MisterDom
Smash Ace
- Joined
- Jun 1, 2015
- Messages
- 507
- Location
- The United States of America
- NNID
- MisterDom
- 3DS FC
- 1091-7673-8661
At high level play, we can see amazing things. The mindgames, the thinking, item usage, and definately combos.
But what makes a combo look... Let's say... The coolest?
Is it how fast it is? The finishing blow? 0-death? The style? The technique? How it might push an opponent so far offstage they can't come back? How effective it is?
Well of course we want them to be effective, but in my opinion, it is Footstooling and Jab Locking.
The best plays usually come from these things, as they create a punish or combo opportunity. Footstooling can even kill, and mastering it could possibly be vital as a potential kill in some MUs. Footstooling is probably the best way to start a Jab Lock, and it can even lead to combos in the air if you're quick enough, or combos when the opponent bounces on the ground. You Footstool by jumping on the opponent's head when they are in free fall, in hitstun, or basically whenever they can't hit you. You can even footstool them when recovering or and sometimes jumping, where you'll lightly jump off them, creating no effect. The same goes for a neutral grounded opponent.
Jab locking isn't what I'm mainly talking about today, but to put it briefly, a series of comboed moves (light ones) when the opponent is on the ground will let them slide. Another light move still being able to let them slide until they will stand up, because it if you do another move before they stand up, and still being light enough to slide. They'll look invincible, but actually they're vurneable at the... I guess pretty much of the second half of the animation. They have to stand up, and no matter how good your opponent is, they can't get out of that animation. It locks them in, hence the name: Jab Locking. Every character can jab lock, and you Melee fans probably know it similarly as a Jab Reset. The difference being that you can do a combo of moves that can jab lock, and I don't know a ton about Melee, but I believe jab is the only move that can Jab Reset. In smash 4, you can do any move that will work. You can punish in absolutely any reasonable way. Grab, smash attack, combo move, and even REST. Jab Resetting in Melee is a very reliable rest combo, and is very effective.
So we know what Footstooling is and what Jab Locking and it sounds pretty effective. Footstooling is not only, but the most effective way to lead to Jab Locking because the fall cannot be teched, but........
Why is this thread about Footstooling? Jab Locking sounds like the way harder part, and the more effective part!
Both should be labbed more, but Footstooling is the more interesting if the two because it isn't labbed that much. Not very many people talk about it... Jab Locking has its own threads.
Footstooling is far more useful in our current meta of Jigglypuff as of now, making the opponent either roll, use getup attack, stand, or have the possibility of getting jabbed locked. It also can lead to nasty edge guards if it's used low offstage, becuase the opponent can jump out of it after a bit. It's even used for disrespect edge guards. Jab Locking has very rare opportunities in our current meta of Jigglypuff, and it might have more broad options if we lab and publish the best results out of Footstooling.
Footstooling is also harder then it seems. It's mostly done on accident in tourney's, but its potential is enormous, and a lot of very good combos, or even 0-deaths involve it. Getting a Footstool reliably isn't as hard as impossible as it sounds (though can still be challenging)!!
We can combo into a reliable Footstool!! There not all true, but some are just as reliable as The Wall of Pain! The ones marked with (!!!) are the most reliable. The ones marked with (!) are less reliable.
Fair (easier with sweetspot, but possible with all hitboxes)--> footstool !!!
Dair--> footstool !!!
Up air juggle--> footstool !
Bair at around 40%?--> footstool (very strict percent range, might not be super reliable, but more than up air) !
Sourspot nair--> footstool (Higher percents, gets less reliable at around 75%) !!
What do you guys think? Do you have any cool combos to share with footstools, have theories, use in meta ideas, where Jigglypuff stands with this, or other combos with footstools, share in those comments!!!! Jab locks would also be appreciated, being a good punish after footstools. Any other combos with properties similar to footstools (such as sliding off a platform) are also welcome!
But what makes a combo look... Let's say... The coolest?
Is it how fast it is? The finishing blow? 0-death? The style? The technique? How it might push an opponent so far offstage they can't come back? How effective it is?
Well of course we want them to be effective, but in my opinion, it is Footstooling and Jab Locking.
The best plays usually come from these things, as they create a punish or combo opportunity. Footstooling can even kill, and mastering it could possibly be vital as a potential kill in some MUs. Footstooling is probably the best way to start a Jab Lock, and it can even lead to combos in the air if you're quick enough, or combos when the opponent bounces on the ground. You Footstool by jumping on the opponent's head when they are in free fall, in hitstun, or basically whenever they can't hit you. You can even footstool them when recovering or and sometimes jumping, where you'll lightly jump off them, creating no effect. The same goes for a neutral grounded opponent.
Jab locking isn't what I'm mainly talking about today, but to put it briefly, a series of comboed moves (light ones) when the opponent is on the ground will let them slide. Another light move still being able to let them slide until they will stand up, because it if you do another move before they stand up, and still being light enough to slide. They'll look invincible, but actually they're vurneable at the... I guess pretty much of the second half of the animation. They have to stand up, and no matter how good your opponent is, they can't get out of that animation. It locks them in, hence the name: Jab Locking. Every character can jab lock, and you Melee fans probably know it similarly as a Jab Reset. The difference being that you can do a combo of moves that can jab lock, and I don't know a ton about Melee, but I believe jab is the only move that can Jab Reset. In smash 4, you can do any move that will work. You can punish in absolutely any reasonable way. Grab, smash attack, combo move, and even REST. Jab Resetting in Melee is a very reliable rest combo, and is very effective.
So we know what Footstooling is and what Jab Locking and it sounds pretty effective. Footstooling is not only, but the most effective way to lead to Jab Locking because the fall cannot be teched, but........
Why is this thread about Footstooling? Jab Locking sounds like the way harder part, and the more effective part!
Both should be labbed more, but Footstooling is the more interesting if the two because it isn't labbed that much. Not very many people talk about it... Jab Locking has its own threads.
Footstooling is far more useful in our current meta of Jigglypuff as of now, making the opponent either roll, use getup attack, stand, or have the possibility of getting jabbed locked. It also can lead to nasty edge guards if it's used low offstage, becuase the opponent can jump out of it after a bit. It's even used for disrespect edge guards. Jab Locking has very rare opportunities in our current meta of Jigglypuff, and it might have more broad options if we lab and publish the best results out of Footstooling.
Footstooling is also harder then it seems. It's mostly done on accident in tourney's, but its potential is enormous, and a lot of very good combos, or even 0-deaths involve it. Getting a Footstool reliably isn't as hard as impossible as it sounds (though can still be challenging)!!
We can combo into a reliable Footstool!! There not all true, but some are just as reliable as The Wall of Pain! The ones marked with (!!!) are the most reliable. The ones marked with (!) are less reliable.
Fair (easier with sweetspot, but possible with all hitboxes)--> footstool !!!
Dair--> footstool !!!
Up air juggle--> footstool !
Bair at around 40%?--> footstool (very strict percent range, might not be super reliable, but more than up air) !
Sourspot nair--> footstool (Higher percents, gets less reliable at around 75%) !!
What do you guys think? Do you have any cool combos to share with footstools, have theories, use in meta ideas, where Jigglypuff stands with this, or other combos with footstools, share in those comments!!!! Jab locks would also be appreciated, being a good punish after footstools. Any other combos with properties similar to footstools (such as sliding off a platform) are also welcome!