Darklink401
Smash Master
Stalk Market Combos
Turnips. Extremely fast projectiles that Villager has in his arsenal, taking the place of his up aerial and down aerial. They also have a lingering hitbox that lasts quite a while, and hits with a sourspot. Another interesting property of Villager's upair and dair, is that they both have very low landing lag, enabling him to act out of landing lag very fast.
This lingering hitbox, namely on Villager's upair, might have more potential than we thought, when we take into account the low landing lag of the move.
So today we'll be covering some combos and follow-ups you can do off of fastfall sourspot upair as Villager.
For reference:
1. All of these combos have been tested on
2. These do not work on characters shorter than , as the turnips simply won't hit them. And for characters of or around Mario's height, there is only a specific part of the turnip that reaches them, so it's safer to try something else. That being said, on other characters, you basically just have to fall on them. (Unless specified, all turnips work for these followups and combos)
3. 1-turnip at sourspot does 4% damage fresh, 2-turnip is 5%, and 3-turnip does 6% fresh. Thus, the combo damages will vary by 2% depending on the turnip.
Jablock:
FF upair can jablock easier than dthrow, since it sends opponents at a more upwards angle, and less far. Just ff upair into footstool, then use lloid immediately to stop momentum, and ff nair onto your opponent. Then bowling ball for death.
0% - Nothing combos, but you can try to followup with a grab.
10% - Grab followup still works. Tilts can be used as followups, but don't true combo at this percent.
Combos -
Double jab (10-12%)
20% - Double jab no longer works (1st jab misses), grab and ftilt followups still possible.
Combos -
1st hit of uptilt combos. 2nd hit for some reason does not, but does still hit. (assuming they think it's a true combo and don't airdodge) (If counting 2nd hit of uptilt as combo, 15-17%)
3-tunip combo - Dtilt (19%)
30% - Grab followup still works
Combos -
Nair (13-15%)
Uptilt (same)
Dtilt (17-19%)
1 and 2-turnip combo - Ftilt (13-14%)
40% - Grab followup still works
Combos -
Uptilt (same, but 2nd hit of uptilt easier to escape)
Nair (same)
1-turnip combo - Dtilt (17%)
50% - 3-turnip grab followup no longer works
Combos -
Uptilt (same)
Nair (same)
Upair, accounting for lowest, 2 1-turnips, and highest, 2 3-turnips. (12% - 19%)
60% - Only 1-turnip grab followup still works
Combos -
Uptilt (3-turnip now makes 2nd uptilt hit be a true combo)
Nair (same)
Upair (same)
Fair (11-13%)
70% - No immediate grab followup
Combos -
Uptilt (1 and 2-tunips are the same, 3-turnip no longer works)
Nair (same)
Upair (same)
Fair (same)
80%-90% - Same as 70%, but uptilt doesn't work anymore
New combo - Bair (13-15%)
100% - Same as 80-90%, but 3-turnip upair will KO.
110% - Same as 100%, but Bair will kill
120% - Same as 110%, but Fair and Bair hard to combo unless you get 1-turnip.
3-turnip combo - 2-turnip upair KOs
If you have any questions, suggestions, or new info, feel free to share :3
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