Juker
Smash Apprentice
Alright, I decided to put all the discovered techniques for Fox, and other broader techniques that Fox can use in one post. I'll try and either get or make videos for each. I may need some help finding who to give credit to so no one gets mad, but I doubt it'll be hard. If I make a mistake in here, please correct me. If someone finds something they think should be added in here, let me know.
Jump Shine
credit goes to t!mmy
Jump Shine - Demonstrational Video
This is under debate whether or not the jump needs to be performed, here's a link to a discussion on it. I don't really feel like reading through all of the pages of stuff on the jump shine, but it seems pretty clear you don't need the jump. What I did notice however, is that you do need the jump if you are planning on doing the shine in the start up dash animation; give it a try.
Laser Cancelling
I don't know who originally discovered this, but the video is from RaynEX
Laser Cancelling
Curved Firefox
Credit goes to Juker
Original Thread
Curved Firefox
Stationary fair
Credit goes to Juker
Original Thread
Stationary fair
Turn Around Grab
I don't know if credit really goes to anyone, I'm pretty sure Sakurai mentioned this. However, here's the original source I found
Turn around grab thread
RAR (Reverse Aerial Rush)
Originally posted by OonoiroO
Original Thread
A useful approach to someone who likes playing on the edge
I figured out a pretty good way to deal with someone who like to hold onto the edge of a stage and repeatedly drop the jump back up with an aerial, then catch the edge again and use the invulnerability frames to avoid getting hit.
Next time someone is doing that, right when then drop, dash off the edge and hit back on the c-stick. If they're high enough, you'll stage spike them and still have time to recover with an up b. Pretty handy against characters who can abuse the edge like DeDeDe.
Helicopter Jump
I don't really know who to give credit to with this, it seems a lot of people had noticed this in-game fairly soon after it's release, however, this link it to Jewdo's post.
Link
The Helicopter Jump, or whatever you want to call it, can not only be used for recovery, but at lower percentages it sets up for a combo into not only other aerials, but itself again as well. You can DI it quite well, which makes for good edgeguarding with it, and it can also be used well to get back on from the edge with. The best way to do this is usually to drop off the edge, and then hit jump and fair at the same time. It also does 23 damage which is higher than any of Fox's fully charged smashes, and if you're not including the burn and hit of Fox's Firefox as one move, then his fair is his most damages move.
Footstool Burn
Juker originally posted on this, however Nessbounder took it a step further and made it into a more damaging combo.
Original Thread
Footstool Burn
Autoland
Discovered by Candy and Gonzo
Original Thread
Autoland
Under Construction
Jump Shine
credit goes to t!mmy
Jump Shine - Demonstrational Video
This is under debate whether or not the jump needs to be performed, here's a link to a discussion on it. I don't really feel like reading through all of the pages of stuff on the jump shine, but it seems pretty clear you don't need the jump. What I did notice however, is that you do need the jump if you are planning on doing the shine in the start up dash animation; give it a try.
Laser Cancelling
I don't know who originally discovered this, but the video is from RaynEX
Laser Cancelling
Curved Firefox
Credit goes to Juker
Original Thread
Curved Firefox
Stationary fair
Credit goes to Juker
Original Thread
Stationary fair
Turn Around Grab
I don't know if credit really goes to anyone, I'm pretty sure Sakurai mentioned this. However, here's the original source I found
Turn around grab thread
RAR (Reverse Aerial Rush)
Originally posted by OonoiroO
Original Thread
A useful approach to someone who likes playing on the edge
I figured out a pretty good way to deal with someone who like to hold onto the edge of a stage and repeatedly drop the jump back up with an aerial, then catch the edge again and use the invulnerability frames to avoid getting hit.
Next time someone is doing that, right when then drop, dash off the edge and hit back on the c-stick. If they're high enough, you'll stage spike them and still have time to recover with an up b. Pretty handy against characters who can abuse the edge like DeDeDe.
Helicopter Jump
I don't really know who to give credit to with this, it seems a lot of people had noticed this in-game fairly soon after it's release, however, this link it to Jewdo's post.
Link
The Helicopter Jump, or whatever you want to call it, can not only be used for recovery, but at lower percentages it sets up for a combo into not only other aerials, but itself again as well. You can DI it quite well, which makes for good edgeguarding with it, and it can also be used well to get back on from the edge with. The best way to do this is usually to drop off the edge, and then hit jump and fair at the same time. It also does 23 damage which is higher than any of Fox's fully charged smashes, and if you're not including the burn and hit of Fox's Firefox as one move, then his fair is his most damages move.
Footstool Burn
Juker originally posted on this, however Nessbounder took it a step further and made it into a more damaging combo.
Original Thread
Footstool Burn
Autoland
Discovered by Candy and Gonzo
Original Thread
Autoland
Under Construction