0x32) size increased 4.8 -> 6.0, y-pos adjusted 3.0 -> 2.0
Dair hitbox 2 (angle 0x10E) size increased 4.5 -> 5.5
Dair hitbox 3 (angle 0x10E) size increased 5.3 -> 6.3, y-pos adjusted -7.0 -> -6.0
subaction 286 hitboxes (5%, angles 0x4B, 0x50, 0x46) unknown parameter changed 0x3F -> 0x1F
subaction 289 hitboxes (2%, angle 0x5A) unknown parameter changed 0x3F -> 0x1F, various z-pos adjustments
subaction 28A hitboxes (4%, angle 0x10E) unknown parameter changed 0x3F -> 0x1F
subaction 28B hitboxes (10%, angle 0x46) unknown parameter changed 0x3F -> 0x1F, various z-pos adjustments
Yet more misc script lines deleted
Unknown param at the end of jab2 tweaked from 0x2B -> 0x2F
Unknown line of code added after frame 32 to subactions 260-262
Unknown param at the end of subaction 28C tweaked from 0xF -> 0x16
Lots of misc scripting deletions
unknown instruction change at the end of subaction 2BA-2BC, 2BE-2C0, 2C2, 2C4, 2C6, 2C8
unknown line deleted at start of subaction 2E2-2E4, 2E6-2E8, 2EA, 2EC, 2EE-2F0, 2F2-2F4, 2F6-2F8
subaction 2FA and 2FB have unknown line removed and hurtboxes (3.0/5.0 damage, angel 0x16/0x169) unknown parameter changed from 0x3F to 0x1F
unknown line deleted on frame 15 of subaction 370
unknown line deleted at start of subactions 371-379, 37B, 3A2, 3AC
unknown line deleted on frame 23 of subactions 372-375, 377-379
unknown parameter in subaction 39F graphics changed from 0x2B -> 0x2F
multiple lines deleted on frames 11, 56, 71, and 101 of subactions 3BE-3C1
sound tweaks in subaction 3D0
More mystery misc deletions
Fair damage reduced 13 -> 12
D-throw angle changed 0x46 -> 0x50, base knockback increased 0x3C -> 0x52
Subaction 304 hitbox frame reduced 1.0 -> 0.0
Subaction 304 and 306 hitboxs (10%, angel 0x169) has a lot of differences, adds additional hitbox spaced differently (z=40.0)
Nair initial hit damage increased 7.0 -> 10.0
Nair later hit damage increased 5.0 -> 7.5
Fair initial hits angle changed from 0x16E -> 0x55 on all applicable hitboxes
Bair final hit base knockback increased 0xB4 -> 0xD4
Uair y-pos changed 17.0 -> 19.0
Uair graphics tweaked
Dair y-pos changed 4.5 -> 6.5, z-pos changed 4.5 -> 3.5
Dair graphics tweaked
F-throw initial timer changed to synchronous (shouldn't matter?), additional hitboxes added at different positions.
Unknown line added to subaction 272
Unknown parameter in subaction 274 changed 0x1 -> 0x2
Jab 2 damage reduced 3.0 -> 2.0
Jab 3 damage reduced 8.0 -> 7.0
F-tilt (normal) tertiary hitboxes x-pos -5.0 -> -3.8
Nair unknown parameter changed 1.0 -> 2.0
NOTHING
Fair landing hitbox damage increased 2.0 -> 5.0, z-pos 11.0 -> 12.0, unknown parameter 8.0 -> 7.0
Unknown timer in subactions 213 and 21F moved from frame 9 -> 12
Code removed from graphics and sound scripts for subactions 234-236
F-smash 15% hitbox base knockback increased 0x41 -> 0x49
F-smash 12% hitbox base knockback increased 0x64 -> 0x66
subaction 222 base knockback increased 0x3C -> 0x3E (6%, angle 0x169)
subaction 255 base knockback increased 0x3E -> 0x42 (15%, angle 0x169)
subaction 258 base knockback increased 0x3E -> 0x42 (6%, angle 0x169)
subaction 267 defined, but code is empty
Mystery lines added to subaction 47
Unknown parameter in hitbox of subaction 218 (8%, angle 0x32) changed 0x3F -> 0x1F
(Dragon Rush should be in a subroutine...)
A ton of sound effect tweaks
NOTHING
A few mystery misc lines deleted, though not many
U-smash hitbox size 6.5 -> 5.0
U-smash unknown operation following first hitbox changed: formerly changed -5.0 after 5 frames, now changes -4.0 after 3 frames.
U-smash 14% hitbox size reduced 7.0 -> 6.0
U-smash secondary hitboxes damage reduced 13% -> 11%
U-smash final hitbox damage reduced 11% -> 10%
D-smash damage increased 11%/9% -> 13%/11%
Fair base knockback reduced 0x5C -> 0x54
Uair structural changes including a new hitbox with a 0x55 angle following the normal 0x16E one
Uair final hit base knockback 0xBE -> 0xA8
Subactions 23A, 23E, 24A, 24E unknown parameter changed 1.0 -> 0.9
Subactions 23A, 23B, 23E, 23F, 24A, 24B, 24E, 24F hitbox (10%, angle 0x30) base knockback increased 0x64 -> 0x66
Unknown lines added to subaction 246, 252, 256
A dozen mystery misc deletions
Additional hitbox added to first hit of u-smash; seems the same, but hits at tweaked angle and knockback compared to original it sits alongside.
Subactions 20E-210 unknown paramter on frame 25 changed 0x2B -> 0x2F
D-throw initial hitbox base knockback increased 0x1E -> 0x50, unknown parameter decreased 0x5A -> 0x46
D-throw repeating hits damage decreased 1.0 -> 0.6 (5 hits)
D-throw second hitbox added; x-pos = -4.4 instead of -6.4
Couple misc deletions
Subactions 21E-220, 226-228 windbox unknown parameter changed 0x3F -> 0x1F
Subactions 2C9 hitbox (10%, angle 0x169) unknown parameter changed 0x3F -> 0x1F
(Remember, u-smash and many other Villager moves are articles)
Unknown changes to subaction 25E
(remember, Pikmin are articles)
Reverse fair now correctly flagged as blockable
Unknown lines added to subaction 1B2
Misc script deletions
Fair initial hitbox (10%) base knockback increased 0x55 -> 0x5F
Fair sweetspot hitbox (14%) base knockback increased 0x5F -> 0x66
Fair final hitbox (9%) base knockback increased 0x55 -> 0x5F
Dair repeating hit damage increased 1.4 -> 1.7 (4 hits?)
subactions 250-252 and 258-25A windboxes unknown parameter changed from 0x3F to 0x1F
Misc script removals
Jab 1 base knockback decreased 0x3C -> 0x32, knockback growth decreased 0x19 -> 0x14
Jab 1 damage increased 3.0 -> 3.5
Jab 2 damage increased 3.0 -> 3.5
Jab 3 damage increased 4.3/3.2 -> 5.3/4.2
Dash Attack damage increased 10 -> 11
F-tilt damage increased 12/10.5 -> 13/11.5
U-tilt damage increased 7/6 -> 8/7
D-tilt damage increased 8/6 -> 9/7, minor positional tweaks on third hitbox
F-smash initial hit 3rd hitbox weight knockback decreased 0x2D -> 0x1C
F-smash main hit damage increased 12.5/11.0 -> 13.0/11.5
F-smash main-hit size increased 3.5/2.0 -> 4.0/3.0, second hitbox x-pos 22.0 -> 21.0
U-smash initial hit damage increased 2.0 -> 4.5
U-smash main hit damage increased 13.0 -> 13.5
D-smash hit 1 damage increased 13/10 -> 14/11
D-smash hit 2 damage increased 11/9 -> 12/10
D-smash hit 3 damage increased 9/7 -> 10/8
D-smash hit 4 damage increased 7/5 -> 8/6
D-smash hit 5 damage increased 5/3 -> 6/4
Nair damage increased 6/7 -> 7/8
Fair damage increased 6.5/5.0 -> 7.5/6.0
Bair damage increased 11/7 -> 12/8
Uair hit 1 damage increased 4 -> 5
Uair hit 2 damage increased 9.0/6.5 -> 10.0/7.5
Dair hit 1 damage increased 4/6 -> 5/7
Dair hit 2 damage increased 10/9 -> 11/10
All throw hitbox (not the throws themselves) damage increased 2 -> 3
Subaction 253 damage increased 5/4 -> 6/5
Subaction 254 damage increased 8/6 -> 9/7
Subactions 26A-26D, 26F, 270 hitboxes y-pos 8.0 -> 9.0
A lot of changes seemingly confined to audio/visual model properties.
Unknown line added to subactions 16 and 277
Misc script deletions
Unknown line added to subaction 8F
Timer in subaction 236 changed from frame 24 -> 20 (...Leaf Shield?)
Timer in subaction 238 changed from frame 3 -> 2
Unknown tweaks to subactions 29A and 29C
Subaction 220 and 222 windboxes unknown parameter changed from 0x3F to 0x1F
Sound tweak in subaction 226
NOTHING
Subaction 21D windboxes unknown parameter changed from 0x3F to 0x1F
Sound tweak to subaction 21D
Subaction 24E hitboxes (many 8%, some 6%, angle 0x26) unknown parameter changed from 0x3F to 0x1F
Done!