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I'm going to take this from the tier list thread. From the look of the trailer, Mewtwo is going to have movement options that are literally unprecedented in Smash. No one has had a float that offers full 360 degree control or an up-b that can be canceled so many times. There has to be some catch, because right now, in a game where movement is king, Mewtwo looks like he'll stand head and shoulders above the rest. I'm predicting that he will still be light, and I think his float will last for in between 1 and 2 seconds. Any more, and his combo potential will be beyond insane (even crazier than 2.1 Lucario). I also think Teleport will lose its invincibility during travel. he might get KB armor or something, but to be able to cancel such a quick invincible recovery move with what looks like literally no lag could cause serious balance problems. Did anybody see Mewtwo cancel his nair into a fair mid-combo against Roy? He also did like 5 shadow claws incredibly fast around the 1:30 mark. I'm not sure what to make of that. If he can on-hit cancel aerials then he will literally be unstoppable as soon as he gets a hit off. I'm super excited for this character, but I think there will definitely e some kind of compensation for his apparent combo mastery.@Mewtwo discussion - I welcome the addition of hyper combo characters. Roy and Mewtwo seem to be agressor's like Metaknight and I think it's a good thing because it rebalances the cast.
So far in PM's history characters that are aggressive, combo oriented, destructive types have been slightly or massively nerfed. on the other hand more defensive or (lame) characters have been untouched or improved. Therefore, these new additions are great imo, especially if they are as good as they look.
That sounds really cool. It sounds almost like Lucas's DJC aerials in terms of shield pressure. He sounds like he'll be the coolest character in the game. having Lucas's DJC and Peach's Float cancels is going to be awesome!Mewtwo's pac file was originally cloned from Lucario to get Shadow Ball, Teleport, and Confusion working properly -- if you recall from our Clone Engine post we have to use a "donor" character with appropriate articles and command grab options. The coding for Hover was copied in from Peach's Float into an unused Mewtwo action slot and then edited in many ways to create the end result seen in the video.
Like Peach's Float, holding Jump after an aerial attack or at the end of your first jump will also put you into Hover seamlessly without the need for a concurrent Down input.
The quick Shadow Claws are due to Hover Canceling... which puts Mewtwo into Normal landing lag (4 frames) instead of Aerial Attack landing lag (7+ frames). You can get some pretty hefty shield advantage out of it if you have good tech skill. Fun stuff.
that's why I'll think he will lose his invulnerability during the travel frames. He might get armor on startup or have light armor during the move, but I think removing his invulnerability is the only way to make that move balanced. Who knows though (besides the PMBR).The teleport stuff is going to get real annoying very quickly, unless he's more vulnerable/laggy coming out of it than we thought. I really don't like the idea of being able to act immediately out of it, that's a neutral game tool he probably shouldn't have. We'll see what it really looks like once it's out I guess
I'm going to take this from the tier list thread. From the look of the trailer, Mewtwo is going to have movement options that are literally unprecedented in Smash. No one has had a float that offers full 360 degree control or an up-b that can be canceled so many times. There has to be some catch, because right now, in a game where movement is king, Mewtwo looks like he'll stand head and shoulders above the rest. I'm predicting that he will still be light, and I think his float will last for in between 1 and 2 seconds. Any more, and his combo potential will be beyond insane (even crazier than 2.1 Lucario). I also think Teleport will lose its invincibility during travel. he might get KB armor or something, but to be able to cancel such a quick invincible recovery move with what looks like literally no lag could cause serious balance problems. Did anybody see Mewtwo cancel his nair into a fair mid-combo against Roy? He also did like 5 shadow claws incredibly fast around the 1:30 mark. I'm not sure what to make of that. If he can on-hit cancel aerials then he will literally be unstoppable as soon as he gets a hit off. I'm super excited for this character, but I think there will definitely e some kind of compensation for his apparent combo mastery.
And then you realize N-Airplane and everything's cool.I really don't like the idea of being able to act immediately out of it, that's a neutral game tool he probably shouldn't have.
I was thinking the same thing, maybe on spacies/falcon it looks good but they suffer so much hitstun for any amount of knockback height that following up on reaction is easy with almost any character, I doubt M2 will have the same ease on the rest of the cast.In all seriousness, though, it'll probably take some serious reads to do Teleport followups successfully.
And then you realize N-Airplane and everything's cool.
In all seriousness, though, it'll probably take some serious reads to do Teleport followups successfully.
Yeah, I would argue that since the trailers are TAS'd (I think), and they aren't real matches, but rather just move demonstrations, characters will come off as overpowered. I doubt we will be seeing stuff like 1:33 to 1:42 very often at all. That string looks like it will require very fast fingers and will be super hard to do consistently. I also imagine that he is still light and gets punished pretty hard still. If they made him into a kind of glass canon, that would be sweet because it fits who he is as a pokemon, and it's also cool for the game.
Naw man, strong hit nair teleport shadow claw is going to wreck all the b******.I hope he's a difficult character and turns off like 90% of the people that jump into playing him just because it's a character new to brawl
I was thinking the same thing, maybe on spacies/falcon it looks good but they suffer so much hitstun for any amount of knockback height that following up on reaction is easy with almost any character, I doubt M2 will have the same ease on the rest of the cast.
Hover canceled nAirs. Remember that Mewtwo can move in all directions during hover. During nAir, hover towards the ground before the nAir ending/landing hitbox comes out.nair ends quickly
Some are TAS, some are real gameplays.Yeah, I would argue that since the trailers are TAS'd (I think), and they aren't real matches, but rather just move demonstrations, characters will come off as overpowered. I doubt we will be seeing stuff like 1:33 to 1:42 very often at all. That string looks like it will require very fast fingers and will be super hard to do consistently. I also imagine that he is still light and gets punished pretty hard still. If they made him into a kind of glass canon, that would be sweet because it fits who he is as a pokemon, and it's also cool for the game.
I'm refering to the ones where he nAirs then grabs out of hover.I didn't see any jump animation, it looked like he stayed there, then faired without landing, sec gonna watch it again
Using Peach as a base to get that float... very interesting.
Am I missing something? I'm not seeing a command grab in the trailer.We didn't use Peach as a base at all. We used Lucario as the base (Aura Sphere -> Shadow Ball and the command grab). The float could be programmed in manually.
Ah ha! That makes sense.We didn't use Peach as a base at all. We used Lucario as the base (Aura Sphere -> Shadow Ball and the command grab). The float could be programmed in manually.
Am I missing something? I'm not seeing a command grab in the trailer.
You keep on getting ninja'd.Side B Confusion is a command grab. It always has been.
Depends on what your definition of "design" is. I would say I devoted quite a bit of time (surprising, I know) on Mewtwo in general, though.Oh. OK. Hey, Rikana, were you one of the people involved in the design of Mewtwo?