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Extra Mii Fighters Idea

Waverunner

Smash Cadet
Joined
Sep 27, 2014
Messages
31
What if for future DLC, there were more Mii Fighter Types that were added? While the 3 variations we have now are fun to use, I think adding some more types would open up even more fun options for creating dream characters for the game. Here are three more Mii Fighter Variations that I think would work well in the game.

Primarily fight with arrows as melee weapons with standard attacks, while the bow and even the quiver are used in some unconventional ways with certain attacks, such as sweeping opponents' feet with a Down Tilt, or slamming the quiver down into the ground with a Down Aerial. Like the Gunner or Villager, the Archers can shoot their bows during certain Aerials.

Standard
1: Hero Shot- Works exactly like Link's Standard Special.
2. Angel Shot- Works like Pit's Standard Special, but with a normal arrow.
3. Marksman's Eye: Work's like Palutena's Neutral Special, but the crosshair is replaced with a flash in the Mii's eye, and 3 arrows are shot out instead of energy shots.

Side
1. Tri-Shot: 3 Arrows are shot off at once at 3 different angles. Can be charged for greater distance.
2. Angel Twirl: Works like Pit's Side B in Brawl, with the fighter twirling 2 Arrows instead. It ends with the fighter jabbing both arrows upward, sending foes flying.
3. Arrow Grapple: Sends out an arrow on a rope that grapples onto opponents and allows the fighter to pull them in a la Mortal Combat's Scorpion and deliver an uppercut sending them flying upwards or charge at them with a quick dash sending them flying outwards, either by pressing forward or back respectively. It has a fast startup, but has horrible recovery time if it misses.

Up
1. Arrow Copter: the fighter twirls 2 arrows over their heads and can freely fly around for a short time. Anyone caught in the spinning arrows is damage multiple times.
2. Human Arrow: The fighter launches themselves upwards using their bow on themselves. The Bow rapidly flies down, burying or meteor Smashing whoever it hits. Similar to Bowser Jr's Up Special, the fighter loses the ability to use Specials in the air, but gains more powerful aerials with the fighter using an arrow as a melee weapon.
3. Archer Ascension: Works similarly to Robin's Up Special, but with Arrows instead of Wind, and one extra shot.

Down
1. Quiver: Works exactly like Villager's Neutral Special. The fighter takes the Quiver of his/her back and puts any object next to them into it for later use.
2. Arrow Coating: Can charge up to temporarily allow arrows to have an extra effect. This effects both specials and normal attacks using arrows. The 3 Tiers of this are:
-Tier 1: Fire Arrows- Burns enemies on hit.
-Tier 2: Ice Arrows- Freezes enemies at higher percents.
-Tier 3: Poison Arrows- Plants a flower on opponents' heads.
3. Hunter's Trap: Plants a trap in the ground that causes opponents to be buried. It does not do anything in the air.

Final Smash: Sharpshooter
The fighter goes into the foreground similar to Snake or Zero Suit, and can shoot very powerful Arrows at opponents while aiming with a crosshair.

Alternate Outfits:
1. Hero: Resembles Link's getup. The bow, quiver, and arrows are brown with some metal pieces on the bow and quiver.
2. Angel: Resembles Pit's getup. Makes the Bow, Arrows, and Quiver Golden like Pit's Bow.
3. Ninja: Resembles the Ninja Costumes from Mortal Kombat, with only certain parts being colored anything but black. Makes the Bow and Quiver Black, while the arrows become Kunai.
4. Spy: A full body suit. Makes the bow, quiver, and arrows look modern and high tech.
5. Survivor: Tattered clothing, like the Mii survived the zombie apocalypse. The bow, quiver, and arrows also look rundown.
6: Thief: Wears a robe resembling an Assasin from Assasins Creed. The quiver, bow, and arrows look Medieval.

Uses a Magic Wand as a primary weapon, and uses Magical Blasts similar to Ness' use of Psi in Smash Attacks.

Standard
1. Breath of Fire: Works exactly like Bowser's Standard Special.
2. Touch of Ice: Works like Ice Climber's Down Special, with the fighter blasting streams of Icy Wind from his/her hands on both sides of them.
3. Shocking Spin: Works like Meta Knight's Standard Special, but with an electrical element to it.

Side:
1. Pyrokinesis: Works exactly like Ness' Side Special.
2. Mini-Berg: Works like Ice Climbers Neutral Special, except that one Ice Shot can be fired on one button tap, and a maximum of 2 can be fired at once.
3. Zapping Dash- Works exactly like Fox's Side Special.

Up:
1. Rising Flame: Works exactly like Fox's Up Special.
2. Ice Climber: Works like Ice Climber's Up Special, with the fighter throwing an Ice Clone (which damages on contact), that then proceeds to throw the Fighter forward before disappearing.
3. Thunder Warp: the fighter disappears, leaving a Thunder Cloud that zaps nearby opponents, before reappearing elsewhere in a burst of electricity.

Down:
1. Inferno: A very slow, but powerful attack where the fighter sets themselves on fire. No attacks can penetrate them while the attack is held, but it racks up self inflicted damage fast.
2. Freeze Frame: Works exactly like Kirby's Down Special. The fighter freezes his or her self and become immune to all attacks, slamming to the ground if in the air.
3. Lightning Storm: Works exactly like Pikachu's Down Special.

Final Smash: Showstopper
Work's like Meta Knight's Final Smash, except with a magical blast instead of a slice.

Alternate Outfits:
1. Performer: A black and white suit, like an old school magician would wear. The wand has a classic black and white design. Up Taunt summons a Rabbit.
2. Necromancer: A robe that has bones and skulls strewn throughout it. The wand is a bone with a skull on it. Up taunt summons a Find Mii Ghost.
3. Fairy: A dress with fairy wings. Makes the wand white with a star on the tip. Summons a Zelda Fairy.
4. Ice Wizard: A snow suit similar to the Ice Climber's ones. The wand is an Icicle. Up Taunt summons a Topi from Ice Climber.
5. Psychic: A Striped T-Shirt and short's a la Ness. The wand becomes a stick similar to the one in Lucas' Side Smash. Up Taunt summons a Mr. Saturn.
6. Sorcerer: A robe with stars on it. The wand is wooden with a magical orb on top.

The most complex of all Mii Fighters, as Engineers are based around resource management. The move that is chosen for the Standard Special affects how each other Special Variation functions, as the Standard Special summons a companion (or companions) to fight with. Standard and Smash attacks are done with a wrench in one hand, and a remote control for the robots is held in the other hand.

Standard:
1. Mini Mii: A small robotic companion that functions like Luma. After summoned, works like Rosalina's Standard Special.
2. Pick Mii: Smaller Robots that function exactly like Pikimin. This attack works like Olimar's Neutral Special, except it can be done in the air.
3. Shoot Mii Up: An immobile turret that shoots rapid shots with Normal Attacks, and Charge Shots with Smash Attacks. After summoned, this attack switches between the turret aiming at the fighter who summoned it, and the other opponents in the battle.

Side:
1. Ranged Combat:
-MM: The robot shoots off a Shotgun style blast.
-PM: Works exactly like Olimar's Side Special.
-SMU: Fires either Homing or Super Missles from the turret.
2. Close Combat:
-MM: The robot does a weaker, but faster version of Falcon's Side Special.
-PM: Olimar's Up Special from Brawl.
-SMU: The turret dashes in the direction the attack was inputted. It will stop on edges.
3. Grapple:
-MM: The robot does Diddy's Side Special.
-PM: All 3 robots are thrown out at once and hold the opponent in place while attacking if it hits.
-SMU: The turret sends out a grapple beam that drags enemies in, while still being able to shoot.

Up:
1. Controlled Recovery:
MM: Same as Duck Hunt's recovery. The robot attempts to carry the fighter.
PM: All of the robots attempt to fly the fighter back up. The more robots there are, the better the recovery.
SMU: Shoots a grapple beam towards the fighter, and drags him/her in towards it. The angle of it can be changed while it is being performed.
2. Fast Recovery:
MM: The robot punches the fighter up.
PM: The robots crash into the fighter one after another, sending him/her upward.
SMU: Shoots a charge blast at the fighter, sending him/her upwards.
3. Warp:
MM: The robot travels up while the button is held, and the fighter is warped to it, and goes into helplessness right after.
PM: A robot is thrown, which shortly explodes and warps the fighter to that location. The robot can be detonated prematurely by pressing the button again.
SMU: The fighter quickly warps to on top of the turret. If it is hit, the teleportation is cancelled.

Down:
1. Maintenance:
MM & SMU: Heals the robot/turret if they are next to the fighter.
PM: Works like Olimar's Down Special
2. Defense:
MM: The robot performs a counter.
PM: The robots become invincible and slam to the ground like Kirby's Down Special.
SMU: The turret puts up a reflector on itself.
3. Self-Destruct:
All: The robot(s)/sentry explode on the spot.

Final Smash: Mega Mii
The fighter goes into a huge mech suit which functions similarly to Little Mac's Final Smash, except that energy shots can be fired off at opponents in addition to powerful melee attacks.

Alternate Costumes:
1. Mad Scientist: A labcoat. The summoned robots look shoddily thrown together, with bolts sticking out everywhere. The wrench is a mini tesla coil, and the remote control has 2 tesla coil antennas.
2. Mechanic: An oil stained jumpsuit. The robots are rusty and look like they were built from spare auto parts. The wrench and remote control are also rusty.
3. Construction Worker: Clothes resembling the TF2 Engineer. The robots resemble various construction vehicles/tools. Mini Mii looks like a small construction machine with 2 claw arms. The Pick Mii's resemble Small Tools (Red=Blowtorch, Yellow=Pliers, Blue=Screwdriver, White=Saw, Purple=Hammer), and the Shoot Mii Up is a cement mixer. The Wrench and Remote Control resembles the ones from TF2.
4. Steam Punk: A steampunk outfit. The robots, wrench, and remote are all steampunk.
5. Time Traveler: A futuristic outfit, possibly with a flux capacitor on the back. The robots, remote, and wrench obviously also look futuristic.
6. Pokemon Trainer: Resemble's Red's getup from Brawl. Each Robot has multiple variations of Pokemon they could be when summoned. Mini Mii can be a Pidgey, Wingull, Starly, or Pidove. The Pick Miis are Bug Pokemon (Red=Larvesta, Yellow=Joltik, Blue=Surskit, White=Venonat, Purple=Pineco). Shoot Mii Up can be Cloyster, Lunatone, Espurr, Shelgon, and Forretress.
 

Igzex

I wish I looked this good with lipstick
Joined
Nov 2, 2014
Messages
641
I'd love a Mii Mage. I'd finally be able to play as Sypha in Super Smash Bros.
 

Lilfut

Smash Ace
Joined
Jun 12, 2009
Messages
553
NNID
slothfuLunchmeat
3DS FC
3308-5213-5534
Mii Mage, definitely.
 

sandslash

Smash Apprentice
Joined
Aug 1, 2010
Messages
96
I love the ones you came up with both the archer and wizard sound fun. I would change a couple moves but really well done. I also think a mii with a staff would be cool.
 

Waverunner

Smash Cadet
Joined
Sep 27, 2014
Messages
31
If you guys have any ideas for new Mii Fighters, I'd love to hear them.
 

Khao

Smash Lord
Joined
Mar 7, 2014
Messages
1,448
Location
Lying about my country.
Mii Pirate-dragon-from-outer-space:

This one actually completely changes the body type of the Mii into that of a massive, boney dragon with large wings who stays mostly hunched while moving around.

Special moves involve shooting fireballs, breathing giant lasers, picking up the opponent and dragging it around the stage, and other physical moves involving attacks with claws, sharp teeth, and a sharp, pointy tail. It's generally slow and big regardless of the Mii's size, has multiple jumps, and can only be used by Miis with purple as their favorite color.

too much?
 
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