Conn1496
Smash Ace
[Disclaimer]: This was tested on 3DS, I don't have the Wii U version to test on, so experimentation there would be appreciated!
Just wondering about this since it's something I kept experimenting with in practice. I'm pretty bad at it, and I'll try and explain it the best I can, but it's pretty hard to explain without being able to give visual examples, honestly.
Basically, inputting ,, causes you to quickly slide mid-stand/crouch along the ground. Repeating the inputs can result in a pretty weird looking fast slide - for some (if not most) characters, it's pathetically slow and useless, or they just don't slide at all, but for some you seem to actually keep speed without really coming out of crouch, and with the correct timing, you seem to actually slide faster than walking speed, and you can use that slide to slide into tilts and other inputs from this weird crouching slide state.
The timing on it is pretty weird (I admit I'm awful at it.), and it seems more dependent on your characters initial walking acceleration and slide/crouch physics as opposed to their actual walking speed, and for some characters, it's nigh-impossible due to them having a crawl which interrupts the slide gained from stopping your initial walking momentum with a crouch.
The only way I can explain it working is that you're overlapping the initial acceleration of your walk with the slide gained from cancelling it with a crouch, meaning that you can overlap multiple slides and move forward at speed without actually dashing. So characters with good traction and/or initially slow walks don't benefit from this at all. -though that being said, I don't know the actual physics of why it works. It could just be that some characters slide faster than they walk.
I found it was most noticable with or , both of who can slide forward at a notably fast speed if performed well enough. -but I didn't test all characters for it. I'm not even entirely sure on the timings for it. Sometimes it works insanely well and other times I basically don't move an inch, but I'm assuming that's just down to my awful timing with it.
I really just wanted to know if anyone else had knowledge on this - Is it useful? Is it known? etc.
[Edit]: (Changed title from "Crouch Sliding." to "Extended Slides" since it feels more appropriate.)
List of characters confirmed to be able to do this - All characters who can can do a sliding standgrab:
(Meta Knight's is probably the best, he can slide 1/4FD+ distance and Jab/D-Smash while sliding. His slidegrab can also rival his dash-grab. Probably the one you'll want to practice this tech with in the first place.)
(Distance and speed can rival MK's, but the character specific usefulness is unknown to me right now. Her's is also more difficult to perform due to her initially slower walk. However her crouch is already pretty good, so it could be used to slide under moves.)
(Samus' slide is only about 1/8-1/6th distance, but it seems to have the weird property of being possible from just a crouch. Can be performed with D-smash.) [Samus is a complete anomaly. I have no idea what makes her's work quite different (I theorise it's her walk.), but I think due to this, I am incredibly far from optimising it.]
(About 1/6th FD and allows for F-tilt, D-smash and D-tilt use. His sliding standgrab also can compete with his dashgrab when optimised.)
(Kirby's is not great, barely over 1/8th FD optimised. Can be used with F-tilt, D-smash. I revisited this and think a better Kirby player could potentially get a little better distance.)
(Pika can do it from just crouching by rolling the stick from crouch to crawl to walk. Walk > Crawl/Crouch > Walk still works fine though. Overall difficult to do due to the timing of it, but gets you about 3 or 4 character distances, potentially even more. D-tilt can be used.)
(Luigi has one, but it's use is very limited simply by the fact that whenever I did manage it, it wasn't much further than Luigi's regular sliding (Someone might be able to do it better than me though.) - it seems to be slightly boosted by his crawl similar to Pika's. He can D-smash, Fireball (-and D-taunt! lol) out of it and it is marginally faster than a regular slide if you manage it. (Still, far from recommended due to the difficulty to optimise and little reward.))
(Lucario is capable of one that gets you about just over 1/8th FD. Can be used with D-Smash. Not much else to really note.)
/(They can slide just around 1/6 of FD with a good slide. Jab and U-tilt seem the most useful non-grab moves from the slide.)
(Has one that rival's the Pits'. D-tilt can be used with strict timing/inputs, as can D-smash. Can be done right out of crawl too, making this one of the easier ones to perform. However, it's difficult to optimise and it seems like dash grab will always get you more range.)
(Can slide about 1 or 2 character widths from crouch with D-tilt, F-tilt and D-smash (I think? I'm really unsure with Rosa in general.). Very similar to Jr's all in all. People better with Rosa than me might be able to optimise this better or find uses for it.)
(Has one, though the timing is incredibly difficult to optimise due to his walk's comparitively slow start. When optimised though, the grab can outright beat his (admittedly bad) dash grab's range. Seemingly can also be used with D-smash. Just about over 1/6th FD distance.)
(Can slide about 1/6th FD distance when optimised. Unsure if it rivals dashgrab, but he can do F-tilt, D-tilt and D-smash out of it. I also think U-tilt works.)
(About 1/6th FD distance optimised. D-smash works, but other than grab, nothing else notable. I thought I managed to get D-tilt to work, but I couldn't recreate it.)
(Falco has one that's just as difficult as Fox's (probably harder due to Falco's overall slower speed) but gets some fairly noticable distance - just over 1/6th distance when optimised, but you'll usually get something shorter. Grab falls a little short of dash-grab range. D-smash and D-tilt both work too.)
(Putting these two down here BC they can do it from my testing. Too busy to elaborate RN. lol)
-if anyone can improve on these feel free to post about it!
Just wondering about this since it's something I kept experimenting with in practice. I'm pretty bad at it, and I'll try and explain it the best I can, but it's pretty hard to explain without being able to give visual examples, honestly.
Basically, inputting ,, causes you to quickly slide mid-stand/crouch along the ground. Repeating the inputs can result in a pretty weird looking fast slide - for some (if not most) characters, it's pathetically slow and useless, or they just don't slide at all, but for some you seem to actually keep speed without really coming out of crouch, and with the correct timing, you seem to actually slide faster than walking speed, and you can use that slide to slide into tilts and other inputs from this weird crouching slide state.
The timing on it is pretty weird (I admit I'm awful at it.), and it seems more dependent on your characters initial walking acceleration and slide/crouch physics as opposed to their actual walking speed, and for some characters, it's nigh-impossible due to them having a crawl which interrupts the slide gained from stopping your initial walking momentum with a crouch.
The only way I can explain it working is that you're overlapping the initial acceleration of your walk with the slide gained from cancelling it with a crouch, meaning that you can overlap multiple slides and move forward at speed without actually dashing. So characters with good traction and/or initially slow walks don't benefit from this at all. -though that being said, I don't know the actual physics of why it works. It could just be that some characters slide faster than they walk.
I found it was most noticable with or , both of who can slide forward at a notably fast speed if performed well enough. -but I didn't test all characters for it. I'm not even entirely sure on the timings for it. Sometimes it works insanely well and other times I basically don't move an inch, but I'm assuming that's just down to my awful timing with it.
I really just wanted to know if anyone else had knowledge on this - Is it useful? Is it known? etc.
[Edit]: (Changed title from "Crouch Sliding." to "Extended Slides" since it feels more appropriate.)
List of characters confirmed to be able to do this - All characters who can can do a sliding standgrab:
(Meta Knight's is probably the best, he can slide 1/4FD+ distance and Jab/D-Smash while sliding. His slidegrab can also rival his dash-grab. Probably the one you'll want to practice this tech with in the first place.)
(Distance and speed can rival MK's, but the character specific usefulness is unknown to me right now. Her's is also more difficult to perform due to her initially slower walk. However her crouch is already pretty good, so it could be used to slide under moves.)
(Samus' slide is only about 1/8-1/6th distance, but it seems to have the weird property of being possible from just a crouch. Can be performed with D-smash.) [Samus is a complete anomaly. I have no idea what makes her's work quite different (I theorise it's her walk.), but I think due to this, I am incredibly far from optimising it.]
(About 1/6th FD and allows for F-tilt, D-smash and D-tilt use. His sliding standgrab also can compete with his dashgrab when optimised.)
(Kirby's is not great, barely over 1/8th FD optimised. Can be used with F-tilt, D-smash. I revisited this and think a better Kirby player could potentially get a little better distance.)
(Pika can do it from just crouching by rolling the stick from crouch to crawl to walk. Walk > Crawl/Crouch > Walk still works fine though. Overall difficult to do due to the timing of it, but gets you about 3 or 4 character distances, potentially even more. D-tilt can be used.)
(Luigi has one, but it's use is very limited simply by the fact that whenever I did manage it, it wasn't much further than Luigi's regular sliding (Someone might be able to do it better than me though.) - it seems to be slightly boosted by his crawl similar to Pika's. He can D-smash, Fireball (-and D-taunt! lol) out of it and it is marginally faster than a regular slide if you manage it. (Still, far from recommended due to the difficulty to optimise and little reward.))
(Lucario is capable of one that gets you about just over 1/8th FD. Can be used with D-Smash. Not much else to really note.)
/(They can slide just around 1/6 of FD with a good slide. Jab and U-tilt seem the most useful non-grab moves from the slide.)
(Has one that rival's the Pits'. D-tilt can be used with strict timing/inputs, as can D-smash. Can be done right out of crawl too, making this one of the easier ones to perform. However, it's difficult to optimise and it seems like dash grab will always get you more range.)
(Can slide about 1 or 2 character widths from crouch with D-tilt, F-tilt and D-smash (I think? I'm really unsure with Rosa in general.). Very similar to Jr's all in all. People better with Rosa than me might be able to optimise this better or find uses for it.)
(Has one, though the timing is incredibly difficult to optimise due to his walk's comparitively slow start. When optimised though, the grab can outright beat his (admittedly bad) dash grab's range. Seemingly can also be used with D-smash. Just about over 1/6th FD distance.)
(Can slide about 1/6th FD distance when optimised. Unsure if it rivals dashgrab, but he can do F-tilt, D-tilt and D-smash out of it. I also think U-tilt works.)
(About 1/6th FD distance optimised. D-smash works, but other than grab, nothing else notable. I thought I managed to get D-tilt to work, but I couldn't recreate it.)
(Falco has one that's just as difficult as Fox's (probably harder due to Falco's overall slower speed) but gets some fairly noticable distance - just over 1/6th distance when optimised, but you'll usually get something shorter. Grab falls a little short of dash-grab range. D-smash and D-tilt both work too.)
(Putting these two down here BC they can do it from my testing. Too busy to elaborate RN. lol)
-if anyone can improve on these feel free to post about it!
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