Darkmega
Smash Apprentice
- Joined
- Nov 6, 2009
- Messages
- 88
hey there. Long time no argue/talk people. Darkmega here, and I've sorta expanded my lists of hack types and I'm kinda lost to what all the proper file paths are. could someone point me in the direction of these:
1.
What path do item textures go. a list of what everything is called or a reference would be helpful so I don't need to ask bit by bit if I get a texture which doesn't make it obvious.
and the question would be:
Is there finally a file replacement code higher than 2.1a for PAL somewhere lying around which can accommodate music hacks and all the new stuff going on? (aka, modules, and music, rather than just textures and PSA.)
...and finally, how can I use modules to overwrite stages if it's possible with the current file replacement code? ............ cause I got a few stages recently which use .rel to overwrite something over a stage completely different from it (aka, a final destination stage over skyworld). I checked the wiki but it wasn't overly clear to what file replacement code I'd need and what paths I use for em.
1.
What path do item textures go. a list of what everything is called or a reference would be helpful so I don't need to ask bit by bit if I get a texture which doesn't make it obvious.
and the question would be:
Is there finally a file replacement code higher than 2.1a for PAL somewhere lying around which can accommodate music hacks and all the new stuff going on? (aka, modules, and music, rather than just textures and PSA.)
...and finally, how can I use modules to overwrite stages if it's possible with the current file replacement code? ............ cause I got a few stages recently which use .rel to overwrite something over a stage completely different from it (aka, a final destination stage over skyworld). I checked the wiki but it wasn't overly clear to what file replacement code I'd need and what paths I use for em.