Meian
Smash Cadet
- Joined
- Aug 4, 2008
- Messages
- 63
I noticed that some characters (or possibly players with DI) seem more capable than others to avoid the u-air after d-throw because they can air dodge in time or are too far away (some still land fine nonetheless). I do not know if this is a result of the patch or the Wii U version where people have better control with the GC controller.
In some instances I have jumped higher than normal (causing a slight delay upon using u-air than normal for their air dodge) after the d-throw and fast fall'd to get with the last part of u-air but this is very difficult to do and there doesn't seem to be a real good way to practice it.
I would assume some other ways can include just dashing past them as they air dodge then b-air them quickly or even u-smash.
Are there some suggestions to follow up on this such as baiting the air dodge into something else that seems fairly reliable in these cases?
In some instances I have jumped higher than normal (causing a slight delay upon using u-air than normal for their air dodge) after the d-throw and fast fall'd to get with the last part of u-air but this is very difficult to do and there doesn't seem to be a real good way to practice it.
I would assume some other ways can include just dashing past them as they air dodge then b-air them quickly or even u-smash.
Are there some suggestions to follow up on this such as baiting the air dodge into something else that seems fairly reliable in these cases?