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[Feb 1, 2014] $1400+ In Prize Money- Super Smash Bros 64 and Melee Tournament (Oak Park, IL)

Events2Compete

Smash Journeyman
Joined
Dec 25, 2013
Messages
486
Location
Chicago
Events2Compete will be hosting a Super Smash Bros 64 & Melee tournament fundraiser on Saturday Feb. 1st at EXP Gaming Lounge in Oak Park, IL from 1-9 pm. Part of the proceeds will be used to raise funds for a start-up web company, to cover venue costs, and to pay staff. All ages are welcome. We will be holding a 1v1, 2v2, and four player free for all tournaments for both 64 and Melee. Outside food and drinks are allowed.

Check out the event page on Facebook: https://www.facebook.com/events/1376025239327400

Let us know if you will be attending and if you are bringing friends as well. Please bring your own controller. Spaces are limited so register online before the tournament to guarantee placement. 120 people is the limit for both tournaments combined. Buy your tickets at the link below to receive a discount. Online registration is optional and you can pay cash at the venue to register, however it's cheaper to buy them online and spaces may fill up before then so register before it's too late:

https://www.eventbrite.com/e/super-smash-bros-64-and-melee-tournament-tickets-10232713321

(Refunds will be issued only if the tournament is cancelled. The fees for registration on the website are for Eventbrite.)

Tournament Info:
Date: February 1st, 2014
Time: 1:00pm - 9:00pm
Location: EXP Gaming Lounge (6441 North Ave #102, Oak Park, IL 60302)

Entry Fee:

Super Smash Bros 64 & Melee:
Free For All: $15 per person early registration online ($20 at the venue)
1v1: $20 per person early registration online ($25 at the venue)
2v2: $40 per team/$20 per person early registration online ($45 per team/$22.50 per person at the venue)
Discount: $50 per person if you do early registration for all 3 tournaments 1v1, 2v2, FFA (Saving of $17.50)


Payout:

Super Smash Bros 64 & Melee:
(Minimum 12 players for 1v1's and FFA and 8 teams for 2v2's must register for each specific tournament otherwise prizes are subject to change)

Free For All:
1st: $100
2nd:$50
3rd:$30

1v1:
1st:$120
2nd:$70
3rd:$50

2v2:
1st:$140
2nd:$80
3rd:$60


If 30 players or more register for any specific tournament (15 teams for 2v2's), the payout will be:

Free For All:
1st: $130
2nd:$70
3rd:$40


1v1:
1st:$150
2nd:$100
3rd:$50

2v2:
1st:$180
2nd:$100
3rd:$70

If 50 players or more register for any specific tournament (25 teams for 2v2's), the payout will be:

Free For All:
1st: $150
2nd:$80
3rd:$50
4th:$30

1v1:
1st:$150
2nd:$100
3rd:$60
4th:$40

2v2:
1st:$200
2nd:$100
3rd:$70
4th:$50

Schedule For Both Melee and 64 Smash:
1:00 pm - 1:30 pm: Friendlies/Warm-ups, Setup, and Registration
1:30 pm - 2:45 pm: Free For All Tournament (No Registration Past 1:30pm)
2:45 pm - 6:45 pm: 1v1 Tournament (No Registration Past 2:45pm)
6:45 pm - 9:00 pm: 2v2 Tournament (No Registration Past 6:45pm)
*Times are approximated and are subject to change.
 

Events2Compete

Smash Journeyman
Joined
Dec 25, 2013
Messages
486
Location
Chicago
SSB 64 Rules:


Game Settings for 1v1 & 2v2

-Mode: STOCK
-Stocks: 4
-Handicap: OFF
-Team Attack: ON
-Stage Select: ON
-Damage: 100%
-Item Switch: NONE
-All Characters Available.
-All sets are best-of-3 except for the Semis and Finals which are best of 5.

Game Settings for Free For All

-Mode: Time
-Time: 3 mins
-Handicap: OFF
-Team Attack: ON
-Stage Select: ON
-Damage: 100%
-Item Switch: NONE
-All Characters Available.
-All games are single elimination with 4th place being eliminated after the first match, and 3rd place being eliminated after the second match. Top 2 advance to the next round.

Tournament Rules:

-The 1v1 and 2v2 tournaments will be double elimination so every player or team is guaranteed 2 sets or a minimum of 4 games.
-Seeding for the tournament will be done based on the results of the previous tournament that we held.
-If you face the same opponent or team twice or more in a tournament, the results of the previous series will not be used for that series and both players or teams will enter that series 0-0 and will play for best of 3 or 5.
-For the Free For All tournament, each match will have a 3 minute time limit with 4 players competing. Dream Land will be used for every match unless unanimously agreed upon and players will blind pick their characters. After the first match, the player with the lowest score (kills - deaths) will be eliminated. Another match will be played with the top 3 players remaining and 3 minute time limit. The player with the lowest score will then be eliminated and the top 2 players will advance to the next round. In the event of a tie for last place in either match, the player with the most kills will advance. If that also results in a tie, a 1 on 1 match-up will then be played with 1 stock and blind picks called on Dream Land to determine who will advance. Once you are eliminated, you are out of the tournament. For the final four set, 4th place will be eliminated after the first match, and a second match will be played with the remaining 3 players. Another 3 minute match will be played and the top 3 will be determined from that final match.

Stages:

-The Stage List consists of Congo Jungle, Peach’s Castle, Dream Land and Hyrule Castle.
-The first match will be Dream Land unless agreed upon by both parties.


Characters:

-All characters are allowed.
-For visibility reasons, players may request that Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon (Right-C) not be used if Congo Jungle or Sector Z is the stage. The opposing player may reset the match without penalty if they wish for a color change. Taking or dealing any damage nullifies this right.


Set Procedure:

-Players select characters for first match. Double Blind Picks may be called.
-The loser of the previous match selects the next match’s stage from the allowed stages.
-The winner of the previous match selects their character.
-The loser of the previous match selects their character.
-Steps are repeated until the set is over.


Additional Rules:

-Any stage may be played on if both players agree to it.
-Alternate controllers will be tested prior to the match to prevent unfair advantages. No wireless controllers.
-All series except for the semis and finals have a 20 minute time limit for the sake of keeping the tournament on time. The team or player winning when the time has expired will be awarded the win.
-If a player pauses during any set without prior agreement from the other opponent(s), a warning will be issued the first time. On the second offense, the opponent(s) have the right to take a stock away from the pauser's stock from the moment of the pause and begin a rematch where all players’ percentages are reset to zero, or the opponent(s) have the option to simply force the pauser to forfeit a stock without restarting the match.
-Extreme stalling will not allowed. Any case of such will result in a warning for first offense, followed by automatic forfeit of the match for repeat offenders per the discretion of the administrator. If there is no movement from either player, the losing player is considered to be stalling. Running away momentarily is acceptable, but avoiding your opponent for an extended period of time or the remainder of the match will be considered stalling.
-If the N64 freezes or turns off anytime during the match, the player winning at the time can choose to restart the match or continue the match with the same amount of stock at the time of disruption with percentages reset to 0.
-Cheating in any form or intentionally sabotaging the game by resetting the game, yanking the controller to freeze the game or hitting the N64 will result in an automatic disqualification from the tournament.
-A 3 minute warning will be issued if a player or team does not report for their match. After 3 minutes, that player or team will have their match forfeited.
-Players are responsible for their own general welfare in regard to the tournament environment. In other words, players are responsible for:
-Stage List and Rule Set Familiarity
-Venue and Entry Fees
-Arriving on time with controllers and Character Knowledge
-Life Stealing is allowed.
-If the game is paused accidentally while attempting to steal a life during any set, that player or team receives a warning the first time, and on the second offense, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
-It is recommended that any disputes be brought promptly and quickly to the Tournament Host’s attention.





SSB Melee Rules:



1v1 Stage List
Starters/Neutrals:

-Yoshi’s Story
- Fountain of Dreams
- Battlefield
- Final Destination
- Dream Land

Counterpick:

- Pokemon Stadium

Stage Bans:

For Best of 3 sets, each player gets 1 stage ban.
For Best of 5 sets, each player gets 1 stage ban

2v2 Stage List
Starters/Neutrals:

-Yoshi’s Story
-Pokemon Stadium
-Battlefield
-Final Destination
-Dream Land

Counterpick:

-DK 64
-Jungle Japes

Stage Bans:

For Best of 3 sets, each team gets 2 stage bans. Teams may ban up to one neutral stage and one counterpick stage. One team cannot ban both counterpick stages.
For Best of 5 sets, each team gets 1 stage ban.

General Rules:

Items are set to off.
Stock and Time are set to 4 stock and 8 minutes, respectively. (3 minute time limit for Free For All)
Double Blind*: If elected.
Contest Port Priority*: If elected.
Neutral Start*: If elected.
Standard DSR*
Gentleman’s Clause*
Forced Character Selection*: Off
Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count.
All sets are best of 3 except for the semi-finals and finals which are best of 5.

Free For All Rules:
Time is set to 3 minutes.
Blind picks will be called.
Final Destination map will be used for every match and players will blind pick their characters. After the first match, the player with the lowest score (kills - deaths) will be eliminated. Another match will be played with the top 3 players remaining and 3 minute time limit. The player with the lowest score will then be eliminated and the top 2 players will advance to the next round. In the event of a tie for last place in either match, the player with the most kills will advance. If that also results in a tie, a 1 on 1 match-up will then be played with 1 stock and blind picks called on Final Destination to determine who will advance. Once you are eliminated, you are out of the tournament. For the final four set, 4th place will be eliminated after the first match, and a second match will be played with the remaining 3 players. Another 3 minute match will be played and the top 3 will be determined from that final match.

Additional Rules for Teams Play:

Team Attack: ON.
Life Stealing is allowed.
If the game is paused accidentally while attempting to steal a life during any set, that player or team receives a warning the first time, and on the second offense, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.

How to Play a Set:

-Players select their characters. Either player may elect to Double Blind.
-Use Stage Striking* to determine the first stage.
-The players play the first match of the set.
-Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start.

-Winning player of the preceding match bans a stage/stages (if applicable).
-The losing player of the preceding match picks a stage for the next match.
-The winning player of the preceding match may choose to change characters.
-The losing player of the preceding match may choose to change characters.
-The losing player of the preceding match gets first pick of port. ---Either player may elect for a Neutral Start, but RPS will not be played to determine first pick.
-The next match is played.
-Repeat Steps 4 through 9 for all subsequent matches until the set is complete.

General Knowledge:

-Players are responsible for their own general welfare in regard to the tournament environment. In other words, players are responsible for:
-Stage List and Rule Set Familiarity
-Venue and Entry Fees
-Arriving on time with controllers and Character Knowledge
-Extreme stalling will not allowed. Any case of such will result in a warning for first offense, followed by automatic forfeit of the match for repeat offenders per the discretion of the administrator. If there is no movement from either player, the losing player is considered to be stalling. Running away momentarily is acceptable, but avoiding your opponent for an extended period of time or the remainder of the match will be considered stalling.
-It is recommended that any disputes be brought promptly and quickly to the Tournament Host’s attention.
-The semi-final and championship sets are best of 5.
-Wireless controllers are banned due to interference, unreliability, and time hindrance.
-Cheating in any form or intentionally sabotaging the game by resetting the game, yanking the controller to freeze the game or hitting the system will result in an automatic disqualification from the tournament.
-A 3 minute warning will be issued if a player or team does not report for their match. After 3 minutes, that player or team will have their match forfeited.



Term Definitions:
-Double Blind: Either player may request that a double blind selection occur. In this situation,a 3 second countdown can be done to select characters by both parties, or a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
-Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
-Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.
-Standard DSR: A player/team may not counterpick to a stage they have won on.
-Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR.
-Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining.
 

Events2Compete

Smash Journeyman
Joined
Dec 25, 2013
Messages
486
Location
Chicago
We have raised our payouts so now they are:

Super Smash Bros 64 & Melee:
(Minimum 12 players for 1v1's and FFA and 8 teams for 2v2's must register for each specific tournament otherwise prizes are subject to change)

Free For All:
1st: $100
2nd:$50
3rd:$30

1v1:
1st:$120
2nd:$70
3rd:$50

2v2:
1st:$140
2nd:$80
3rd:$60


If 30 players or more register for any specific tournament (15 teams for 2v2's), the payout will be:

Free For All:
1st: $175
2nd:$100
3rd:$50
4th:$15

1v1:
1st:$200
2nd:$120
3rd:$60
4th:$20

2v2:
1st:$200
2nd:$120
3rd:$80
4th:$40

If 50 players or more register for any specific tournament (25 teams for 2v2's), the payout will be:

Free For All:
1st: $300
2nd:$150
3rd:$90
4th:$40
5th:$20

1v1:
1st:$350
2nd:$200
3rd:$100
4th:$50
5th:$20

2v2:
1st:$350
2nd:$200
3rd:$100
4th:$60
5th:$40
 
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