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Guide FAE's Lucas Advanced Techniques Guide

Discussion in 'Lucas' started by FightAdamantEevee, Feb 12, 2011.

  1. FightAdamantEevee

    FightAdamantEevee Smash Lord

    Joined:
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    Messages:
    1,053
    Location:
    St. Louis, Missouri
    I finally had some time to put this together. Any help with this would be appreciated.

    Terminology:
    N-Air - A attack in the air
    U-Air – Up A attack in air
    D-Air – Down A attack in air
    F-Air – Forward A attack in air
    B-Air – Back A attack in air
    Z-Air -- Grab button in the air
    PK Thunder 2 – When Lucas hits himself with PK Thunder
    B-Stick – Setting C-Stick to Specials
    U-Smash – Up smash attack
    D-Smash – Down smash attack
    F-Smash – Forward smash attack
    U-Tilt – Up tilt attack
    F-Tilt – Forward tilt attack
    D-Tilt – Down tilt attack


    Zap Jump
    Description:
    Lucas shoots high in the sky with PK Fire
    Input: Up on control stick (or jump button) > double jump +PK Fire

    Zap Throw
    Description:
    Lucas shoots high in the sky with an item
    Input: Up on control stick (or jump button) > double jump + A, or C-Stick


    Magnet Pull
    Description:
    Lucas’s PSI Magnet gains a horizontal boost in the air (the more momentum Lucas has, the bigger boost PSI Magnet gets)
    Input: PK Fire > PSI Magnet

    Four Different Outcomes of Magnet Pull
    Description: Kinda hard to explain without me messing something up, so the gifs and controls would probably be more help.
    Input: (With B-Stick) Gif 1: Jump > B-Stick Fire to the left/right (opposite way you’re going) > PSI Magnet.
    Gif 2: Jump > B-Stick PK Fire to the left/right (opposite way you’re going) > PSI Magnet with the Control Stick in the Down-Left or Down-Right position (same way the PK Fire pushed you)
    Gif 3: Jump > B-Stick PK Fire to the left/right (opposite way you’re going) > PSI Magnet with the Control Stick in the Down-Left or Down-Right position (same way you’re going) > quickly slide the Control Stick along the bottom to the Down-Left or Down-Right position (opposite direction the PSI Magnet started)
    Gif 4: Jump > B-Stick PK Fire to the left/right (opposite way you’re going) > PSI Magnet with the Control Stick in the Down-Left or Down-Right position (opposite way you’re going) > quickly slide the Control Stick along the bottom to the Down-Left or Down-Right position (opposite direction the PSI Magnet started)


    Magnet Pull Double Jump Renewal
    Description:
    If Lucas slides from the ground to off of the ledge with Magnet Pull when he has no jumps left, he’ll regain his double jump.
    Input: Magnet Pull close to the ground where Lucas will slide off the ledge


    Thundersliding
    Description:
    Lucas slides off of the ledge with PK Thunder, similar to Mario’s sliding Cape and DK’s sliding Headbutt
    Input: Run off the edge of a platform > PK Thunder

    PK Thunder 2 Cancelling (With Thunderslide)
    Description:
    Lucas cancels his Thunderslide on a lower platform (easiest to learn on Battlefield)
    Input: Thunderslide off of a higher platform onto the edge of a lower platform

    PK Thunder 2 Cancelling (Without Thunderslide)
    Description:
    Lucas cancels his PK Thunder 2 on the edge of a platform.
    Input: Jump to a point where you can PK Thunder for a bit without falling much > aim the PK Thunder up then guide it downwards towards the back of Lucas's head or the front of Lucas's head (make it hit him in the direction of the edge.

    PK Thunder 2 on Final Destination’s Lips
    Description:
    Lucas’s PK Thunder 2 slides up Final Destinations lips. The trajectory of the PK Thunder 2 is different for both sides. The left side is easier to do than the right side.

    Tailwhipping
    Description:
    Lucas swirls his PK Thunder around an opponent’s shield so the head of the PK Thunder doesn’t get cancelled and the opponent might take damage

    Aerial PK Thunder Loop
    Description:
    Lucas’s PK Thunder loops around him in the air, then shoots him downward
    Input: PK Thunder in a reasonable height in the air > move your Control Stick in a circle around Lucas > Make the PK Thunder hit him in the back of his head

    PK Thunder Ledge Regrab
    Description:
    Lucas uses PK Thunder while on the ledge and aims it at the stage or opponent, then regrabs the ledge before he falls in helpless
    Input: Tap left or right on the Control Stick (whichever is away from the stage) > PK Thunder > Move your Control Stick in a quarter circle towards the stage

    Single Loop PK Thunder 2
    Description:
    Lucas loops his PK Thunder one time before he hits himself
    Input: PK Thunder Movement (if going to the right): ^ < v > ^ < v >>>, PK Thunder Movement (if going to the left): ^ > v < ^ > v <<<

    Down Tilt Tripping
    Description:
    Lucas’s D-Tilt has the highest trip rate at the tip of his shoe.

    Grab Release > D-Tilt Trip > U-Smash
    Description:
    Some characters when ground released out of Lucas’s grab are at the right distance to be D-Tilt tripped (not a true followup out of a grab release, but it usually works if it the D-tilt hits), and can be followed up with a U-Smash
    Input: Grab > Pummel > D-Tilt > U-Smash

    Down Tilt Lock
    Description:
    Like a Jab Lock, when an opponent fails to tech the ground, Lucas locks his opponent with D-Tilt across the stage and forces them to get up
    Input: D-Tilt, walk forward slightly, D-Tilt, walk forward slightly, etc.

    Attacked Shield on Platform > D-Tilt Lock
    Description:
    When Lucas attacks someone shielding on the edge of a platform, he can follow up with a D-Tilt lock if they don’t do anything before they hit the ground.

    Ledge-hopped PSI Magnet
    Description:
    Lucas’s vertical momentum after a ledgehop is cancelled by PSI Magnet
    Input: Ledgehop > PSI Magnet

    Magnet Stalling
    Description:
    Lucas’s downward momentum is halted briefly by PSI Magnet.
    Input: PSI Magnet while falling

    Wavebounced PSI Magnet
    Description:
    Lucas’s PSI Magnet gains a slight backwards push in the air
    Input: Jump to the right > B-Stick a PSI Magnet in the Down-Left position. OR Jump to the left > B-Stick a PSI Magnet in the Down-Right position.

    Magnet Cancelling
    Description:
    Lucas’s PSI Magnet cancels all ending lag after absorbing a projectile.
    Input: PSI Magnet > (after absorbing projectile) Left (Roll), Right (Roll), Up (Jump), or Down (Spotdodge)

    Dustersliding
    Description:
    Lucas goes from the ledge to the stage laglessly with Z-Air (easiest to do when all 3 Z-Airs have been used)
    Input: (On ledge) Left on control stick to drop from ledge > Double Jump and DI towards the stage > Z-Air when passing the stage

    Slopedashing
    Description:
    On certain stages, Lucas can gain a slide from a slope into any sliding attack. Stages it can be done on are: Rainbow Cruise (right side of ship), Pictochat (waves), Pokemon Stadium 1 (Fire transformation between the tree and house), Corneria (The right side of the top where it bends), Yoshi’s Island [(Melee) The top of the left pipe]
    Input: Tap Jump - Move the Control Stick in a quarter circle starting from the top of the Control Stick towards the slope

    Rising B-Air/N-Air/F-Air to Fastfall F-Air/U-Air
    Description:
    When Lucas does a rising B-Air, N-Air, or F-Air in a full hop, he can fastfall a F-Air or U-Air on the way down.
    Input: Jump + B-Air/N-Air/F-Air > F-Air or U-Air when you’re falling

    Hitlag Extension
    Description:
    When Lucas’s attacks come in contact with a stage object such as Castle Siege’s statues or the lumpy things on Brinstar, the attack will last longer. This is most helpful with U-Smash and D-Smash.

    F-Smash Reflection
    Description:
    Lucas's F-Smash reflects all projectiles (Diddy's Bananas, Snake's Grenades, etc). If the projectile is stationary, it won't move after being F-Smashed. Instead it'll not damage Lucas but damage the other person if they run into it (Ness's PK Fire Pillar).

    Down Throw to Utilt/Nair/Uair
    Description:
    At low %’s depending on the opponent character, Lucas can follow up D-Throw with U-Tilt, N-Air, or U-Air
    Input: D-Throw > U-Tilt/U-Air/N-Air (immediately double jumping before N-Airing or U-Airing works better than just Full hopping)
    Gohan and Moderate skill like this.
  2. rPSIvysaur

    rPSIvysaur [ɑɹsaɪ]

    Joined:
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    I like all the .gifs :)

    Elongated Attacks should be renamed to Stage Hurtbox Hitlag or just Hitlag Extension
  3. KoozyK

    KoozyK Smash Ace

    Joined:
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    Location:
    ECU or Greensboro NC,
    yesssssssssssssssssssssssssssssssssssssssssssss
  4. Tokaio

    Tokaio Smash Journeyman

    Joined:
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    Messages:
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    Location:
    Edmonton, AB
    Wow...good job FAE!
    Just one question: for the Magnet Pull Double Jump Renewal, do you actually have to touch the ground (like a ledge cancel) for the jump renewal?
  5. rPSIvysaur

    rPSIvysaur [ɑɹsaɪ]

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    It's a ledge cancel type situation.
  6. T-block

    T-block B2B TST

    • Brawl Back Roomer
    Joined:
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    Location:
    Edmonton, AB, Canada

    Nice guide.

    You should put the GIFs in collapse tags imo.
  7. Cracker1204

    Cracker1204 Smash Apprentice

    Joined:
    Aug 24, 2008
    Messages:
    108
    zair cancel

    yo lucas mains, i don't know if you guys know this but I'm telling you anyway

    If you airdodge and zair (preferably with a double jump, single jump is'nt usefull) you will cancel your upward momentum. you can use this to get from the edge lagless, to get to the top platform on battlefield the fastest way ( big jump, double jump, airdodge, zair ).
    you could run from the stage on let's say battlefield, double jump back and zair cancel back on the stage or a platform with no lag for mindgames or something.

    If you do zair immediatly after the airdodge or too late it won't cancel momentum, but there's a pretty wide time frame.

    If you do this technique correctly to get on a platform it should look like a platform cancel only a bit slower, if you're too slow you will see the snake in full zair animation, if you do it perfectly you will see only the first few frames of zair before you land.

    I think this i known already but I'm not a lucas player and I didn't see it in your AT guide so :p
  8. FightAdamantEevee

    FightAdamantEevee Smash Lord

    Joined:
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    Location:
    St. Louis, Missouri
    Yeah, you have to touch the ground and slide off to get the double jump back.

    What are collapse tags?
  9. rPSIvysaur

    rPSIvysaur [ɑɹsaɪ]

    Joined:
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    Collapse tags are

    Edit: I did it for you, it was slowing down my CPU too much.
  10. Kole

    Kole Smash Lord

    Joined:
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    Great job FAE!!

    love the gifs :)
  11. Randum

    Randum Smash Rookie

    Joined:
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    SoCal
    Holy crap this is amazing.

    Great job FAE, the gif files were creative <3


    EDIT: Hang on you forgot something!


    ZJUA (smirk)
  12. Mekos

    Mekos Smash Master

    Joined:
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    Location:
    killing the evils of this world
    My man Fae! nice
  13. Jaxys

    Jaxys Smash Cadet

    Joined:
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    Location:
    BC, Canada
    Wow, great job. :)
  14. Crimson Child

    Crimson Child Smash Cadet

    Joined:
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    Messages:
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    Location:
    Norway
    Really nice. You should add the grab release on MK on SV's moving platform and grab release usmash. Grab release usmash works best on Ness/Lucas, since they anticipate a regrab and will dodge (if they don't, regrab a few times to make them aware of it), which makes the usmash a guaranteed hit. It's also relatively safe by the ledge, since it will push them offstage if they just shield.
    I've found that it works surprisingly often on other characters too.
  15. Yink

    Yink Smash PSIentist

    Joined:
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    Location:
    Osaka, Japan

    This is incredibly helpful dude, good guide. : )
  16. ~Nasty~

    ~Nasty~ Smash Lord

    Joined:
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    Location:
    Dtilt locking u across the stage
    This is great if you B-stick. I'd translate all these controls into the C-bouncing method if i had enough time, lolz... but unfortunately i've been super busy.

    Good stuff in here FAE.
  17. PEACE7

    PEACE7 Smash Lord

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    Training Mode
    Wow incredible good stuff.
  18. prOAPC

    prOAPC Smash Lord

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    you can Aerial PK Thunder Loop with a single full jump
  19. Kaoculus

    Kaoculus Smash Cadet

    Joined:
    May 12, 2010
    Messages:
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    who are the best ppl to dtilt after grab release?
  20. MeLL0W

    MeLL0W Smash Apprentice

    Joined:
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    Location:
    Port Orange, FL
    Woot! Nice guide FAE. :D

    The characters that can be tripped by GR > Dtilt are
    Mario
    Link
    Samus
    Kirby
    Fox
    Marth
    Mr. Game & Watch
    Sheik
    Falco
    Charizard
    Snake
    Peach
    Ganon
    Wolf
    Dedede**
    Bowser
    Toon Link
    Olimar
    Since the Tip does not always garuntee a trip there isn't really anyone who it can be used reliably against dissapointingly but its possible to be used on all the above characters.

    ** Also Dedede comes to special attention as his Release slides him both just out of range AND just right within range as sometimes the Dtilt wont connect but sometimes it does. :p I have no idea why that is really. :/

    Some characters like
    Ivysaur
    Lucario
    Wario
    ROB
    Jigglypuff
    Dtilt will always connect after the Release but will never trip due to their slide being to close to be hit by the tip.

    Any characters that were not mentioned slide to far away to be hit with Dtilt but Idk if and doubt that DI would have a role in affecting it much.
  21. rPSIvysaur

    rPSIvysaur [ɑɹsaɪ]

    Joined:
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    DI has a huge role in affecting it. It's why I never made a list for it.
    Also, the D-tilt is not guaranteed and will be powershielded on most occasions.
  22. MeLL0W

    MeLL0W Smash Apprentice

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    Port Orange, FL
    In general its not a reliable move to use anyway but the above characters are more easier to perform it on then all the others. Kinda like it will never work on Luigi or Meta Knight even with any kind of DI.
  23. Randum

    Randum Smash Rookie

    Joined:
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    SoCal
    This thread still needs more replies.

    Also, I figured out how to wavebounce, magnet pull, reverse magnet pull (facing both ways) etc, without any alterations to the controls. It's basically just massive buffering. Salem taught me lol.
  24. rPSIvysaur

    rPSIvysaur [ɑɹsaɪ]

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    It's not "buffering", but it is just mindless tech skill.
  25. AMKalmar

    AMKalmar Smash Ace

    Joined:
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    Hamilton ON CA
    All the gifs are broked for me.

    If you ledgehop > tether (or dusterslide as you call it) you can get a uair or fair out before you land.

    There are 4 different zap jumps (8 if you count bounced zap jumps separately), you only mention one. They are:
    - DJ fwd > PKF fwd, this results in the highest jump, horizontal momentum is stopped. Bounce this to get a full zap height zap jump and face the other way.
    - DJ rev > PKF rev, this results in a lower jump and you face the other direction, horizontal momentum is stopped. Bounce for a low zap jump facing the same direction as you initial were.
    - DJ fwd > PKF rev, reverse zap jump + momentum.
    - DJ rev > PKF fwd, forward zap jump + reverse momentum.
    I don't remember how high those last two jumps are, it's been a long while since I've played. The first two can be used to snipe people when they're recovering from above, the second two are good for recovering.

    This thread should also go over the different control schemes for bouncing. Most obvious is b-stick, then there's setting a L/R/Z to special and pressing special on the same frame that you smash the c-stick (takes some practice), or you can just press fwd > rev + B > fwd. I prefer the last one, you just have to be fast for the bounces and I find it best for zap jumping.
  26. KoozyK

    KoozyK Smash Ace

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    is it just me or is dustersliding still no help with the gif? ive been trying to master this for a year now wtf
  27. xzx

    xzx Smash Ace

    Joined:
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    Location:
    Sweden
    http://www.youtube.com/watch?v=DHV8-3anSGw

    Is this already known? I found it when I played Subspace and by mistake pressed the A-button and the jump-button at the same time (while holding the Trophy Stand) and flew upwards (like the Zap Jump).

    Well? Discuss!

    EDIT: Aww, I saw this was already in the description, which means I haven't founded this AT! =/ At least you guys got a video from me! n_n
  28. Chuee

    Chuee Smash Hero

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    Assuming its the item zap jump, then yes it's known.
  29. Randum

    Randum Smash Rookie

    Joined:
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    SoCal
    I'm pretty sure that wavebouncing with no special control setup requires buffering. If you think about it, you can wavebounce PK fire by RAR'ing to a b-reversed PK Fire. It gives the same effect as a wavebounce. When you wavebounce without RARing, you buffer a reverse pk fire, but then B-reverse it. It ends up with a wavebounce. I'm pretty sure you need to buffer the turn around pk fire. Correct me if I'm wrong.
  30. rPSIvysaur

    rPSIvysaur [ɑɹsaɪ]

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    That isn't buffering though. Buffering is inputting an action in the last frames ten frames of something else. In order to B-Reverse, you have to input the opposite direction AFTER you input the special, which means it CANNOT be buffered.
  31. Randum

    Randum Smash Rookie

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    Exactly. You input a normal reverse of the pk fire and then buffer the b reversed PK fire.
  32. Kole

    Kole Smash Lord

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    is it just me or is there no wavebounced PKF on the front page?
  33. Randum

    Randum Smash Rookie

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    Wavebounced PKF is just too obvious lol.
  34. DatBass

    DatBass Smash Cadet

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    Breakin' yo t.v.
    Wow, there's a 3rd page to this thread now! Lol.
  35. KoozyK

    KoozyK Smash Ace

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    ECU or Greensboro NC,
    wow it looks like the number oof lucas mains increased. we might be in the 20's now
  36. Randum

    Randum Smash Rookie

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    I've always mained Lucas but stayed on AiB. I like this new layout so I decided to come here more often.
  37. Kole

    Kole Smash Lord

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    Maybe, but I think it should be added for beginners (the main people who will be looking at this thread)
  38. DatBass

    DatBass Smash Cadet

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    Breakin' yo t.v.
    Agreed with Kole. It's nice to have everything in one convenient location for reference when you're practicing. You have an opinion from a beginning Lucas main now xD
  39. KoozyK

    KoozyK Smash Ace

    Joined:
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    Location:
    ECU or Greensboro NC,
    Trust in your main, and dont give up on playing lucas.
    most people quit becuase they realize lucas gets raped alot. but if you mind game and read youre opponent u can win anything
  40. Randum

    Randum Smash Rookie

    Joined:
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    SoCal
    I don't think you can win soley on mindgames.

    The only reason Lucas can win is because of one reason.

    People don't know the MU.

    Lucas is not a good character, and not a bad one. But very few people ever play Lucas and don't know what to do against him. This is what we have up our sleeves.

    Imo, at least.

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